Couldnt agree more, i would love to see someone fighting balrons with a little army of Alligators!! Instead of a few Unicorns LOLYoda wrote:thats totally the idea, we have seen the unpopularity of adjusting Imps in any way.. and really there I couldn't see staff doing anything, the general populous would get far too restless and use it as an excuse to really have a pitty/poopy diaper party..
I don't think you will find much dissagreement here.. the 2 and 3 slot pets often make no sense.. case in point, the fire steed and the nightmare, one is a mule equal in every way.. one is lesser than a mule by half.. both are 2 slots the mule is one.. I am against adjusting the 1 slotters to balance since alot of people enjoy using the mules and the nobiles.. I am not about ruining someone's good time, just providing some variety when it comes to options of pet and such..
Yesterday we (highroller and myself) were testing out some of my bred out Fire Wyrm, seeing their current kill potential.. and yes they can kill balrons etc etc etc not a problem, but it wasn't extra amazing due to their 3 slot status.. it was like fighting with 2 mules more or less (which btw alot of the time is plenty) if its a 3 slot pet i want some sort of bonus otherwise why is it 3 slots.. The rune beetles have that wicked high poisoning, which is really fantastic, its surprising what Isn't immune to a Rune.. the cu's are awesome in situations where you have a life drainer, and the damage is out of this world.. but other than that.. there is no logical difference with most 3 slot pets, and many of the 2 slot pets are just.. I dunno weird..
an Imp.. vs. an imprisoned pet.. imprisoned pet 1 slot.. the little green 1 hit wonder the imp.. 2 slots..
should be looked at you could say "the stock magery on an imp is enough for flamestrike"
but if you have been seeing, I run with gm magery mules and so can anyone else if they have a trainer, time, and they allow breaks for the pet to recharge mana..
anyhoo point is.. I am not out to harsh anyones buzz.. I think there is a huge chunk of animal kingdom that could be made usefull overnight and it doesn't punish those who spent the dollars/time on their current pets.. imprisoned included..
I am all for things that make the shard a more varied and fun place to be.. sounds strange but seeing weirder pet choices than the 3 things people use (mules, nobles, imprisoned) it does add to the ambience.. after yesterday's tests I am tempted to run with a Fire Wyrm and an Energy Wyrm.. why it looks way way way more cool they look like they should down a balron..
from a graphics and animation standpoint to me it looks more normal than horses downing a demon
Yoda
Breedable 2 and 3 slot pets.
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Re: Breedable 2 and 3 slot pets.
Re: Breedable 2 and 3 slot pets.
glad to see what I expected.. a total win for staff if they impliment it without players whining..
Guildmaster: JDI - Est 2011
Re: Breedable 2 and 3 slot pets.
1800 and 2500 cap for 2's and 3's would be ideal methinks... or ticket guru's suggestion of 1500/2000
Guildmaster: JDI - Est 2011
Re: Breedable 2 and 3 slot pets.
wow.. I was really motivated to write books on this subject a year ago LOL
Guildmaster: JDI - Est 2011
Re: Breedable 2 and 3 slot pets.
I am new to this shard so I have not had much of a chance to try breeding yet.But looking at the numbers there is no reason to use the multi slot pets most of the time.It would really be nice if all the pets were viable choices at least some of the time.
Re: Breedable 2 and 3 slot pets.
I see no reason not to do it the boost at this point is the only thing that would get me breeding anything at this point.. I got burnt out the last time my wife and I were doing mega breeding LOL
Guildmaster: JDI - Est 2011
Re: Breedable 2 and 3 slot pets.
While I agree with what you're saying about everyone using the same 3 or 4 pets, and how thats all you see anymore. I believe there has to be a break in equality somewhere. Something has to be better than something else, bred or not. The single slot, among other things, is what makes these pets better than other pet combinations. If every pet was equally balanced, there would be no reason to even obtain a taming or lore PS, because all wed need to do is breed up some chickens and have at it. 

Re: Breedable 2 and 3 slot pets.
well see thats the point exactly.. the 2-3 slotters have no benefit over a 1 slot.. in most cases the same, in some cases worse than a 1 slot pet.. boosting up their max stats would not only give breeders something to do, but would make them viable.. the less useless stuff the better
Id love it if nightmares were way better horses than mules.. for example
Id love it if nightmares were way better horses than mules.. for example
Guildmaster: JDI - Est 2011
Re: Breedable 2 and 3 slot pets.
In all honestly its very likely the issue of multiple slots per pet results for the orginal OSI defaults and the pets subsequent related caps. An overhaul is certainly worth considering. However when it comes to these sorts of things you have to look at the lower end as well...perhaps 1 slot mules ought not be as powerful as they are, cap 1 slots at 750 str, 2 slots at 1000, etc..not sure on what math makes it all 'balanced' but just a thought.

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Re: Breedable 2 and 3 slot pets.
I think you would have to work up from the 1 slotters otherwise you might have some angry people who love their mules as is and such.. far easier to work up
Guildmaster: JDI - Est 2011
Re: Breedable 2 and 3 slot pets.
Good Post! I like the idea.
Re: Breedable 2 and 3 slot pets.
The green imps would probably be too OP if you had 5 of them. They cast flamestrike and have pack instinct, lol.
However, I am all for anything that would increase the strength and/or popularity of breedable pets. The focus is entirely on imp squirrels and ointments at the moment. You can't compete with no stat loss and an oint market that is so saturated it costs next to nothing to get squirrels to something decent.
I'm not saying introduce the no stat loss feature to breedable pets, but maybe undo the changes so we see less fails, change the # of breeds to three or four every 12 hours instead, add new deeds (24 mating delay deed, 3 day delay deed, etc., as there are varying timers depending on fail/succession). It would definitely be nice to see some new pets however; aside from cus, mules, nobles, ozzies and swamp dragons, there aren't many other viable options. Scorpions, hell cats, juggy bears, etc. are fun, but not that good.
However, I am all for anything that would increase the strength and/or popularity of breedable pets. The focus is entirely on imp squirrels and ointments at the moment. You can't compete with no stat loss and an oint market that is so saturated it costs next to nothing to get squirrels to something decent.
I'm not saying introduce the no stat loss feature to breedable pets, but maybe undo the changes so we see less fails, change the # of breeds to three or four every 12 hours instead, add new deeds (24 mating delay deed, 3 day delay deed, etc., as there are varying timers depending on fail/succession). It would definitely be nice to see some new pets however; aside from cus, mules, nobles, ozzies and swamp dragons, there aren't many other viable options. Scorpions, hell cats, juggy bears, etc. are fun, but not that good.
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Re: Breedable 2 and 3 slot pets.
exactly.. imagine if juggy bears had maxxed out stats that were more in proportion to the difficulty of taming one..
Guildmaster: JDI - Est 2011
Re: Breedable 2 and 3 slot pets.
I'm in complete agreement with this. I would love for some of the old two pet combos from the EA servers to be viable here. Also due to the pet mechanics here there would be loads of interesting combos running around. With the likes of pure DPS combos and more DOT combos dealing poisons etc... I would love to see this implemented.
Re: Breedable 2 and 3 slot pets.
bump - This seems so common sense, why hasn't it been implemented?