Gauntlet
Posted: Sat Aug 27, 2022 7:08 am
I know this can be a sensitive issue for many however when doing gauntlet at the moment I think most people are fighting the boredom of it far more than a mobs. This is not a gambit about drop rates of artifacts, this post is about making the experience of going to the gauntlet a more enjoyable one.
First off, the gauntlet is far too large for its current purpose, as such I think it could change places it with the "Sorcerers Dungeon." This seems to make the most sense as the sorcerers dungeon could then have more mobs added for a more enjoyable experience there while also allowing reducing the size for the gauntlet to be done.
Even if that is not what happens the experience in the gauntlet can be made more enjoyable by adding more stuff to work though doubling the time to do the gauntlet would be needed for the following to be implemented.
Perhaps each area has a 5 min timer to kill enough mobs to spawn the rooms boss, with a 10 min timer for the dark father. How quickly you (or your parties) kill count reaches the predetermined number of mobs need to be killed would then spawn a number of the bosses. So if it took you 2 mins to kill the 1000 mobs or whatever predetermined count you want, then you get the maximum number of bosses for that room (5 I think) but if it takes you the full 5 mins or you are unable to reach the 1000 kills or barely get to it you get 1. This would encourage team play and the increase the overall enjoyment of doing the gauntlet.
Each of these bosses could then use the default drop rate for artifacts while also allowing for a "ticket" to drop on the mob as well. This ticket would allow a player (or group of players) access to some crazy area * Fel Magencia or Fel Orphidian Temple could be a good places for it, with a similar or higher difficulty as Sgail, perhaps an Umbris expansion using a couple of the models in the test area? * For a chance at the more coveted artifacts that players like to use for relayers and or some unique deco items and house addons like the pier or sitting area.
Just a thought.
First off, the gauntlet is far too large for its current purpose, as such I think it could change places it with the "Sorcerers Dungeon." This seems to make the most sense as the sorcerers dungeon could then have more mobs added for a more enjoyable experience there while also allowing reducing the size for the gauntlet to be done.
Even if that is not what happens the experience in the gauntlet can be made more enjoyable by adding more stuff to work though doubling the time to do the gauntlet would be needed for the following to be implemented.
Perhaps each area has a 5 min timer to kill enough mobs to spawn the rooms boss, with a 10 min timer for the dark father. How quickly you (or your parties) kill count reaches the predetermined number of mobs need to be killed would then spawn a number of the bosses. So if it took you 2 mins to kill the 1000 mobs or whatever predetermined count you want, then you get the maximum number of bosses for that room (5 I think) but if it takes you the full 5 mins or you are unable to reach the 1000 kills or barely get to it you get 1. This would encourage team play and the increase the overall enjoyment of doing the gauntlet.
Each of these bosses could then use the default drop rate for artifacts while also allowing for a "ticket" to drop on the mob as well. This ticket would allow a player (or group of players) access to some crazy area * Fel Magencia or Fel Orphidian Temple could be a good places for it, with a similar or higher difficulty as Sgail, perhaps an Umbris expansion using a couple of the models in the test area? * For a chance at the more coveted artifacts that players like to use for relayers and or some unique deco items and house addons like the pier or sitting area.
Just a thought.