New Area Gear
Re: New Area Gear
I don't give any weight to what one thinks when one has shown they don't have a grasp on the situation and are just complaining because they don't personally benefit from the change. Others provide input that I find helpful, Pariah's thoughts were interesting to me (and I will be giving consideration to allowing the cloak quest to be run 2 times instead of 1 based on input like that), because he knew that his own desire for the cloak was, for lack of a better phrase, 'selfishly motivated' and not necessarily what would benefit the entire shard. I don't mind hearing input, so long as one isn't just a 'me-monster' about it, and is at least mildly well versed on the subject matter and scope of the subject.Semzz wrote:guess you explained it very clearly nyx ty, you will change what you want, when you want, and dont care what anyone thinks about it, now i know, and knowing is half the battle
Re: New Area Gear
really? what is it you find so offensive about my original post? when i got snarky it was with someone else who already admitted they could see me taking it as aimed at me, please re-read my first post. i used my own situation as an example, and ultimately asked that everyone have a shot at these items, read my subsequent posts where i am the first to suggest possibly letting them be ran more than once, tell me where you see me rude and agressive
Re: New Area Gear
This made me lol...Dramoor wrote:http://www.uoex.net/forum/viewtopic.php?p=47582#p47582
LOOK DUDE YOU CAN ALREADY BUY A SASH.
Re: New Area Gear
Hehe, cape OP? cause it has 8 dex? I think we shouldnt single out 1 item, because its a whole set of items balancing eachother out. Newbies start out with zero gear. It will take them a long long time, and need to obtain alot of supplement items, or start replacing some of the Valemist items too realize the sash and cloak are nice too stick with.
But from a Veteran perspective, ofcourse the Sash and Cloak look too be the stronger part. Because they sync well with Relayers and Dex hoarding. And if i were a veteran wearing relayers and GoC, i would think aside from the cloak and sash the other parts of the suit are complete bogus, but i hear nobody else meantioning this.
So the full Mistvale suit gives you a total of 14 dex. Leaving only your helm,ring,bracelet,earrign slot free to fill with dex items. That is , if they can afford a decent dex/str item for that slot.
Overall i tihnk the newbie suit gives a nice balance of stats, LRC and lower mana cost, and a healthy Int pool, some dex and str. Everything a newbie needs to start building up their skills, and too give them a taste of all sorts of things you can do. Either dexxer , mage , tank. etc But dont realy excell at any of those.
And i realy do wonder when the new content comes out.. along with its new equipment. What kind of scale is going too use to measure the power of those items?
I think its silly to make comparisons too scale OP or Not with relayered items.
Relayers are bought with ED, ED is rewarded too players that help out the shard.
I think ED's are implemented, simply because otherwise the majority wouldnt care about voting or donating.
I guess when the new content comes out with its new items, we will have a far more clear picture of what is OP and what is not. And would give a better comparison scale. Aside from the cloak and Sash, the newbie quest items are less superior too the GoC items, wich are mid tier.
I have the newbie suit. but tbh i cant wait for a GoC suit. Ill be chugging pots like a mmmmmmm

But from a Veteran perspective, ofcourse the Sash and Cloak look too be the stronger part. Because they sync well with Relayers and Dex hoarding. And if i were a veteran wearing relayers and GoC, i would think aside from the cloak and sash the other parts of the suit are complete bogus, but i hear nobody else meantioning this.
So the full Mistvale suit gives you a total of 14 dex. Leaving only your helm,ring,bracelet,earrign slot free to fill with dex items. That is , if they can afford a decent dex/str item for that slot.
Overall i tihnk the newbie suit gives a nice balance of stats, LRC and lower mana cost, and a healthy Int pool, some dex and str. Everything a newbie needs to start building up their skills, and too give them a taste of all sorts of things you can do. Either dexxer , mage , tank. etc But dont realy excell at any of those.
And i realy do wonder when the new content comes out.. along with its new equipment. What kind of scale is going too use to measure the power of those items?
I think its silly to make comparisons too scale OP or Not with relayered items.
Relayers are bought with ED, ED is rewarded too players that help out the shard.
I think ED's are implemented, simply because otherwise the majority wouldnt care about voting or donating.
In my oppinion ED's and ED items are gimic items, as too obtaining them has nothing too do with actions you do ingame. IE A quest or go out hunting. So i guess they shouldnt be the strongest items, but more like an optional or bonus item.All the funds gathered will be used for covering server costs, upgrading speed, adding new features and ensuring the long-term continuation of our community. Keep in mind that the word "donation" describes an act of giving without expecting anything in return.
