Page 1 of 3

Get rid of pointless champer campers things.

Posted: Wed Apr 10, 2013 12:25 pm
by Aryanna Conners
I see no point, and have talked with a few others, in these champ camper things. We still gonna check the champ every 5 minutes now we just have to run up from blood tele. It is simply a nuisance that has no benefit except to people trying to solo the champs who may already have 5 skulls in their bank anyways and even then, I dont see how it benefits someone trying to solo... keeping guilds away? whats the point in a guild if you cant take a task like this?

Re: Get rid of pointless champer campers things.

Posted: Wed Apr 10, 2013 12:57 pm
by Alex
I actually see quite the opposite. I have done probably 20 of the last 25 oaks spawns mainly because there were no champer campers. Now that there are champer campers there are no alerters possible. Yes, I have 6 oaks skulls in my bank and benefited from the non-existence of the champer campers but I am fair and think the implementation of them gives everyone the fairest possible chance. The guild is now much more important since guildies can rotate checking oaks. By the way, it does make a difference, I solo'd with 2 two other players all three champ spawns on the last oaks. this is my opinion.

Remember Coli's intention was for noone to camp oaks and I see the champer campers an excellent implementation. I wish there were more of them covering more area since there are still some spots that can be caught with an alerter.

Re: Get rid of pointless champer campers things.

Posted: Wed Apr 10, 2013 1:11 pm
by +Veritas
Hey Aryanna,

So, the way these guys work is that they decay after 2 or 3 minutes and respawn again in a minute or two IF the champ is inactive. So, if the champ is active, or has the first skull monsters spawned and waiting for a player or guild to run in and start killing, then they will despawn and stay that way until which time the champ becomes inactive again.

Points for these mobs:
-To keep people from sitting at a champ and camping it, waiting for it to become active. This is usually not an issue, except when we have players who live in the same house keeping one of their characters hidden at Lord Oaks, while another goes hunting. Again, not against the rules, but we as staff get hints from time to time that some "players" are not exactly player"s" at the time. Also, have seen some nice guild alarm scripts where a player who has been sitting at the champ altar starts messaging that Lord Oaks has spawned to all his guildies. I prefer that people run in and check.
-To keep people from setting up a trash pet on the altar to die when the champ spawns, serving as a crude alarm indicating that the champ spawned. Also, another tactic (while smart) that I don't appreciate.

They are tough, yes. But if you see them up from a distance while running in to check the champ, that means the champ is not up. They will be gone when Lord Oaks spawns.

+V

Re: Get rid of pointless champer campers things.

Posted: Wed Apr 10, 2013 1:15 pm
by Nightstarwolf
IMHO, its not possible to stop camping a spawn totally.
It may be made harder, but not impossible.
So, whats the first reaction of such?
The ones, which are effected at first, are low and mid-lv-players,
who simply dont wanna die. But, they usually arn`t the ones,
who camp mostly.

Those at higher lv, who maybe do champs solo, are harder to affect.
But setting something that hard, makes a champ unattractive to all players.
So, that CC isn`t really the best solution, its just a temporary one, my guess.

Maybe an idea (just an idea!!):
If champs would get a timedelay of 24 hours for those accounts,
who beated one and got a PS.
So, others players could do the next, etc.
Would love to hear your opinion to this.
(Please no whines about "ahh, I loose all my income options etc.")

Re: Get rid of pointless champer campers things.

Posted: Wed Apr 10, 2013 1:25 pm
by Aryanna Conners
this is only about oaks man not other champs... I get the whole two players one houslehold thing... maybe an afk check could fix that... as for the pet thing, make something that effects pets and not people... i just hate that i have to run back and forth all day becuase other people have found ways to abuse the system... i get punished. i just want to do oaks for the grand ole 2nd time ever....

Re: Get rid of pointless champer campers things.

Posted: Wed Apr 10, 2013 1:30 pm
by Aryanna Conners
Alex wrote:I have done probably 20 of the last 25 oaks spawns mainly because there were no champer campers. Now that there are champer campers there are no alerters possible. Yes, I have 6 oaks skulls in my bank

THIS is the problem that needs to be fixed. Lets put a decay on the oaks skulls, or limit the number of times a player can do it, for example if they did it last week they are ineligible this week.


** also maybe make them account bound so people arent buying skulls that are about to decay

Re: Get rid of pointless champer campers things.

Posted: Wed Apr 10, 2013 2:18 pm
by +Nyx
They are not "pointless". You may find them irritating, but you don't have to fight them. If they are there at all, the champ is not up. You're still quite new here, Aryanna, so I'm sure you might not be aware of how bad the oaks lockdown had become. A couple years ago, one or two guilds had every single oaks locked, nobody outside of the guild really ever got the skull and they wouldn't allow any out-of-guild/alliance players into the champ to have a shot at it. Then they did their harrowers privately, not allowing any outsiders. That stopped for awhile and it was really nice. We had hoped it would stay that way. But in recent months it has begun again, where one or two guilds make alliances with other guilds, and have a players parked on each altar, hidden and afk, with a mass-PM script to alert the entire group when the champ is up. Then they refuse to allow anyone to participate who isn't in their approved little clique. Drama ensues, pages come in, hours of mine and/or V's time are spent trying to sort out what's going on, who did what, and dealing with upset players and bruised egos. If we had done nothing to stop that trend in its tracks, then you'd have been posting a thread to gripe at us about how you can never participate in an oaks because every time you show up, it's the same group of vets and nobody will let you in, and how mean, greedy and elitest the guilds are who have oaks on lockdown due to being able to camp it 24/7.

