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Hide acceptance on tailor keys

Posted: Sat Sep 27, 2008 5:42 pm
by autolycas
Would it be possible to make the tailor keys accept hides and cut leather? Right now they only accept cut leather, so have to cut the hides and then add to the keys. Would just save time and be a lot easier if could add the hides directly. I know it's possible as I've done it before, but doesn't appear to be setup that way on Ex. If memory serves me correctly, have to change the if statements for each leather type in the EndComine routine in order to accept leather or hides. By default it's only set to type Leather, and it's a 1-to-1 ratio for hides to cut leather so no extra calculations necessary. Be happy to offer my assistance if I can help somehow. Just would make life easier though for crafters and those collecting leather.

Re: Hide acceptance on tailor keys

Posted: Sat Sep 27, 2008 5:57 pm
by Harabakc
Yeah the logs/boards on wood keys are already like this, good idea.

Re: Hide acceptance on tailor keys

Posted: Sun Sep 28, 2008 6:28 am
by +Zandor
I guess since I'm doing things with the other keys ill take a look at them but no ETA.

Re: Hide acceptance on tailor keys

Posted: Mon Sep 29, 2008 4:32 am
by OldManAlewar
it would probably come down to

Code: Select all

onTarget(Item item)
{
 if (item is Leater || item is Hides)

// do stuff to stuff it in the keys


}

and adding a line or two in the key gump

Re: Hide acceptance on tailor keys

Posted: Mon Sep 29, 2008 7:17 am
by +Colibri
Yep, just the ontarget needs to be changed. As Old Man Alewar wrote. Nothing in the gump needs to be changed.

Re: Hide acceptance on tailor keys

Posted: Mon Sep 29, 2008 8:38 am
by Pip
while your adding.. why not add oil cloth to the tailor keys

Re: Hide acceptance on tailor keys

Posted: Mon Sep 29, 2008 9:39 am
by OldManAlewar
Pip wrote:while your adding.. why not add oil cloth to the tailor keys
because nobody ever uses or needs those in any large amount.

in runUO youc an poison the same item over and over again :)

Re: Hide acceptance on tailor keys

Posted: Mon Sep 29, 2008 10:15 am
by Harabakc
Actually that's a good idea, will save the heck outta time while making tailors keys. Can do a few hundred before hand instead of having to do them each try. Spend a small amount of time on the coding end and save people time that make tailors keys.

Re: Hide acceptance on tailor keys

Posted: Thu Oct 16, 2008 5:34 am
by Pip
was anyone looking at placing the parasite plants, the switches, the luminescent fungi and the bark fragments on the wood keys?

Re: Hide acceptance on tailor keys

Posted: Thu Oct 16, 2008 5:46 am
by +Colibri
Nah, in that case soon we'll have every stackable on the keys.

Re: Hide acceptance on tailor keys

Posted: Thu Oct 16, 2008 6:06 am
by Harabakc
That's not entirely a bad thing, that junk is a pain in the ass to keep track of.

Re: Hide acceptance on tailor keys

Posted: Thu Oct 16, 2008 6:38 am
by +Colibri
Well you have a bag at your house where you organize all of these stackables.

Re: Hide acceptance on tailor keys

Posted: Thu Oct 16, 2008 7:54 am
by Harabakc
Yes, I do. They're a pain in the ass when I'm chopping and I end up with fungus and switches in my bag for several days because I couldn't see the stupid things.

Re: Hide acceptance on tailor keys

Posted: Thu Oct 16, 2008 3:35 pm
by Pip
i wish we could turn them off like you do stone on the mining shovels.. i have no need for them.. like having a wood only gump v/s and everything gump

Re: Hide acceptance on tailor keys

Posted: Thu Oct 16, 2008 3:44 pm
by +Zandor
might just be able to change the hue on them. but this is a very minor thing to look at right now