[EasyUO]TEST: KaianaUberLooter

If you make a Client-side script you can publish it here for other players to use
Locked
User avatar
Kaiana
Elder Scribe
Posts: 148
Joined: Mon Jul 13, 2009 3:07 pm

Re: [EasyUO]TEST: KaianaUberLooter

Post by Kaiana »

Tael, I may have that figured out :) I'll do a small update either later tonight or in the morning..
♥Kaiana♥ - Administrator of the Heart

Yay for scripting and programming! :)
public bool EasyUOMastery = true;
private double CSharpSkillz = 30.0; //and rising!
User avatar
Kaiana
Elder Scribe
Posts: 148
Joined: Mon Jul 13, 2009 3:07 pm

Re: [EasyUO]TEST: KaianaUberLooter

Post by Kaiana »

Tiny update, bringing us to 0.91c. This is just to perform that fix I promised. Hopefully the crashes will cease now that the "That is out of sight." message won't be repeated. When a corpse is detected that is in this state (openable but not lootable), it will be ignored for 10 seconds and (10 Second Ignore) will appear over it to notify you. After ten seconds a message at the bottom of the screen will indicate when the temporary ignores are being cleared. :)

I'll make a bigger update soon, I've been working on some stuff... ;)
♥Kaiana♥ - Administrator of the Heart

Yay for scripting and programming! :)
public bool EasyUOMastery = true;
private double CSharpSkillz = 30.0; //and rising!
Nelapsi
Legendary Scribe
Posts: 268
Joined: Thu Apr 15, 2010 11:16 am

Re: [EasyUO]TEST: KaianaUberLooter

Post by Nelapsi »

Kaiana wrote:Tiny update, bringing us to 0.91c. This is just to perform that fix I promised. Hopefully the crashes will cease now that the "That is out of sight." message won't be repeated. When a corpse is detected that is in this state (openable but not lootable), it will be ignored for 10 seconds and (10 Second Ignore) will appear over it to notify you. After ten seconds a message at the bottom of the screen will indicate when the temporary ignores are being cleared. :)

I'll make a bigger update soon, I've been working on some stuff... ;)
First, thanks!

Any idea how soon for the bigger update, I only ask because since I have to merge these new changes with the current changes I made if it won't be that long I might as well wait. :)
User avatar
Kaiana
Elder Scribe
Posts: 148
Joined: Mon Jul 13, 2009 3:07 pm

Re: [EasyUO]TEST: KaianaUberLooter

Post by Kaiana »

You should PM me your version ;) I'm interested to see what you did :) As far as how long for the update, I've been working a lot lately which is why my updates are sporadic, but I'm planning on putting in some work tonight on the script :)

I also spent some time working on that bee harvesting script and (gasp) a bee tending one. ;)
♥Kaiana♥ - Administrator of the Heart

Yay for scripting and programming! :)
public bool EasyUOMastery = true;
private double CSharpSkillz = 30.0; //and rising!
User avatar
Kaiana
Elder Scribe
Posts: 148
Joined: Mon Jul 13, 2009 3:07 pm

Re: [EasyUO]TEST: KaianaUberLooter

Post by Kaiana »

I'm working on the key sub right now :) If it goes well I'll update later :)
♥Kaiana♥ - Administrator of the Heart

Yay for scripting and programming! :)
public bool EasyUOMastery = true;
private double CSharpSkillz = 30.0; //and rising!
ticketguru
Grandmaster Scribe
Posts: 99
Joined: Fri Jun 12, 2009 11:25 pm

Re: [EasyUO]TEST: KaianaUberLooter

Post by ticketguru »

Hey there, Blaze posted a really good keys subroutine a while ago that I have used in a couple of the own scripts. Here is the URL http://www.uoex.net/forum/viewtopic.php?f=25&t=1504.
User avatar
Kaiana
Elder Scribe
Posts: 148
Joined: Mon Jul 13, 2009 3:07 pm

Re: [EasyUO]TEST: KaianaUberLooter

Post by Kaiana »

Yeah, I had considered using his key script but my script is picky and integrating his into it would be pretty tricky...

