Sequentastic clock with timestamp bug
Sequentastic clock with timestamp bug
Does anyone know when will the bug be fixed on the Sequentastic clock with the millisecond's timestamp? +C said he would fix the options to show the fff.milliseconds. I must know what my clock milliseconds show!
- Johnny Warren
- Legendary Scribe
- Posts: 870
- Joined: Mon Oct 11, 2010 11:40 pm
Re: Sequentastic clock with timestamp bug
Pretty sure you gettin' the old ID 10-t error there mate... Put clock in backpack, single click it, select options then select which amount of accuracy you want. yy/mm/dd hh:mm.fff works just fine.
That said, +C did say he would code them so they were turnable to match the other clock. That upgrade should be in next restart.
That said, +C did say he would code them so they were turnable to match the other clock. That upgrade should be in next restart.
Re: Sequentastic clock with timestamp bug
I can get the options to work, just not the milliseconds to show. The most accurate I can get is 12/31/23 At About 12:31:23 - I cannot get the .123 to show (or whatever milliseconds that actually is).
Re: Sequentastic clock with timestamp bug
It's fixed in the code but it's pending a server restart. There's a bug in the time display - if you obtained the clock "at exactly" or "at about" the 12:31:23 shard time, no matter if you chose a sub-second format, it will just show that "at exactly" or "at about" and just the seconds precision.
+Colibri, Administrator of UO Excelsior Shard
Don't know what the purpose of your life is? Well then make something up!
(Old Colibrian proverb)
Don't know what the purpose of your life is? Well then make something up!
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