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Recent changes to vendors

Posted: Fri Oct 12, 2012 5:04 pm
by Asmodean
I like the search to ban people from your house, makes it very convenient!

However, I really dislike the new system to alert a player that someone (with name) bought something from their vendor. It disallows me to buy anything discreetly, easily. Also, in regard to banning people from your house because they bought too much of something....

IF YOU DON'T WANT SOMEONE TO BUY SOMETHING, DON'T PUT IT ON YOUR VENDOR!

If you are unhappy with the price, DON'T PUT IT ON YOUR VENDOR FOR THAT PRICE!

I see nothing wrong with people purchasing and re-selling items. I used to do this on OSI all the time.
The vendors.uoex.net makes that near impossible here as it is, so why make it even easier to discriminate
from certain players purchasing goods that you are obviously willing to sell at some price that you listed on your
vendor.

Re: Recent changes to vendors

Posted: Fri Oct 12, 2012 6:37 pm
by luxe
Asmodean wrote:I like the search to ban people from your house, makes it very convenient!

However, I really dislike the new system to alert a player that someone (with name) bought something from their vendor. It disallows me to buy anything discreetly, easily.
I see nothing wrong with people purchasing and re-selling items. I used to do this on OSI all the time.
The vendors.uoex.net makes that near impossible here as it is, so why make it even easier to discriminate
from certain players purchasing goods that you are obviously willing to sell at some price that you listed on your
vendor.
Agree. Notifying of who buys what from a vendor is a bit of a privacy violation. Why should it matter to a seller who's buying from them? The entire point of a vendor is to sell to anybody who happens by. If you want to only sell to a very small group of specific people, that's what wc advertising is for. It seems to be a completely useless function that has potential to add drama to a vendor system that has worked just fine for all these years.
Asmodean wrote:Also, in regard to banning people from your house because they bought too much of something....

IF YOU DON'T WANT SOMEONE TO BUY SOMETHING, DON'T PUT IT ON YOUR VENDOR!

If you are unhappy with the price, DON'T PUT IT ON YOUR VENDOR FOR THAT PRICE!
Yep. Why sell anything for a certain price if it's going to piss you off when someone buys it up? If you're listing things at rock-bottom prices, of course someone is going to buy a lot - that's sorta the entire point of bargain hunting and sales. If you feel that the price is low enough you will be angry at a person for stocking up, then up your prices and save the drama & QQ'ing for your diary. :nod:

Re: Recent changes to vendors

Posted: Fri Oct 12, 2012 6:59 pm
by Dramoor
Hey I agree completely as well, I mean the purpose of a vendor is to sell things. If you want to do nice deals and only allow who u want to buy what u want, either A) supply your vendor with less or B) use the [c system and advert selling only via pms.

I will add one thing remove if you must but its truth
+Colibri wrote:Well, it's the market. You can get 95% of the people to agree not to sell below some price, but someone will jump in :)
Basically, I'd rather not control the actual prices. I remember a shard where they've set the price range for each individual item, and some method to calculate for crafted items.
He won't control pricing, but instead He will ruin pricing with addons such as vendors.uoex.net which yes, it's good to find the item you want, but its also good at 30 diff people lowing the price of one item at the touch of a button instead of having to manually search each and every vendor.
+Colibri wrote:- Champ spawns to have no 8-candle rule, but the rewards (gold amount, powerscroll chance) are based on how many levels you participated in.
- Oaks rework to disallow participating in multiple champ spawns at once.
- Harrower to be on invite-only basis, to avoid any drama of "who was not invited".
- Personal spawners (regular animal ones and vendor spawners) to be put on the vendor stone.
- Automatic AFK checks added to killing monsters, harvesting/spinning/looming flax, and possibly even shop buying.
- Tidying up and posting at least the recent changelog.


Also adding that all of these priorities he is doing, he has told a bunch of us hes been doing since december of last year, half of those he pmed me once in january and told me they were all done and in. So are we moving forward or at a standstill?