I guess when the new content comes out with its new items, we will have a far more clear picture of what is OP and what is not. And would give a better comparison scale. Aside from the cloak and Sash, the newbie quest items are less superior too the GoC items, wich are mid tier.
I have the newbie suit. but tbh i cant wait for a GoC suit. Ill be chugging pots like a mmmmmmm


Last edited by Ayik on Tue Mar 25, 2014 5:30 pm, edited 2 times in total.
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Re: New Area Gear
I said before that I felt the newbie area and all that goes with it is a brilliant idea because it combats several recently discussed issues at once:
Friction between vets and new players competing for good hunting areas? Solved.
Rampant giveaways and the market harm and new player boredom/entitlement that comes with them? Solved.
All that has to equal better new player retention and overall server health. It reads more like a wishlist than an announcement. And I think that the way these quests are set up now is excellent. New players have a chance to get very good items and then keep them for use or sell them for a boatload of gold - easliy enough to buy several more very good items. One of the value-creating aspects of the new quest items is their scarcity. Doubling their numbers on the shard would instantly lower their value significantly. It would also go a long way towards maintaining the older caste system and the feelings that went along with it. If everyone and their sister had or could easily obtain Mistvale gear, then owning it would no longer be considered special. Even if the gear is good, you'll just have made more big fish but put them in an even bigger pond where they still feel small.
I think it's eminently fair to present new players with a one-time choice - at the outset - of keeping the gear or selling it. Allowing them to do both (or gain two sets and sell both) is going easy-mode all over again and I think that runs contrary to the very point of Mistvale. And really, if they decide they want to buy that Mistvale gear back later they can still do that. Older players are allowed to buy the Mistvale gear also. I can't imagine a more fair way of doing things. Everyone has a chance at these items either from the beginning or later on; the only thing is that not everyone can get them for free and they won't be cheap. However, I see those as positive points instead of negatives.
Good on ya, +Nyx
Friction between vets and new players competing for good hunting areas? Solved.
Rampant giveaways and the market harm and new player boredom/entitlement that comes with them? Solved.
All that has to equal better new player retention and overall server health. It reads more like a wishlist than an announcement. And I think that the way these quests are set up now is excellent. New players have a chance to get very good items and then keep them for use or sell them for a boatload of gold - easliy enough to buy several more very good items. One of the value-creating aspects of the new quest items is their scarcity. Doubling their numbers on the shard would instantly lower their value significantly. It would also go a long way towards maintaining the older caste system and the feelings that went along with it. If everyone and their sister had or could easily obtain Mistvale gear, then owning it would no longer be considered special. Even if the gear is good, you'll just have made more big fish but put them in an even bigger pond where they still feel small.
I think it's eminently fair to present new players with a one-time choice - at the outset - of keeping the gear or selling it. Allowing them to do both (or gain two sets and sell both) is going easy-mode all over again and I think that runs contrary to the very point of Mistvale. And really, if they decide they want to buy that Mistvale gear back later they can still do that. Older players are allowed to buy the Mistvale gear also. I can't imagine a more fair way of doing things. Everyone has a chance at these items either from the beginning or later on; the only thing is that not everyone can get them for free and they won't be cheap. However, I see those as positive points instead of negatives.
Good on ya, +Nyx

in-game Thomas Covenant
Re: New Area Gear
I agree with Semz. How much will that cloak sell for (or not if they equip it)? How is that not giving new players stuff for free? That's a relayer (500 ED) that most people on the shard would wear, but it's only available to new players under 120 days. It has no use by date (6 months for the rest of the newbie gear), and it can be sold? Time to invest in a new account (but you'll get banned for that).
Getting 500 EDs within 120 days is impossible to a new player without donating (we'll say 400 because a true relayer would be slightly better). I was no where close to that, even after 6 months. Maybe if you only spent gold on some mules to farm gold with and saved every dime it could be done in 6 months, but the gold is spent much wiser on powerscrolls, etc... I'm all for milking down the price of EDs, but making it only available to new players is a huge slap in the face to a big chunk of players.
Getting 500 EDs within 120 days is impossible to a new player without donating (we'll say 400 because a true relayer would be slightly better). I was no where close to that, even after 6 months. Maybe if you only spent gold on some mules to farm gold with and saved every dime it could be done in 6 months, but the gold is spent much wiser on powerscrolls, etc... I'm all for milking down the price of EDs, but making it only available to new players is a huge slap in the face to a big chunk of players.
Re: New Area Gear
heyyo wrote:That's a relayer (500 ED) that most people on the shard would wear.
