Search found 10 matches
- Wed Apr 27, 2011 1:27 am
- Forum: Help & Player Guides
- Topic: Devlin's "How to Be Awesome" Guide
- Replies: 66
- Views: 41886
Re: Devlin's "How to Be Awesome" Guide
You might want to consider using something called "paragraphs" before telling people not to edit a wiki page.
- Wed Apr 13, 2011 6:20 pm
- Forum: Feature Requests
- Topic: Suggest to add salvage bag / similar function.
- Replies: 10
- Views: 4051
Re: Suggest to add salvage bag / similar function.
Like I said, fresh pair of eyes.
You're talking about implementing this to fit within the current system. There's no real reason to do that. When the limitations of old ideas and implementations run their course, it's time to look at new systems.
If I were going to do it, it would, as I said ...
You're talking about implementing this to fit within the current system. There's no real reason to do that. When the limitations of old ideas and implementations run their course, it's time to look at new systems.
If I were going to do it, it would, as I said ...
- Wed Apr 13, 2011 4:20 pm
- Forum: Feature Requests
- Topic: Suggest to add salvage bag / similar function.
- Replies: 10
- Views: 4051
Re: Suggest to add salvage bag / similar function.
I'm just saying how I'd make it. If you're going to, obviously you can do what you want. If you don't want to touch the exex you could just tie it into an unrelated yet similar system.
Either way, there's zero reason to have multiple bags. The idea is to have less clutter, not more.
As to your ...
Either way, there's zero reason to have multiple bags. The idea is to have less clutter, not more.
As to your ...
- Wed Apr 13, 2011 2:50 pm
- Forum: Feature Requests
- Topic: Suggest to add salvage bag / similar function.
- Replies: 10
- Views: 4051
Re: Suggest to add salvage bag / similar function.
I think the easiest thing to do would just make something like an ExEx conversion bag, basically using the trash for tokens concept.
Here's how I would set it up:
You drop most kinds of craftable items in, and after a little while you get 5 of the related material in your exex account.
I think 5 ...
Here's how I would set it up:
You drop most kinds of craftable items in, and after a little while you get 5 of the related material in your exex account.
I think 5 ...
- Mon Apr 11, 2011 11:22 am
- Forum: Development
- Topic: bod experiments and other such things
- Replies: 14
- Views: 6029
Re: bod experiments and other such things
The system doesn't work, though.
Even if an improved reward system was implemented you're still chasing after small bods to fill large ones.
I'm guessing most of you juggle several characters to get multiple bods, buy them when available, using whatever methods you can to find the small bods you ...
Even if an improved reward system was implemented you're still chasing after small bods to fill large ones.
I'm guessing most of you juggle several characters to get multiple bods, buy them when available, using whatever methods you can to find the small bods you ...
- Mon Apr 11, 2011 9:39 am
- Forum: Development
- Topic: bod experiments and other such things
- Replies: 14
- Views: 6029
Re: bod experiments and other such things
Speaking purely hypothetically here, how would you feel if a comprehensive and correct revamp to the entire bod system happened, but you'd lose your current incomplete orders? Ideally being able to turn them in somewhere for -something- (easiest could be tokens or gold or some such) but what if you ...
- Sun Apr 10, 2011 12:55 am
- Forum: Development
- Topic: bod experiments and other such things
- Replies: 14
- Views: 6029
Re: bod experiments and other such things
Cool, so it's a seemingly valuable reward that's actually worth nothing because you can only realistically collect it? Seems like I mentioned something like that in my initial post.
Sure. An investment of time and materials to gain a reward. I'm all for that. It's the amount of time and materials ...
Sure. An investment of time and materials to gain a reward. I'm all for that. It's the amount of time and materials ...
- Sat Apr 09, 2011 10:48 pm
- Forum: Development
- Topic: bod experiments and other such things
- Replies: 14
- Views: 6029
Re: bod experiments and other such things
Make me rich, certainly not. Be worth the amount of time and materials invested, absolutely.
I mean, your supposition that small bods only have two points is kind of the problem. They should be more than filler or a revolving door loophole.
When you add in the fact that you can get a 105 ...
I mean, your supposition that small bods only have two points is kind of the problem. They should be more than filler or a revolving door loophole.
When you add in the fact that you can get a 105 ...
- Sat Apr 09, 2011 9:46 pm
- Forum: Development
- Topic: bod experiments and other such things
- Replies: 14
- Views: 6029
Re: bod experiments and other such things
Turning them in and getting new ones really isn't much of an advantage, though. You're still out the materials used to make all of those items, and as I outlined those materials could be put to much better use.
My point is, relatively speaking I did a fair amount of work to complete these, using a ...
My point is, relatively speaking I did a fair amount of work to complete these, using a ...
- Thu Apr 07, 2011 2:32 pm
- Forum: Development
- Topic: bod experiments and other such things
- Replies: 14
- Views: 6029
bod experiments and other such things
Just turned in 44 bow bulk order deeds, each ranging from 10-20 non-exceptional bows.
Here's the haul:
a little over 8600 gold
100 pine boards,
90 ash boards,
70 yew boards,
80 ebony boards,
60 oak boards,
20 purpleheart boards,
aaaand... 37 sturdy hatchets.
Now, in theory, sturdy hatchets ...
Here's the haul:
a little over 8600 gold
100 pine boards,
90 ash boards,
70 yew boards,
80 ebony boards,
60 oak boards,
20 purpleheart boards,
aaaand... 37 sturdy hatchets.
Now, in theory, sturdy hatchets ...