weapon hit vs sdi
Posted: Sat Feb 04, 2017 9:05 am
hey, i brought up a topic i originally thought would just be a quick answer in world chat yesterday...
on a weapon intended to be used as a weapon is it better to spend 40 points on spell hits or on sdi.
I was wrong, seems to be many thoughts on this and i a bit confused, isnt a simple math problem? hits change the chance, sdi changes the impact, both are a %... is there something im missing?
i made up an excel sheet and for example, if you have 0% sdi (spell damage = 100%) then spending the 4 points on a new point of hit spell is better right up to the point where you have 50% hit, an then it switches to sdi being better for 2%, then hit for another %... the break even line is actually linear based on this.
at 100% sdi, (200% spell damage total) the break happens at 100% hit... 200% sdi it is 150% hit.
So for me my gear has 235 SDI, and based on that i should need 168-169 total spell hits before i should consider adding sdi...
Is there a behind the scenes diminishing returns i am not accounting for? i assume in this math that the actual spell damages dont matter because each number here is a % so it modifies all damage the same and im assuming 1% spell hit is 1% spell hit regardless of if its the 1st or the 60th.
Thanks!
Renton
on a weapon intended to be used as a weapon is it better to spend 40 points on spell hits or on sdi.
I was wrong, seems to be many thoughts on this and i a bit confused, isnt a simple math problem? hits change the chance, sdi changes the impact, both are a %... is there something im missing?
i made up an excel sheet and for example, if you have 0% sdi (spell damage = 100%) then spending the 4 points on a new point of hit spell is better right up to the point where you have 50% hit, an then it switches to sdi being better for 2%, then hit for another %... the break even line is actually linear based on this.
at 100% sdi, (200% spell damage total) the break happens at 100% hit... 200% sdi it is 150% hit.
So for me my gear has 235 SDI, and based on that i should need 168-169 total spell hits before i should consider adding sdi...
Is there a behind the scenes diminishing returns i am not accounting for? i assume in this math that the actual spell damages dont matter because each number here is a % so it modifies all damage the same and im assuming 1% spell hit is 1% spell hit regardless of if its the 1st or the 60th.
Thanks!
Renton