Sometimes, I swear, I wonder why we even bother. Try to do something that makes the spawn fair for everyone, and we get told we're favoring (insert group/type of players here) instead of looking out for everyone and blah blah. Just because you have not seen the extent of the problem that motivates a change, does not mean it does not exist. V and I each have huge personal shard projects we would much rather be working on than making changes to old content, but sometimes it's necessary in order to cut down on the number of pages which take us away from those projects. Being told it's useless and we're not looking out for the best interest of the shard is insulting and completely incorrect.

Re: Get rid of pointless champer campers things.

Posted: Wed Apr 10, 2013 2:29 pm
by Yoda
I think its far simpler than that.. as nyx and v both said.. if you see a champer camper you just turn around and run away provided you don't want to kill them (I like killing stuff)

I have done oaks once.. in the entirety of my stay here, usually he happens to spawn when I am off watching tv or something to that effect.. and guess what I lived and so will you

Re: Get rid of pointless champer campers things.

Posted: Wed Apr 10, 2013 2:38 pm
by Aryanna Conners
Well +nyx as i said...
Aryanna Conners wrote:
Alex wrote:I have done probably 20 of the last 25 oaks spawns mainly because there were no champer campers. Now that there are champer campers there are no alerters possible. Yes, I have 6 oaks skulls in my bank

THIS is the problem that needs to be fixed. Lets put a decay on the oaks skulls, or limit the number of times a player can do it, for example if they did it last week they are ineligible this week.


** also maybe make them account bound so people arent buying skulls that are about to decay
another solution would be to make it where they dont lock down. come one come all.

but i see what anon meant by being bullied for voicing your opinion. sorry. it wont happen again.

Re: Get rid of pointless champer campers things.

Posted: Wed Apr 10, 2013 2:45 pm
by Yoda
she wasn't bullying you aryana.. you came in and said they were pointless

so she stated the point of them

Re: Get rid of pointless champer campers things.

Posted: Wed Apr 10, 2013 2:50 pm
by +Nyx
Aryanna Conners wrote:Well +nyx as i said...
Aryanna Conners wrote:
Alex wrote:I have done probably 20 of the last 25 oaks spawns mainly because there were no champer campers. Now that there are champer campers there are no alerters possible. Yes, I have 6 oaks skulls in my bank

THIS is the problem that needs to be fixed. Lets put a decay on the oaks skulls, or limit the number of times a player can do it, for example if they did it last week they are ineligible this week.


** also maybe make them account bound so people arent buying skulls that are about to decay
another solution would be to make it where they dont lock down. come one come all.

but i see what anon meant by being bullied for voicing your opinion. sorry. it wont happen again.




:roll: I am not bullying you. You expressed your opinion, a bit impolitely, and I am explaining to you what you are probably not aware of. Your opinion was based on a clear lack of knowledge as to the reasoning behind the changes, so I am simply educating you, as you clearly wanted to discuss the topic or you would not have made a thread about it.

You are probably also not aware that Colibri would have to change the oaks script to make it not lock (and that is something that he has been thinking about doing for a while but has not yet decided on). If we did nothing while we waited for Colibri to decide and have time to implement a coded solution, well, the guild lockdowns on oaks would continue, and get worse, and the newer players like yourself would get more and more upset, and V and I would be dealing with more and more pages about it. Just because we make a change, doesn't mean it is the final and only solution. Usually we are making changes until we can think of something better or Colibri can script something better.

In the future, if you do not want people to reply to you in an assertive manner, you should not begin the thread asserting that something is "pointless" and has "no benefit". Especially given that you do not have all of the information. Perhaps next time, just ask.

Re: Get rid of pointless champer campers things.

Posted: Wed Apr 10, 2013 2:59 pm
by Aryanna Conners
I dont wanna argue +nyx. happy birthday, and fyi people still camp w/ dead alt chars.

Re: Get rid of pointless champer campers things.

Posted: Wed Apr 10, 2013 3:00 pm
by Yoda
and as she said this is a temporary solution till our friend coli comes up with a more robust scripted solution that ends all debate..

and happy birthday nyx

Re: Get rid of pointless champer campers things.

Posted: Wed Apr 10, 2013 3:02 pm
by +Nyx
Aryanna Conners wrote:I dont wanna argue +nyx. happy birthday, and fyi people still camp w/ dead alt chars.
That's a good thing to report. I'm sure V will be able to make it so dead characters are moved away while the champ is inactive, thanks for letting us know.


And thank you (and yoda, and everyone else) for the birthday wishes :)

Re: Get rid of pointless champer campers things.

Posted: Wed Apr 10, 2013 3:20 pm
by Locke
why having a guild if we can't use it at our advantage and by the way we never used any script to pm, it was a player pming other, i'm sure lot of other guild had done the same only speaking on team speak or what ever...

And knowing someone don't use 6 skull he received killing 20 lord oaks make me more angry when i didnt even assist to one lord oaks... But you have your matters of thinking and some other people saw that quite differently... but 6 skull unused you must admit its not fair and you must do something with a decay timer or a account bond tag maybe...

And having two player living in the same appartement dont change anything... remember teamspeak exist too