Harvest! AddressBooks! Player Referral! (+reconfiguration)

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+Colibri
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Harvest! AddressBooks! Player Referral! (+reconfiguration)

Post by +Colibri »

1. We got harvest system in. Buy seeds at any Farmer (i think we'll have to spawn them first).
The chances and harvest amounts depend on your tailor/cooking/(i think lumberjacking too) skill.

2. AddressBooks
For quite some time, we've been preparing addressbooks. These allow you to send items to other player's bankboxes.
Since the system was half-finished and kind of buggy, it took quite some time to make it working the way it should and also take care of security... If you wish to add a person to your book, they need to confirm it. If you have addresses in your book, then nobody else except you can open it (besides GameMasters and above) - that is to avoid you loosing books and then your bankboxes beeing spammed with items.
One thing needed to craft addressbooks and send packages is Sealing Wax - it will be available either on the beekeeper NPC, bulk stone, or someday perhaps a craftable item.

3. Player referral
Credit for coding this goes to Morpheus. It works with conjunction with Excelsior Dollars - these are kind of "shard shares", they will be accessible in-game and you would also be able to buy donation items with them.

There will be a player referral stone in a special area we're still working on. For someone to confirm that they were referred by you, they need to have a certain amount of fame, game time, total skills, total stats, and there might be other conditions.

We dont know yet exactly how many EDs (Excelsior dollars) you will recieve per each player. But one thing is for sure, these referrals are logged and might be checked. EDs are the closest thing to real money on this shard, thats why creating these dollars is possible only to admins (under admin cannot do anything more with them than a player).


4. [SayTheTime command
ever wondered whats the current server time? just type this in and you'll know :) (copyright trademark colibri inc. hehe)
Note that the server is time-updated every hour to the ARNES timeserver... biggest possible time inacuracy is 1 second :)



5. BOD timers change (skill depending) (in hours).
(as suggested by players)
- fletcher: from 6/2/1 to 12/6/3
- blacksmith: from 6/2/1 to 4/1.5/0.75
- tailor: from 6/2/1 to 4/1.5/0.75
- animal trainer: 3/2/1 to 6/3/2 (seems these were uber by default
Explanation: times are given in Hours A/B/C
The A stands for how long you have to wait if your skill when you recieved your last bod was 70.1 or more
The B stands for how long you have to wait if your skill when you recieved your last bod was between 70.0 and 50.1
The C stands for how long you have to wait if your skill when you recieved your last bod was less than 50.1



6. [claim
configurated so you get alot less money than before (divided by 10)
Since a mongbat has around 13 gold in his backpack, and when claiming you got around 100 gold... that aint right :? now you get about 10.



7. Many deeds for reward purposes:
(by Morpheus)
- stat increase scroll (will increase one INDIVIDUAL stat by a given amount (individual stat cap cannot be more than 200!)
- backpack item increase
- backpack weight increase
- bank item increase
- luck increase deed
- gender change deed

8. almost forgot
engraver has been made craftable - check tinkering menu


Plus corrections to the distro files to make some of the above things work.
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Morpheus
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Post by Morpheus »

farmer spawned somewhere in brit farmlands :)

Btw can u make all those deed blessed.
Damn it feels good to be a pirate. Yaaarrrr!
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+Colibri
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Post by +Colibri »

i spawned one too before i read this, i guess two cant hurt.
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Morpheus
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Post by Morpheus »

Bank Item increase now works.
Added + followers deed and player rename deed.
Damn it feels good to be a pirate. Yaaarrrr!
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