That is a re-layer? No RPD, 1 regen of 1, so not full on stam regen, no mana regen, no hp regen, less than HP gained from a re-layer, no DCI, no HCI, no EP. Maybe if you leveled a weapon to 30 and re-layered it. I am sorry but that is nowhere near close to being a "re-layer".
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Re: New Area Gear
I don't know how hard the newbie quests are but I know that players have to earn them; they aren't given away. Also It's only a "slap in the face" if you worry about what everyone else has or can get and whether or not you can get it also or could get it at that particular point in time of your account age. 1) Things are never, ever equal for everyone at all times. I've been here nearly nine months and just bought my first Bone Crusher - 8 1/2 months ago I saw another player bring 5 imp dogs in against the newbie MOA. 2) Things change. Areas, items, and perks are born, die, and are replaced. That's growth and it keeps things fresh and interesting. 3) If it's economically detrimental to the server to supply new players with these items, that's something time will tell and staff would deal with. But if it's just Player X has more than Player Y, making Player Y unhappy, I don't think that's worth bringing up.heyyo wrote:I agree with Semz. How much will that cloak sell for (or not if they equip it)? How is that not giving new players stuff for free? That's a relayer (500 ED) that most people on the shard would wear, but it's only available to new players under 120 days. It has no use by date (6 months for the rest of the newbie gear), and it can be sold? Time to invest in a new account (but you'll get banned for that).
Getting 500 EDs within 120 days is impossible to a new player without donating (we'll say 400 because a true relayer would be slightly better). I was no where close to that, even after 6 months. Maybe if you only spent gold on some mules to farm gold with and saved every dime it could be done in 6 months, but the gold is spent much wiser on powerscrolls, etc... I'm all for milking down the price of EDs, but making it only available to new players is a huge slap in the face to a big chunk of players.
in-game Thomas Covenant
Re: New Area Gear
to clarify what i meant when i said overpowered, if you put the cloak next to the gleam leggings, and you put the quest for the cloak next to the sgail quest to get the gleam leggings, in that way its overpowered, no dramoor its not a relayer, but u know what is meant by that, if you had that cloak, cloak would be one of the last slots to relayer, same as gleam leggings will hold you over in the legs slot
Re: New Area Gear
What I am telling you is most of us over 3 year vets don't have a re-layer in that slot at all. We have a Glittering Ice Wrap. So really saying that it changes much doesn't mean a lot since so many of us don't have a re-layer in that slot as it is. I don't see you saying that broke everyone cuz you cannot get it now. This seems very selfish of a thing to write about. Just cuz more str/hp and everything else is has is less. And let's be clear part 2, More vets do not use the gleam pants. A lot do for some reason, but most do not use them. Everyone has diff game styles/re-layers. But to say that cloak (which do not forget, eventually you can buy it) won't change much. I know I don't need it and have never had to think about something to use as my back slot re-layer....Does that mean that is unfair too? Do you get what I mean? I bet the glittering quest was easier than both of them to obtain it. I mean I had re-layer pants before the gleam pants came out... But I do not think I was slapped in the face by it. Why would we we we already earned something to use there. Part of the game is having different things and items. And since you cannot even sell this item later in the game if you used it, you aren't hurting the economy as they cannot resell/give for free to a guild member for acceptance, friendship, someone to hunt with (like most guilds do with GoC/Jackals/Pug Gloves/Batwings).
Re: New Area Gear
Semzz wrote:to clarify what i meant when i said overpowered, if you put the cloak next to the gleam leggings, and you put the quest for the cloak next to the sgail quest to get the gleam leggings, in that way its overpowered, no dramoor its not a relayer, but u know what is meant by that, if you had that cloak, cloak would be one of the last slots to relayer, same as gleam leggings will hold you over in the legs slot




You aren't even able to run the quest in order to know the details regarding it, but you're saying it's easier...sigh.
