Albino squirel study STR, and stamnia

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Nick
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Albino squirel study STR, and stamnia

Post by Nick »

Ok spent a few hours compiling this data, so I hope it is useful to some of you.

Used two albino squirrels in this study, A has 273 strength 140 dexterity and 60 stamina, B has 369 strength 140 dexterity and 170 stamina. The target was a Palace Guard inside of proxy palace his armor rating was 54, 73, 78, 56, and 33. The 54 physical and the 56 poison being the important part due to that the form of damage my squirrels were dealing.

Squirrel A dealt an average damage per strike of 96.
Squirrel A dealt an average damage per second of 28. (Over six minutes)
Squirrel A dealt 107 strikes over a six minute period.
Squirrel A dealt 10,304 damage over a six minute period.

Squirrel B dealt an average damage per strike of 107
Squirrel B dealt an average damage per second of 39. (Over six minutes)
Squirrel B dealt 133 strikes over a six minute period.
Squirrel B dealt 14,291 damage over a six minute period.



Squirrel B dealt 11 more damage per strike than Squirrel A. Because B was stronger than A. (96 points stronger)

Squirrel B dealt 11 more damage per second than Squirrel A. Because B had more stamina and strength then A. (110 point more stamina, 96 points stronger)

Squirrel B dealt 26 more strikes over a 6 minute period than Squirrel A. (4 2/3 more per sec, 260 per hour) Because B had more stamina than A. (110 point more stamina)

Squirrel B dealt 3,987 more damage over a six minute period than Squirrel A. (664.5 more per min, 39,870 per hour.) Because B had more stamina and strength then A. (110 point more stamina, 96 points stronger)

I find it quite obvious that strength make a not only measurable impact on damage dealt but that is it large enough to dramatically influence the worth of an imprisoned pet. Those of you who disagree I chalange you to put you money where your mouth is and give me all your 370 imps, and ill give you 2 no make it three 270-320s for them.

Also demonstrated by this study is the fact that raising a pet’s stamina to 170 is sufficient to make a very measureable difference in its performance. I imagine higher stamina would make somewhat more of a difference how ever I speculate that it would have a diminishing effect the higher you raise it. Also I did my best to capture every strike over a six minuet period and succeeded with A, however I believe I missed a few during the test with B due to the fact that some strikes were back to back so fast I didn’t get to write them down.

Also I would like send mean and nasty thoughts to the person who ignored my request butt out of my test and jumped in and killed my first test subject, the harpy thing in mels dungeon. I didn’t want your help and asked you not to kill the bird but you demonstrated your udder lack of courtesy and ruined 30 minutes worth of my work and made me go to Palace of Proxy where noobs like you and your nobles don’t venture.
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Ishamael
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Re: Albino squirel study STR, and stamnia

Post by Ishamael »

Thanx for the Info, I think the next stats to improve on my squirrels is stamina! lol got one at 160, but the rest... Thanx for the time you put into this.
Nick
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Re: Albino squirel study STR, and stamnia

Post by Nick »

Bump
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Johnny Warren
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Re: Albino squirel study STR, and stamnia

Post by Johnny Warren »

Nick wrote:Also I would like send mean and nasty thoughts to the person who ignored my request butt out of my test and jumped in and killed my first test subject, the harpy thing in mels dungeon. I didn’t want your help and asked you not to kill the bird but you demonstrated your udder lack of courtesy and ruined 30 minutes worth of my work and made me go to Palace of Proxy where noobs like you and your nobles don’t venture.
*Thumbs Up*

Can't stand the ignorant.
JOHNNY WARREN!
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Reese
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Re: Albino squirel study STR, and stamnia

Post by Reese »

Nice Job on the test.
Did you animal lore Squirrel B after it was over?
The Stamina would have dropped to below 140 which is its total dexterity. When this happens the pet starts to swing slower. The Maximum stamina for an imprisoned pet is 550. That allows you 410 points the stamina can drop before it begins to swing slower. Squirrel A did not drop 1 point in stamina and it wont until its stamina is equal to its dexterity. So 140 stamina swings as fast as 550 stamina, but 550 stamina swings faster longer.
Gwendolyn
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Re: Albino squirel study STR, and stamnia

Post by Gwendolyn »

this post reminds me of this picture

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Can we get a sticky up in hurrr????????
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Penny
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Re: Albino squirel study STR, and stamnia

Post by Penny »

Did both squirrels have GM wrestling, anatomy etc?

quicky summary:

the 369 str squirrel did about 12% more damage per hit ( due to strength )
and got about 24% more hits in ( due to stamina? or skill difference? )

( I just like percents better :P )
Failure is not an option, it's a standard.
rweaver
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Re: Albino squirel study STR, and stamnia

Post by rweaver »

Gwendolyn wrote:this post reminds me of this picture

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Can we get a sticky up in hurrr????????
Another great contribution to a forum thread by gwen.
Kaddbar
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Re: Albino squirel study STR, and stamnia

Post by Kaddbar »

Sorry for bumping an old post (for you old post bump trolls out there).

