Re: APPROVED: Mini champ for young players
Posted: Thu Sep 17, 2009 8:39 am
you realize you'll have to make edits to championspawntype.cs basecreature.cs and I think some other file.
should be a rather simple set up.
It should be simple changes like this in your championspawntype.cs
and
as for other edits I'll have to search all 50k lines in basecreature.cs or download a new daat99 copy and check that for the updated info, since its all pointed out (I can't remember the lines on what to edit or I'd throw in some edits for you.
should be a rather simple set up.
It should be simple changes like this in your championspawntype.cs
Code: Select all
namespace Server.Engines.CannedEvil
{
public enum ChampionSpawnType
{
Abyss,
Arachnid,
ColdBlood,
ForestLord,
VerminHorde,
UnholyTerror,
SleepingDragon,
Glade, //assuming you have these in play
Corrupt, //assuming you have these in play
Crafter, //this came with daat99's setup
Newbie //add this in
}
and
Code: Select all
new ChampionSpawnInfo( "Newbie", typeof( CrazyChicken ), new string[]{ "Young", "Weak", "Starter" }, new Type[][] // Newbie
{ // Newbie
new Type[]{ typeof( Headless ), typeof( Mongbat ), typeof( GiantRat) },
// Level 1
new Type[]{ typeof( Giantspider ), typeof( Orc ), typeof( Imp ) },
// Level 2
new Type[]{ typeof( Ettin ), typeof( EarthElemental ) },
// Level 3
new Type[]{ typeof( Lich ), typeof( Wraith ) }
// Level 4
} ),