Some logic in the weapon leveling please?

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fingers
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Some logic in the weapon leveling please?

Post by fingers »

Killing Travesty (35000 hit points) exclusively with weapon: 50 Experience points.
Killing Rune Beetle (311 hit points) exclusively with weapon: 91 Experience points.

Needless to say the first takes me like 15 minutes to kill and the second takes 5 seconds max. I think for the advanced player, who enjoys challenges and to kill hard monsters without pets, this is just not fair and should be fixed in high priority.

Waiting for all your thoughts about it ;-)

Polar Bear
Lyandrin
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Re: Some logic in the weapon leveling please?

Post by Lyandrin »

well peerlesses was never meant to be killed for xp mate ;)
thats the simple answer.
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fingers
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Re: Some logic in the weapon leveling please?

Post by fingers »

Lyandrin wrote:well peerlesses was never meant to be killed for xp mate ;)
thats the simple answer.

From the wiki: " Every time you kill something, the weapon will gain some experience. The harder the monsters, the more experience you will gain. "

I see no exception about peerless. And if peerless weren't meant to be killed for xp, then why do they give points? No, I just dont see the logic here.

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Ruewyn
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Re: Some logic in the weapon leveling please?

Post by Ruewyn »

I totally agree Polar Bear. I much prefer just to melee most of the time, but a lot of times the exp just isn't worth the effort it actually takes.
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fingers
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Re: Some logic in the weapon leveling please?

Post by fingers »

Yah, what Ruewyn says here is so true, I wear down Travesty with a pack of dogs in less than 5 minutes. 10 minutes more and a few hundred arrows is just not worth that 50 xp.
Dash Ravishing
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Re: Some logic in the weapon leveling please?

Post by Dash Ravishing »

Well I've been thinking about this lately:

Who else here would love to see either a list of monsters vs token drop and weapon exp, or atleast the formulae/algorithms for those of us intellectually inclined enough to calculate the information for ourselves?

It will save me some time at least, as my current list is quite incomplete.


(edit to add more)

I hasten to add - The kind of "Open-Sourcing" of shard mechanics is exactly how admins can flesh out bugs and design flaws. As they say, two heads are better than one, and in this case you'd have heads a'plenty... >>Edited By Staff<<
I can see nothing but good things in the bolstering of teamwork to eliminate redundancy and improve efficiency, fun, and participant satisfaction :)
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fingers
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Re: Some logic in the weapon leveling please?

Post by fingers »

Dash Ravishing wrote: Who else here would love to see either a list of monsters vs token drop and weapon exp, or atleast the formulae/algorithms for those of us intellectually inclined enough to calculate the information for ourselves?
Me! Me! :mrgreen:
NewPlayer241
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Re: Some logic in the weapon leveling please?

Post by NewPlayer241 »

I think the exp system for leveled weapons needs to go through an overhaul as well. Even if your killing the high difficulty monsters such as rune beetles your still looking at 11,000+ monster kills to reach the max level. If you killed 100 of those high exp monsters a day doing all the days in a row you would be looking at roughly around 110 days in order to max your level, that's nearly half a year of daily monster grinding.
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fingers
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Re: Some logic in the weapon leveling please?

Post by fingers »

A long time ago (like one year) weapon would gain xp even when it was a kill from spells. Even if it would still take months, it was more reasonable to level a weapon. Now that only the weapon kills give the xp, one would expect the staff to make the necessary changes so 35000 hit points mobs don't give only 50 xp, especially after them making it impossible to gain via spells.
Llexa
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Re: Some logic in the weapon leveling please?

Post by Llexa »

*sigh*.... seriously?

Leveling a wep isnt meant to be a cake walk. *gasp*.... but its actually supposed to take time unless you power level. I took a year to level a weapon I had b/c i wasnt power leveling. It just happened without much intent on making it happen. Later on I leveled another weapon much faster b/c I had the time to specifically level a few days of the week for a few hours. But I never once felt that it was so unfairly slow and someone should FIX the system. Why? well b/c i know its supposed to be an investment. if you dont like the xp one monster gives then you go to another one. some things arent suppose to be "figured out" either i dont think. yeah maybe some high end monster gives 50xp.. soooo, go to a different one... maybe there is a variable in the 'formula' that wont always make it black and white.....whats the point if theres no mystery? if you say it's gonna be 1892748195 beetles before you reach level 100 then i say you better get started. :mrgreen:

and I agree with Lyandrin. if you think about things logically I think that some peerless mobs aren't put there to be camped or killed.

love,
Llexa

p.s. also for anyone who doesnt want to work the levels they do have those +10 level deeds for ED in case newer players dont know about it.
"We push and we push away,
For fear of facing our mistakes.
So we call it judgment,
And watch our friends, our world, ourselves... go comatose, inside."
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Re: Some logic in the weapon leveling please?

Post by NewPlayer241 »

Llexa wrote:*sigh*.... seriously?