Also there is what 3 scripts added in for one player on a drop of a dime.
Now I can see bug fixes, or fixing major problems like those he put on his priority list.
But did we really need ONE player to be able to get 3 things in the game changed at his earliest request for notification on vendor sales, searchable banning of accounts not just players from vendor malls and adding reagents which he said along time ago would never go on exex, to [exex due to said player not able to buy them at a rival vendor due to retaliation vendor mall banning? And we had players waiting 4 months for item recoveries, sometimes a player cant even play while waiting for item recoveries, and We get a single player, gets Multiple scripts written for him because he felt it wasnt fair to him? Well I think a lot of things aren't fair to me, but I don't get the game changed for myself. I cope, deal, work around what I need to.

Re: Recent changes to vendors

Posted: Fri Oct 12, 2012 7:13 pm
by Namorah
The scripts that tell you who bought what should be removed. If you aren't actively at your shop then you should have no way of knowing. If the script only said something to the effect of " A player bought xxx number of xx goods " then that would be just fine. But naming people is just asking for trouble.

This whole banning people from your shop because they "bought too much of one item" from your shop is nuts. If you don't want to sell too much of one item, then don't put that many up for sale.

Edit: Just so no one gets their feelings hurt, this isn't directed at any one person/shop/player. Just in general. Wouldn't want someone getting mad because they read a post on the forums.

Re: Recent changes to vendors

Posted: Fri Oct 12, 2012 7:14 pm
by Fiernocht
right on, tell thr truth where it hurts

Re: Recent changes to vendors

Posted: Fri Oct 12, 2012 7:18 pm
by Sethra La'vode
From all I have been reading and 'hearing', this does seem to be messed up. I truly hope it's not a matter of a single player being made more important than another...or others. This is for sure, food for thought.

Re: Recent changes to vendors

Posted: Fri Oct 12, 2012 8:14 pm
by Yoda
thought Id chime in on this one..

having a notification as to who bought what from a vendor is a very very dumb feature as people have said over and over in here, it can only cause drama.. but here is a different scenario that people haven't brought up..

say x player buys y from a player and it is a consumable commodity, now the seller knows the purchase habits of said player and can market directly to the player the same consumable..

congrats now we have the abilty for Spam PM's.. telemarketers in the uo space.. wonderfull

I am not sure why the feature was added but if it was due to constant whining of one player, I can sympathise with the need to pacify an individual like that, since I have been harassed by players from time to time or whined at, told I kill things too quick yada yada yada.. regardless while I can see the need to squelch such nonsense from the inbox this is not the way to do it thats for sure

look on the brightside at least its not shard income taxes

Re: Recent changes to vendors

Posted: Fri Oct 12, 2012 8:20 pm
by Dramoor
Next we will have no relayers can be worn at champs cuz the new players cant keep up?

Re: Recent changes to vendors

Posted: Fri Oct 12, 2012 8:36 pm
by Yoda
that.. would be really really really silly.. hope it never comes to that sort of thing..

this new players keep up stuff is a load of bantha poodoo.. everyone started new.. I did you did we all did.. I started during an economic inflation period, with my wife we had to buy inflated powerscrolls, inflated this and that.. and its not like we were raking in rare items to sell etc.. we managed, in fact it formed us into the characters we are today, you can be too accomodating and too soft on players..

if the characterization is true that this feature was added to satisfy one player.. here is a direct comparison

what if all the balron respawn timers were reduced because I kill them too quickly and don't like waiting? no personally i think that would be awesome but it wouldn't be fair would it

Re: Recent changes to vendors

Posted: Fri Oct 12, 2012 9:52 pm
by anarchy
1 guy can only do so much. but meh. his house...his rules. even if it seems like a bad rule. i remember i was at a friends house and his rule of the house was no shoes....he had hard wood floors. but ok. i took off my shoes hehehehe did i mention i worked all day in the yard. muwhaaa. the moral of the story is this. have fun with it. go buy up your friends vendor then stick the stuff on your vendor but ban your friend. so he can't buy it back (at a lower price of course) just for kicks. hahahahaha.

Re: Recent changes to vendors

Posted: Fri Oct 12, 2012 10:49 pm
by Melkor
I personally don't care, and don't check who bought items off my vendor. If its sold, I'm happy.

