Search found 21 matches

by Velius
Sat Oct 03, 2009 11:11 am
Forum: Approved
Topic: APPROVED: Blank recall runes on caster keys
Replies: 19
Views: 8952

Re: APPROVED: Blank recall runes on caster keys

SpellCaster Keys have been fixed with a RecallRune button on them now.
Please enjoy storing blank recall runes on them.
by Velius
Thu Sep 17, 2009 2:51 pm
Forum: Feature Requests
Topic: Edit Claim
Replies: 27
Views: 7467

Re: Edit Claim

even with a custom claim system, as an admin you'd still have control over what you allowed to be put on a claim list.

one line of code could remove adding bones to the list, I just run a razor auto loot for bones.
Target nearest corpse then have it find the bones item id and move to pack.
by Velius
Thu Sep 17, 2009 1:25 pm
Forum: Feature Requests
Topic: Spellcrafting
Replies: 9
Views: 2059

Re: Spellcrafting

I think I misled you on the Cu's. I listed them as favorite hunting pets among some, but I do believe they take 3 slots. But with Cleric Spell healing and bandies, they become meat shields for newer players. Also, you can increase the number of follower slots through using EDs (another reason this ...
by Velius
Thu Sep 17, 2009 12:43 pm
Forum: Feature Requests
Topic: Paragons
Replies: 8
Views: 2816

Re: Paragons

First of all I have to say Old post is Old, I know this. My thoughts on this, even though I'm not sure I've seen any changes in how mobs spawn in Ilish on my journeys, nor am I sure if this ever hit production. I believe paragon spawn rate increase to 10% is nice, 15% would make things lively and 20...
by Velius
Thu Sep 17, 2009 12:33 pm
Forum: Feature Requests
Topic: Edit Claim
Replies: 27
Views: 7467

Re: Edit Claim

Glyph wrote:Works for me! Just didn't know if you were aware. And for the record, I totally agree.

Well it beat me just saying "Bump" and not being constructive with it :D
by Velius
Thu Sep 17, 2009 12:24 pm
Forum: Feature Requests
Topic: [Script] Ninja Ostard
Replies: 9
Views: 2086

Re: [Script] Ninja Ostard

why is that considered a ninja ostard, if its so much like a ninja set the AI to AI_Ninja and make it a true ninja ostard. To hell with magery let it shadow clone itself to death. Also I'd up the control slots to 2 not one. also why do you have this code in there? Hue = Utility.RandomHairHue() | 0x8...
by Velius
Thu Sep 17, 2009 12:21 pm
Forum: Feature Requests
Topic: Spellcrafting
Replies: 9
Views: 2059

Re: Spellcrafting

True about the redundency, but it might also allow players to gear up to the point where you can have some variety in hunt styles (currently I would say there are the Druid spell hunters -trees and volcanic erupts, tamers -most players fit here with packs of nobles/mules/Cu's/etc- and the over the ...
by Velius
Thu Sep 17, 2009 12:11 pm
Forum: Feature Requests
Topic: Edit Claim
Replies: 27
Views: 7467

Re: Edit Claim

I understood that it was an old topic, but it was something of value that could be added regardless of the age of the topic. If more options exist wouldn't it only be fair for people to know about them and for staff to ponder their use? I was just making arguments on this topic to see if I could re-...
by Velius
Thu Sep 17, 2009 11:19 am
Forum: Feature Requests
Topic: Spellcrafting
Replies: 9
Views: 2059

Re: Spellcrafting

I can see your point about the Spellcrafting creating uber gear and throwing off the balance of a server (creating in essence an "arms race" between players/monsters). However, this is already skewed to a point, on this server with the ability to use EDs to change layers on gear (using Ja...
by Velius
Thu Sep 17, 2009 9:55 am
Forum: Discarded
Topic: APPROVED: Designated Farm Area's
Replies: 5
Views: 3252

Re: APPROVED: Designated Farm Area's

what is the bug you are getting? I know I have a script laying around for a variable dirt deed and I think some fenced in gardens that were hand made by a friend. She genned them after making them in pandora's so it helps reduce item count. We had a planting system on our shard and it worked with th...
by Velius
Thu Sep 17, 2009 9:50 am
Forum: Feature Requests
Topic: Edit Claim
Replies: 27
Views: 7467

Re: Edit Claim

I know with the old grab system you had the [gr -t command where you could bring up a gump and target an item you wanted to claim and it put it to your [grab list so when you grabbed corpses it took those items as well. I have to use claimall to get gems, but I hate grabbing the junk armor or scroll...
by Velius
Thu Sep 17, 2009 9:46 am
Forum: Feature Requests
Topic: Spellcrafting
Replies: 9
Views: 2059

Re: Spellcrafting

spellcrafting has its pluses but in my opnion as a former staffer on another shard, it is either way to powerful, or not needed. It allows players to get "ubers" and to make other items extremely powerful throwing off balance. Imagine putting +25 hp on every piece of your gear, clothes and...
by Velius
Thu Sep 17, 2009 9:41 am
Forum: Feature Requests
Topic: Loyalty Items
Replies: 2
Views: 859

Re: Loyalty Items

razor has an option to auto shut down the reward gump notify in the general tab right before the weather section in the scroll bar on the left.
by Velius
Thu Sep 17, 2009 9:38 am
Forum: Feature Requests
Topic: ReBoot
Replies: 5
Views: 1311

Re: ReBoot

when I helped run a shard not to long ago I'd do a shard reboot for updates weekly, normally around 2-3am cdt when most of our players were absent. It seemed to help some, although we didn't have 50+ players online at all times. If your wondering on item count it might be wise to use an internal cle...
by Velius
Thu Sep 17, 2009 9:30 am
Forum: Approved
Topic: APPROVED: Smelting ore by doubleclick
Replies: 2
Views: 2792

Re: APPROVED: Smelting ore by doubleclick

so you mean to remove the target cursor altogether?