Leveling a wep isnt meant to be a cake walk. *gasp*.... but its actually supposed to take time unless you power level. I took a year to level a weapon I had b/c i wasnt power leveling. It just happened without much intent on making it happen. Later on I leveled another weapon much faster b/c I had the time to specifically level a few days of the week for a few hours. But I never once felt that it was so unfairly slow and someone should FIX the system. Why? well b/c i know its supposed to be an investment. if you dont like the xp one monster gives then you go to another one. some things arent suppose to be "figured out" either i dont think. yeah maybe some high end monster gives 50xp.. soooo, go to a different one... maybe there is a variable in the 'formula' that wont always make it black and white.....whats the point if theres no mystery? if you say it's gonna be 1892748195 beetles before you reach level 100 then i say you better get started. :mrgreen:

and I agree with Lyandrin. if you think about things logically I think that some peerless mobs aren't put there to be camped or killed.

love,
Llexa

p.s. also for anyone who doesnt want to work the levels they do have those +10 level deeds for ED in case newer players dont know about it.

I respectfully disagree with your logic Llexa.

For leveling a weapon speed improving here’s how I see the pros of each system:

Pros to making weapon leveling faster:
It’s more forgiving, mis-spent points aren’t as epic fail if you only spend a month on your weapon rather then a full year of your life (you only get 80 of those you know), or spending a year on your weapon only to find out you prefer melee over a bow.

It allows players to build weapons for different situations, one situation they may want to use a life leech weapon with fire oriented damage, another situation may call for a hit chance lightning with energy damage. By allowing players to have a greater arsenal it opens a whole new area of tactics rather then having to use a single stale weapon for a year to get it where you want it.


Pros to keeping it like it is:
It’s more hardcore by taking long term devotion and careful planning it makes a correctly leveled weapon of the correct type all that more valuable. This puts the veterans players far above new players in that respect which may appeal to some players as a new player who is only 4-6 months old is unlikely to have a high level weapon, and that same new player who got their leveling deed in their first week is unlikely to know the correct weapon to put it on.

It’s more likely to get donations to level weapons due to the difficulty, which can be a good thing since donations keep our server running.
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fingers
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Re: Some logic in the weapon leveling please?

Post by fingers »

I don't care if it's faster or not, all I want is the system to respect what wiki says: the harder the monster, the more xp you get. I also want to have the freedom to chose what i fight. Let's say all the monsters give 1 xp and the mongbats give 50, i should pass the next several months killing mongbats? Not for me thanks!
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Re: Some logic in the weapon leveling please?

Post by Lyandrin »

I think the logic and wiki are a bit skewed here tbh.

Yes harder monsters should give more xp, but it should not be overly insane, lvlable weapons is a luxuary, not a right, everyone shouldnt be running around with 5 lvl100 weapopns after 2 months..

For gods sake guys, see it for what it is, its a timesink and reward for staying a long while here on uoex.

And also, peerless mobs are not for lvling weapons, they should be a challenge of your skill, wits and gear. so what they dont give 347686438 xp, lvl on something else. UO aint real life, it does not abide by the same rules as RL. live with it and enjoy it how it is.

If it aint broken, why fix it?
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Re: Some logic in the weapon leveling please?

Post by Dash Ravishing »

Lyandrin wrote: lvlable weapons is a luxuary, not a right, everyone shouldnt be running around with 5 lvl100 weapopns after 2 months..
Except that for the most part, everyone is running around with a levelable weap after one month
For gods sake guys, see it for what it is, its a timesink and reward for staying a long while here on uoex.
That can be said for pretty much anything on this shard or any shard.
UO aint real life, it does not abide by the same rules as RL.
I wasn't aware that real life had leveling weapons, if it did, I'd use mine everyday
If it aint broken, why fix it?
Who said it wasn't?
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Re: Some logic in the weapon leveling please?

Post by Lyandrin »

Dash Ravishing wrote: Except that for the most part, everyone is running around with a levelable weap after one month
Yes, but they dont have 5 lvl 100 weps... see the difference?
That can be said for pretty much anything on this shard or any shard.
And thats a bad thing in what way? since we dont play this game to win I dont see the incentive in getting all the best thigns just handed to you.
I wasn't aware that real life had leveling weapons, if it did, I'd use mine everyday
What I meant was that Colibri and staff makes up the rules to their fitting, we just play here, if Colibri likes the system as is why can't we just adjust and be happy with what we have, far from every shard has lvlable weapons, so be happy we have them at all imo.
Who said it wasn't?
Colibri for one, I'm quite certain he knows that peerless mobs dont give insane amounts of xp and I'm equally certain that he is happy with how it is today.

I still dont understand why people so desperately want easily lvled weapons for their convenience... where is the fun in uo if you have no challenges?

I for one would be happy with a super lvlable weapon where you could only lvl off of mobs that couldnt be peaced, discorded or anything to make them easier, also youd have to do 100% dmg with your weapon and it's abilites. but in return you would get slightly higher rewards in regards to weapon abilites.

Make stuff harder in my opinion not easier...
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