I'm 45 days into the shard now and starting to work on IMPs and I found this study very helpful, however I would like to point out that while STR is definitely a significant, for most players I don't think it is nearly as important as it was made to seem, and here is why:

NOTES:
I rounded some decimals because it doesn't effect the conclusions significantly, it only clutters the data.
Please do not get stuck on, or argue with, the little details that my lack of experience might not have quite right, for example, 370 IMPs selling for something different than 5 mil (definitely possible, but this was the price check I got from 4 different people).

Data originally collected in 2010:
Squirrel A, 273 Str, 60 Stam:
Average damage 96.
Average DPS, 28 (6 mins)
107 strikes in 6 min (17.83 strikes/min)
Squirrel A dealt 10,304 damage over a six minute period.

Squirrel B, 369 Str, 170 Stam:
Average damage 107.
Average DPS, 39 (6 min)
133 strikes in 6 min (21.16 strikes/min)
Squirrel B dealt 14,291 damage over a six minute period.

Analysis:
Average per hit damage difference: 11, this is extra damage due to STR only.
Total strikes with +11 damage: 133
Total extra damage due to STR only: 133 * 11 = 1463
Total extra DPS due to STR only: 1463 / 360 = 4.064 DPS

Number +96 damage strikes: 26, this is extra damage due to STAM only (107 per strike minus 11 for STR increase already accounted for above).
Total extra damage due to STAM: 96 * 26 = 2496
Total extra DPS due to STAM only: 2496 / 360 = 6.933 DPS

One 270 STR 60 STAM IMP should do 1717 damage per minute (DPM)
One 270 STR 140 STAM IMP should do 2133 DPM (1717 + (26 extra hits * 96 damage / 6 minutes))
One 379 STR 140 STAM IMP should do 2381 DPM (664 damage per minute (11 DPS) more than a 270/60)

With a pack of 5 (damage * 200 %):
One 270 STR 060 STAM IMP should do 3434 DPM (57.2 DPS), 17170 DPM (286.2 DPS) for the pack
One 270 STR 140 STAM IMP should do 4266 DPM (71.1 DPS), 21330 DPM (355.5 DPS) for the pack
One 379 STR 140 STAM IMP should do 4762 DPM (79.4 DPS), 23810 DPM (396.8 DPS) for the pack

Assuming packs of 5 IMPS, the time to kill a mob with 100,000 HP:
a. 5.82 minutes for 270/60, 97.2 seconds (139 %) longer than 370/140.
b. 4.69 minutes for 270/140, 29.4 seconds (111.6 %) longer than 370/140.
c. 4.20 minutes for 370/140

Conclusions:
Assumptions: 369 = 370, and 273 = 270. Close enough, even though this assumption may have made the numbers off by 3-4 %, the conclusions are still sound IMO.

1) Both 270 and 370 IMPs can be ointed to 140+ STAM, so it should be obvious by now that getting to at least 140 STAM is a HUGE damage boost and a MUST-do for all IMP owners.
2) STR DPS (4.064) + STAM DPS (6.933) increases damage by 11 DPS from 28 DPS to 39 DPS, an increase of 139%, where 14.5% increase comes from STR, and 25.76 % increase comes from STAM.
3) Having all 370 IMPs vs having all 270 IMPs would result in a increase of ~1320 DPM (24.75 DPS) per pet (11 * 60 * 200 %), a total increase of 6600 damage per minute. i.e. 24.75 and 123.75 DPS respectively.
a. 320 IMPS should be halfway at 3300 DPM (55 DPS) > 270 IMPs (assuming a linear relationship in STR to DMG)
4) The time to kill a mob with 100,000 HP is affected significantly ~2.4 times more by STAM (27.4 % increase) than STR (11.6 % increase)
5) The 100 STR bonus on the IMPs only saves you ~29.4 seconds per 100,000 HP kill, but each IMP cost you 4.5 mil more. Lets take a stab in the dark and say we make 20k gold per 100,000 HP mob (gold drop and artifact selling, or w/e) and that there is no respawn delay. This means:
270/140 kills: ~12.8 mobs per hour = 256 K/hour
370/140 kills: ~14.3 mobs per hour = 286 K /hour
A difference of 30k/hour. To recoup the extra 22.5 mil it cost you to buy 370 IMPs would take approximately 75 hours :shock: (3.13 days playtime) of mob-kill-farming.

6) FINAL AND MOST IMPORTANT: As most experienced players know, there actually is a respawn timer (possible there are some exceptions, such as Lady Mel occasionally?), and this timer is set based on the spawn time of the mob, not the kill time of the mob. So, despite killing the mobs approximately 11 % faster, you don't net a significant increase in profitability or number of chances at an artifact, despite the 45 ED investment. Therefore, based on damage, it does NOT make financial sense to purchase a 370 IMP, and thus in my most humble opinion, these are status symbols only.
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