Search found 4 matches
- Mon Sep 12, 2011 1:58 am
- Forum: Published Macros
- Topic: [EasyUO] Weapon Ability Rearmer 7.10
- Replies: 43
- Views: 37920
Re: Weapon Ability Rearm-er
I fixed some errors and added a check to see if you run out of mana. Currently when you run out of mana, it halts the script. I added a temporary fix, a sysmessage line that mimics a successful armor pierce to keep the script moving. This sysmessage can be changed to fit other ability messages. ;===...
- Mon Aug 08, 2011 10:44 pm
- Forum: Polls
- Topic: Champion spawn participation reinvented
- Replies: 49
- Views: 42929
Re: Champion spawn participation reinvented
Don't get me wrong, I'm not a big fan of Taming. When I first started here and did the newb MoA champ for the first time, I realized that I needed Taming to tank the champ. I'm not one to rely on others much at all. The first few times, I tried to rely on melee and I missed out on a PS. I'm thinking...
- Mon Aug 08, 2011 3:01 am
- Forum: Polls
- Topic: Champion spawn participation reinvented
- Replies: 49
- Views: 42929
Re: Champion spawn participation reinvented
IMO, limiting the amount of pets isn't a good idea. This pretty much reduces the viability of using nobles at a champ because you take away pack instincts, and the fact that they have lower str due to said pack instincts. It would be accomplishing the same thing if the champs HPs and AR scaled depen...
- Sun Aug 07, 2011 8:54 pm
- Forum: Polls
- Topic: Champion spawn participation reinvented
- Replies: 49
- Views: 42929
Re: Champion spawn participation reinvented
So whats the goal for changing the rules here, just trying to reduce the amount of powerscrolls dropped per day? IMO, voting system could either be taken out all together, or bumped to the last wave only. The champ should get more armor and hit points dependant on how many participants there are. Go...