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New kind of Key "Treasure key"
Posted: Sun Dec 15, 2013 3:44 am
by Cyclone
Would love to see one in game.
what wouls it hold? all kind of stuf related to a treasure hunt.
-T-maps (decoded and not decorded)
-MIB
-Special fishing nets
-a shovel
-Lockpicks
To make you need
100 Tinkering
100 Cartography
Mats.
1 KeyRing
100 Petrified boards
100 Platinum Ingots
50 Blankscroll
10 Completed T-Maps (by the creator of the key)
Thanks, Trabbie
Re: New kind of Key "Treasure key"
Posted: Sun Dec 15, 2013 5:52 am
by Gaara
*major edit: lol i misunderstood the idea

Silly me... Well now, when re-reading it, it sounds good

Re: New kind of Key "Treasure key"
Posted: Sun Dec 15, 2013 8:50 am
by Superduke
Well, i think a fishing tackle box is quite useful. Those mibs and fishing nets add up and eat storage space.
Re: New kind of Key "Treasure key"
Posted: Sun Dec 15, 2013 9:19 am
by Xavian
I am not sure it would work because that would require the keys to store specific information data on the MIBs and maps. It would almost have to be created similar to the [exex system as opposed to keys. Keys just store basic item info, nothing special. I doubt there is going to be high demand, or high motivation to make it. Decent idea, but a normal bag would work just as well, the items aren't that heavy
Re: New kind of Key "Treasure key"
Posted: Sun Dec 15, 2013 10:04 am
by Gaara
Xavian wrote:I am not sure it would work because that would require the keys to store specific information data on the MIBs and maps. It would almost have to be created similar to the [exex system as opposed to keys. Keys just store basic item info, nothing special. I doubt there is going to be high demand, or high motivation to make it. Decent idea, but a normal bag would work just as well, the items aren't that heavy
They are heavy in numbers tho... currently holding 30-50 regular SOS at my house... But agreed that it wouldn't be easy to make or that high demand either... But i would get/make one

Re: New kind of Key "Treasure key"
Posted: Sun Dec 15, 2013 10:35 am
by Superduke
Xavian, i think sos data are only generated when opening mibs. So i think storing mibs doesn't pose a problem but sos' probably do.
Re: New kind of Key "Treasure key"
Posted: Sun Dec 15, 2013 2:55 pm
by Xavian
IMO the idea of doing it up for fishing in general seems like a lot of unnecessary coding. The boat can store a bunch of stuff and it is easy enough to load/unload by recalling. I think it is an excessive amount of work to benefit a small amount of the population. But I could be wrong, who knows. I've seen crazier things happen
Re: New kind of Key "Treasure key"
Posted: Mon Dec 16, 2013 3:59 pm
by Cyclone
I was in the understanding that the main reason of a "key" was to cutdown the server item count.
Less items means less stress on the server.
MIB and tattered T-maps can be but on a "key" as there is no location for them.
Trabbie