Just trying to diversify the pet market a bit. There's four things used here: Mules, nobles, cu's, or imprisoned pets. Three of four of those options aren't exactly... cool.
Agony wrote:All maxed pets are the same
Agony wrote: Some have the ability to poison, some breath fire, and some cast spells.
The question here is, which damage do you need dealt. Then you have to look at pack instinct.
So there are things that set pets apart
Pulled these from my earlier post:
-Abilities (firebreath, poison, etc)
-Damage type (cold, fire, energy, etc.)
-Mount?
-Backpack?
-Pack Instinct?
While all of these together play a part, there's some important ones to look at.
Abilities: Pets with firebreath do more damage than pets without. Very simple. Pets with poison/magery do more as well, but not as much as firebreath (I'm assuming this

)
Damage breakdown: Nobles do 40% phys/59% energy. That's part of the reason they destroy everything; energy resist is generally the lowest on monsters throughout the shard. Therefore, damage breakdown is a crucial element in this.
Backpack: Beneficial, not a deal breaker in the least. Only a few have this however, so definitely separates them.
Mount: Beneficial, not a deal breaker in the least. There's only three mounts with packs to my knowledge: Cu's, Mules, and Rideable Llama's.
Pack Instinct: Whether a single pet (ie, mules) or a pack (ie, nobles) is better is another argument
The reason nobles/mules win is because they don't have any of those things that set others back, they just have everything.
Nobles: Firebreath, Pack Instinct, Mount, great damage breakdown, AND super fast? Nothing comes close aside from predator hellcats or hell hounds, and neither can be ridden or run around like The Flash.
Mules: Magery, Poison Immune, Mount, and a backpack? Rideable llama's can be ridden and have a pack, but aren't exactly fighters. Giant Ice Worms have lvl 3 poison, and are immune, but you would look funny riding that thing through Brit, if you could even hold on.
Now, moving on from defending all pets to just hell hounds. You can buy two of these, maxed, with 1.1k HP, and use your squirrels with them. These things can tank while your squirrels do massive damage (and the hell hounds still have firebreath and hit equally as hard as nobles ((that are gen 2+.)) So you can buy 1000 ointments at 1.5m, 140k ginseng at 700k to put one squirrel up to max health... Or spend 100k per hell hound with 1.1k HP/550 Stam, Max Str/Dex/Int/Resists, etc. etc. etc. WITH points left over to spend... . hrmmmmmmmmmmm.