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Coming back, what pets should i get?
Posted: Wed May 23, 2012 4:29 pm
by Lestat
Hey guys! Im coming back to Ex and was wondering. What pets should I aim for? I mean nobles are almost a must but there are 3 others I was wondering about and wanting to see the difference between the baseline stats of the 3. The 3 I was wondering about are.
Imp Squirrels: I have always wondered about these awesome little creatures. I know they have pack instinct but what are untrained stats?
Bio: I used to have one, but I want to make a well informed decision here! untrained stats as well please!
Nobles: what are theyre untrained stats?
I was wanting to work on taming first so if you guys could throw out skills needed to tame/control too that would be awesome!
Hope to hear from ya'll soon!
Re: Coming back, what pets should i get?
Posted: Thu May 24, 2012 3:35 am
by Ilsanor
I would advise not to look at the pets stat-wise, because it's not a good reference point. It's like comparing sniper rifles and shotguns by caliber. But since you asked...
Imps: 270-370str, 50-60 dex and int, 180-220 hp, 50-60 stam. Not very expensive to buy (a few hundred k) but fully useful only after ointing. 140dx/500hp/250stam will do, but for tougher monsters you might need to max hp/st to 1.1k/550 respectively. Imps have more than double the damage output than nobles, though perhaps a bit harder to keep alive than bio (due to the fact that you have to heal each one separately). Another big bonus is that they don't statloss upon death, which means you may be a bit less careful with them. A full, maxed pack will cost you somewhere in teens of millions spent on oints.
Bios: stats depends completely on the monsters the DNA is taken from and can be as low as the stats of a chicken. The maximum however is 1k/1k/1k/3k/3k/1k if I recall correctly. Human bios can use equipment and have a very good staying power (tank!) but mediocre damage output (depending on how you gear it). They take up 3 pet slots. Cost is around 3m-6m, depending on specials and gear. Personally I don't find bios worthwhile since you have to dish out the damage yourself and if you can't, the fight takes a looong time. Plus the gear repairs get a little tedious.
Nobles: not really sure about the raw stats of a gen 1, but I think they are similar to what imps have. Still, you mostly buy the maxed (or ubermaxed) ones, with gen 1's only for breeding. All in all, nobles represent a lower tier than imps - less damage and statloss. On the up side you can have a whole noble pack for the cost of a single mid-str unointed imp and they are faster (movement) than imps. Consider nobles a stepping stone, before you upgrade to imps.
Re: Coming back, what pets should i get?
Posted: Thu May 24, 2012 5:54 am
by anarchy
very well put together Ilsanor, also for the bio's
HP 3000, STR 1200, DEX 300
STAM 1000, INT 1200, MANA 2000
Min/Max Damage: 18/26
Resists: 70 each (Human), 75 each (Non-Human)
Virtual Armor (armor rating): 75
more information
http://www.uoex.net/wiki/Bio_Engineering
Heard from BETA new prices for bio's are 5.5 mill counter poison, 6 mil for counter blunt, and 6.5 mil for counter healing. *prices may vary depending on vendor*
Re: Coming back, what pets should i get?
Posted: Thu May 24, 2012 1:00 pm
by Lestat
Awesome guys thanks alot for that info! I kinda knew about bios and nobles but didnt really know much about base stats. I want to be able to get alot of this stuff myself, Which I know will take time in game, but hey lol all i got is time.
Re: Coming back, what pets should i get?
Posted: Fri May 25, 2012 6:07 pm
by Stilton
Sorry to threadjack, but thats a nice read there.
Little question though. Would it be worth running with an unointed Imp pack and just oint them as and when you can afford it? seeing as the dont stat loss, I would imagine picking up a set of 4 (seeing as I'm on my mount also) and letting them tear through some Balrons for fast cash would be agood way to do it?
Re: Coming back, what pets should i get?
Posted: Fri May 25, 2012 7:35 pm
by Jecks
Stilton wrote:Sorry to threadjack, but thats a nice read there.
Little question though. Would it be worth running with an unointed Imp pack and just oint them as and when you can afford it? seeing as the dont stat loss, I would imagine picking up a set of 4 (seeing as I'm on my mount also) and letting them tear through some Balrons for fast cash would be agood way to do it?
Yes.
Re: Coming back, what pets should i get?
Posted: Sat May 26, 2012 2:42 am
by Stilton
Short and sweet Jecks, thanks matey