For the cape quest, a new player must collect 40 Scrap of Undead Hide and 35 Essence of the Abyss. They must also kill 40 liches and 40 Evil mages. Obviously the kills are relatively easy, however the collections are not. Mobs are on the typical 5-10 minute spawn timer *per mob*. Each mob has an 80% chance to drop a quest item, but it's entirely random between the 6 possible quest items which will drop. So, they get nowhere near a 1:1 ratio on kills to collects. Further, the quest items can decay on the mob if they aren't killed quickly enough and the item will decay 1 minute after they're picked up. Corpses decay relatively quickly, all quest items are account bound, and someone running these quests can only run 1 quest at a time (so they can't be filling 8 other books with the quest items that drop which aren't for the cloak quest). It is by no means anywhere even remotely close to easier than the glittering ice wrap quest was - players were able to complete that quest and obtain the glittering wrap in less than 30 minutes on average. Is this cloak quest easier than the gleam aura quest? Yep, of course it is. But the reward isn't as good as the gleam aura leggings in terms of stats. The gleam aura leggings are a pretty good replacement for a relayer, and many vets do use them that way. This cloak is nice, but most players won't use it instead of a relayer. They might use it until they've finished their other desired slots for relayers, which is fine and dandy - why restrict everyone to 1 way of playing? But, it is in no way better than or even equivalent to an actual relayer. Anyone wanting to hunt in the harder parts of Elysium or to hunt at all in Touria will need that slot to hold a relayer. We aren't only shifting one aspect of the game, we're shifting as many as we can. The end-game will be very different for the vets, who no doubt will be griping and whining here on the forums in no time once Touria is open and they realize just how challenging it will be


Re: New Area Gear
There arent any other cloaks with stats (other than reward/necromancers), the way it is now,a new player has to decide whether to sell it or keep it, then yes he could buy one from someone but that person than doesnt have one it is impossible for everyone to have one, i think it would be great if you could find a way where everyone can obtain one and then you wouldnt have to worry about having a cloak reward in the next area
Dramoor i see some of your points, something to note would be that you dont have a relayer in the cloak slot, that kind of proves my point that if someone had that cloak theyd be unlikely to relayer cloak slot before they had done many other slots
Dramoor i see some of your points, something to note would be that you dont have a relayer in the cloak slot, that kind of proves my point that if someone had that cloak theyd be unlikely to relayer cloak slot before they had done many other slots
Re: New Area Gear
This is boiling down to three arguments:
"I'm a new player so I think it's fine because I can get the cloak and I'm wearing it right now."
"I'm a vet and I have a relayer, glittering ice wrap in that slot so I think it's fine."
"I'm in the middle tier and I want that cloak."
The point I'm making here is your perception is skewed based on your progression. That doesn't mean that you're wrong. Things change and that won't always benefit you specifically, but it's interesting to see how no opinions have not shifted from where you are showing a lack of objectivity (aka as +Nyx so elo1uently put it "selfishly motivated"
) . I think this thread started off on the wrong foot and has gone downhill since and I don't think I will be further contributing to that, but a few points before I go:
14 Dex on two items is a big deal. If dex wasn't a big deal, Jackal's Collar, Bat Wings, etc, wouldn't be worth 2 mil while I trash 90% of Doom items.
While these items are sellable, this will be the exception not the rule. I guarantee that person selling the sash is holding out for a very high price. Since the items bind on equip and there's no middle ground between these items and a relayer, I would personally feel I was ripping a new player off if I bought one as I think they would only sell it out of ignorance and I wouldn't do that in good conscience.
I have no problem with bind on equip, nor has anyone said that's an issue so I'm not sure why it keeps being brought up. I think it's a great idea in fact. Just in this case it compounds the issue above.
I think opinions are entrenched on this one and there's no right answer so I will wait patiently and droolingly for Elysium. Come on auto-correct, droolingly should be a word!!!
"I'm a new player so I think it's fine because I can get the cloak and I'm wearing it right now."
"I'm a vet and I have a relayer, glittering ice wrap in that slot so I think it's fine."
"I'm in the middle tier and I want that cloak."
The point I'm making here is your perception is skewed based on your progression. That doesn't mean that you're wrong. Things change and that won't always benefit you specifically, but it's interesting to see how no opinions have not shifted from where you are showing a lack of objectivity (aka as +Nyx so elo1uently put it "selfishly motivated"

14 Dex on two items is a big deal. If dex wasn't a big deal, Jackal's Collar, Bat Wings, etc, wouldn't be worth 2 mil while I trash 90% of Doom items.
While these items are sellable, this will be the exception not the rule. I guarantee that person selling the sash is holding out for a very high price. Since the items bind on equip and there's no middle ground between these items and a relayer, I would personally feel I was ripping a new player off if I bought one as I think they would only sell it out of ignorance and I wouldn't do that in good conscience.
I have no problem with bind on equip, nor has anyone said that's an issue so I'm not sure why it keeps being brought up. I think it's a great idea in fact. Just in this case it compounds the issue above.
I think opinions are entrenched on this one and there's no right answer so I will wait patiently and droolingly for Elysium. Come on auto-correct, droolingly should be a word!!!
Re: New Area Gear
That cloak will allow anyone who is in the longest phase which is the middle phase,1 or 2 relayers immediately equip another piece of goc, making it a jump of 50 sdi, also 16 hp, thats not mentioning the other stats or the sash