Don't worry. I got a ton of work done tonight. I've set up all the keyed items and everything, I just need to do the menu handling now, and figure out when I want the auto-keying routine to kick in (every item? after idle for a few seconds? something else?). I set up a quite simply yet ingenious bit of code for the "All Keyed Items" loot option that is being added in this version, that will determine based on what keys you have on you what it should and shouldn't loot.

Also added a ton of bugfixes and tweaks and menu changes and such. Can't wait to show you all :)

Once I get this keying thing done, my next goal is probably setting up something like in BMAutoLooter to skin/carve corpses. Either that or finally devising an "Item Evaluation" sub so people can set the script to search for exceptionally awesome dropped items.
♥Kaiana♥ - Administrator of the Heart

Yay for scripting and programming! :)
public bool EasyUOMastery = true;
private double CSharpSkillz = 30.0; //and rising!
Nelapsi
Legendary Scribe
Posts: 268
Joined: Thu Apr 15, 2010 11:16 am

Re: [EasyUO]TEST: KaianaUberLooter

Post by Nelapsi »

Kaiana wrote: Once I get this keying thing done, my next goal is probably setting up something like in BMAutoLooter to skin/carve corpses. Either that or finally devising an "Item Evaluation" sub so people can set the script to search for exceptionally awesome dropped items.
I already have this coded in mine, I just need to clean it up and add it to the interface so others can turn it off and on. Before I add it to the interface though I want to add the functionality so it can use a garg knife or a normal skinning knife and switch between the two easily.

Like you I have been working on a few other things, like dropping UOAM formatted files for when I am out doing mining and lumberjacking.

MIne = my version of your script
User avatar
anarchy
Legendary Scribe
Posts: 1610
Joined: Wed Nov 04, 2009 10:34 am

Re: [EasyUO]TEST: KaianaUberLooter

Post by anarchy »

this script is too awesome!! but it really makes me feel like god's comedy relief for you smart peeps. :P thank you again for making this script kaiana. much lub.
Nelapsi
Legendary Scribe
Posts: 268
Joined: Thu Apr 15, 2010 11:16 am

Re: [EasyUO]TEST: KaianaUberLooter

Post by Nelapsi »

anarchy wrote:this script is too awesome!! but it really makes me feel like god's comedy relief for you smart peeps. :P thank you again for making this script kaiana. much lub.
Relax, this world really does need people like yourself. I mean how else will they be able to know who is smart if you weren't around? *chuckles* just kidding
User avatar
anarchy
Legendary Scribe
Posts: 1610
Joined: Wed Nov 04, 2009 10:34 am

Re: [EasyUO]TEST: KaianaUberLooter

Post by anarchy »

HAHAHAHA nel. yeah i guess i provide a lot to the smart people. laughter is good medicine. kind of like that one script i dl on another shard once. made me go in circles and couldn't log out. o.O everyone knew it was a dummy script but me, but i made them laugh and it was funny.
ahorton12
Elder Scribe
Posts: 157
Joined: Mon Dec 06, 2010 6:09 pm
Location: Onondaga Mi, USA

Re: [EasyUO]TEST: KaianaUberLooter

Post by ahorton12 »

Love it so far, still forget to pause before i walk in my house which gets annoying but im getting better bout that, everything else has been great thank u
Eziekial Moss
Shotta
Legendary Scribe
Posts: 295
Joined: Thu Mar 10, 2011 2:04 am

Re: [EasyUO]TEST: KaianaUberLooter

Post by Shotta »

Nice Script :) Only thing i see missing is Placing PS's in a PS book you might be carrying. Can't wait until the next update =]
Shotta
Legendary Scribe
Posts: 295
Joined: Thu Mar 10, 2011 2:04 am

Re: [EasyUO]TEST: KaianaUberLooter

Post by Shotta »

Well, I found something :/ It doesn't place dark saphires into the gem pouch. Places them into the stackables location.
ahorton12
Elder Scribe
Posts: 157
Joined: Mon Dec 06, 2010 6:09 pm
Location: Onondaga Mi, USA

Re: [EasyUO]TEST: KaianaUberLooter

Post by ahorton12 »

also isnt putting deamon bones in the keys but at least there stackable and my bag of holding can handle em, im just glad i dont have to do all that clicking
Locked