Re: Coming back, what pets should i get?
Posted: Sat May 26, 2012 10:24 pm
by ahorton12
the imp dogs work better for balrons, imp squirrels only do the damage that mules would.
Re: Coming back, what pets should i get?
Posted: Tue May 29, 2012 1:20 am
by Ilsanor
I'd disagree with Jecks on that - unointed imps have pitifully low hp, which makes it hard to keep them alive on harder hitting monsters (para balrons anyone?). Ointing them a bit (even 400hp or so will do) beforehand should make the ride much smoother - you spend less time rezzing and more time dealing damage. And faster kills=faster cash flow. Also - try to keep your imps equally ointed - better to have 3 imps with 500 hp than one with 1.1k and two with 200.
Thanks for the corrections on bios Anarchy, my knowledge in that area is spotty at best.
Oh, and just a side not on pack instinct since not everyone knows how it works. It applies a flat, cumulative modifier to damage (I believe it's 25%, at least uoguide says so) for each pet involved in the fight -1 (with appropriate pack instinct). So with 2 nobles they both have +25% damage, with 3 it's +50% and so on.* Not sure if it's capped or not - it'd be nice if a person with more than 5 pet slots could check if adding additional imps/nobles increases damage even further. Also, only the owner's pets are counted, ie. another player's nobles don't add damage to yours and vice versa.
*Barring all other variables, adding a 5th creaturee to a pack increases the overall damage dealt by ~40-50%, so it's sometimes better to fight on foot (in some -foo- form), but with a full 5-pack of pets.
Re: Coming back, what pets should i get?
Posted: Tue May 29, 2012 5:29 am
by Jecks
Stilton wrote:Sorry to threadjack, but thats a nice read there.
Little question though. Would it be worth running with an unointed Imp pack and just oint them as and when you can afford it? seeing as the dont stat loss, I would imagine picking up a set of 4 (seeing as I'm on my mount also) and letting them tear through some Balrons for fast cash would be agood way to do it?
It would not be difficult to grind balrons. The healing is minimal with the damage you are pushing.
Para hunting.. Never stated, but I'd consider it common knowledge to not charge in without feeling out the situation first.
Regardless, ointing imps while progressing is faster than not using them at all. Simple as that.
Re: Coming back, what pets should i get?
Posted: Tue May 29, 2012 5:13 pm
by Cornbread
With 250hp imps you can fairly easily kill any of the hard monsters in game. Want to make sure your veterinary is 80+ to res so macro that up ASAP. It helps if you've got faster casting and faster casting recovery topped out too so you can drop those heals faster. Anyway, 500hp is great and more is always better, but as previously stated who really cares if they die since you don't have to worry about stat loss. As far as I know the pack instinct stops at 5 pets, I remember asking Anarchy awhile back and think that's what he said. Since he has 10 imps dogs he might just be an expert on it. There's a few other people that come to mind that have more than 5 imps so asking in global might get you a fairly fast response.
Re: Coming back, what pets should i get?
Posted: Tue May 29, 2012 5:22 pm
by anarchy
i have tested this. it seems you only get pack bonus per pack. 1 pack = 5 pets, i have 2 packs so each does what 300% damage? 100% physical 100% poison (or whatever other 100%) and 100% from pack instincts.
i don't know what a single imp does for damage but it adds up.

Re: Coming back, what pets should i get?
Posted: Thu May 31, 2012 2:56 am
by Ilsanor
Well it's easy to check on a personal trainer. Add 5 imps and observe the damage. Add 6th and see if the damage range increased. Add 7th and... you get the idea.
Oh, and I don't think the game engine would allow each pack of 5 to have their own bonus, the implementation would be mind boggling. But then again - those were the 90's. Many strange things have happened.

Re: Coming back, what pets should i get?
Posted: Thu May 31, 2012 10:50 am
by Draconomicon
If you meet someone using it's five nobles and you deploy your 5 nobles, would they add up?
Would they need to be in a party? in a Guild? What would the conditions for the pet instinct to stack with another
person's be. Was curious to know how this worked, if it did at all, and Is this pet instinct capped anywhere down the line?
Great thread, thanks!
Re: Coming back, what pets should i get?
Posted: Thu May 31, 2012 3:15 pm
by KrazyG
hey Drac not quite sure im the one to answer this.. but i do belive only your 5-10 nobles would count for your own *pack instinct* also i belive the pack instinct works like this --- 2 noble = 200% pack dmg --- 10 = 1000% pack dmg. but still not quite sure myself. hope this helps bud.