As for this ruining the price of things, I really don't see that as being the case. It may lower the price if some items, but to me it's not a big deal. The search (and exex) is similar to the Auction House in Wow. And many people there make a living buying low and selling high. Granted, there are more players there.

Did we really need vendors.uoex.net? Not really. But I don't see it as bad.

Re: Recent changes to vendors

Posted: Sat Oct 13, 2012 12:09 pm
by Asmodean
Melkor wrote:I personally don't care, and don't check who bought items off my vendor. If its sold, I'm happy.
This is the whole point - if you put something on a vendor at some price, you expect/want that item to sell at the price you listed. If it sells, who cares if Tom bought 1 or 15 - you got what you wanted for it, as you listed it for that amount. If you're unwilling to sell something at some price don't put it on your vendor in the first place. If it sells all to one person, don't complain, because you got what you wanted! I don't think you should be able to have your cake and eat it too in this situation. If you want to restrict sales, don't place the goods in a public place (vendor) and instead sell them directly to players via PMs and world chat. If its too much work for you, then maybe you shouldn't be selling things.
As for this ruining the price of things, I really don't see that as being the case. It may lower the price if some items, but to me it's not a big deal. The search (and exex) is similar to the Auction House in Wow. And many people there make a living buying low and selling high. Granted, there are more players there.

Did we really need vendors.uoex.net? Not really. But I don't see it as bad.

The major difference between here and WoW is the number of players, and that plays a huge role in how one auction system is functional, and one is dysfunctional. On WoW, its a lot harder for any one single player to significantly affect the market in a meaningful way. Groups can, and do do it with teamwork, but i think its more difficult because there is more competition, and also more potential buyers of your goods. People often times also have multiple characters and accounts, which i think is a lot less common here, since one character can do it all with no skill point limits.

Anyways, with our vendors.uoex.net, one person can have a major impact on the market in a relatively short amount of time. We are averaging what 150 players online, where WoW averages 100 times that? 1000 times that? It might take a bit of work, but this market is a lot easier to manipulate, and we have less potential buyers to our goods. We have no account bound items that just rot if someone doesn't need them NOW, we have no lore items that someone can only hoard one of. Any one given player character doesn't need more than 1 120 powerscroll. You don't constantly replace current gear with new gear with an expansion.

So to compare this to WoW's auction hall, in my opinion, is a completely unfair and weighted comparison.
anarchy wrote:1 guy can only do so much. but meh. his house...his rules. even if it seems like a bad rule. i remember i was at a friends house and his rule of the house was no shoes....he had hard wood floors. but ok. i took off my shoes hehehehe did i mention i worked all day in the yard. muwhaaa. the moral of the story is this. have fun with it. go buy up your friends vendor then stick the stuff on your vendor but ban your friend. so he can't buy it back (at a lower price of course) just for kicks. hahahahaha.
The issue is, my friend bans me because i bought his item in the first place. I think if you don't want someone to buy your stuff, don't offer it up for sale. ;) If you want to participate in a price war, don't complain if/when you are losing, or that people are taking advantage of the low prices.

OH MY GOD! Asmodean bought all my oints at 999 per and is selling them for 4k per! Well DUH 999 is a great deal, why wouldn't I do that?! If you don't wanna sell em for 999 when you know they will sell for 4k, then don't list them at 999 to begin with, and then complain because someone sees an opportunity and takes advantage of it!

Either man up, and take the loss, or cut your losses and get out of the business. Stop being a cry baby waaahhhh im losing, somebody do something quick waahhhhhh. Competition doesn't always work in one person's favor. Nor should it.

Re: Recent changes to vendors

Posted: Sat Oct 13, 2012 5:01 pm
by Yoda
thats really it isn't it.. I mean technically the people chose to be in a price war, and technically this price war could have been avoided completely, several times much less combative ways to set a price on kegs were suggested and ignored etc.. all very silly over kegs.. I believe I was banhammered as one of the "keg raiders" Ironically total kegs purchased on this shard from day 1 till now = 0 and will always = 0