[OpenEUO] Triggering scripts with inputed text?

If you make a Client-side script you can publish it here for other players to use
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Gershaw
Journeyman Scribe
Posts: 26
Joined: Sun Feb 06, 2011 4:43 pm

[OpenEUO] Triggering scripts with inputed text?

Post by Gershaw »

So I've been looking over what Penny has posted about his useage of OpenEUO and his craftlib library got me more interested in the possibilities for making an easy command to fill out BOD requests. Now, what I'm wanting to know in particular has nothing to do with that, exactly, but rather I am wondering if there is a way to activate a running script with said commands in-game.

What I want to be able to do is allow the player to type something in their client like

Code: Select all

[makeitem "ringmail sleeves" "iron" 15
to have a script that was running recognize that as the want to make a new item. Now, I know there's ways to do this otherwise, like scripting it so that holding down "Control M" brings up a display to select something of this nature, but I'd prefer to be able and do something like this, for other applications when it comes to OpenEUO.
Master Newbie Extraordinaire. Now with 50% more wrong, poor, and fail.
Nelapsi
Legendary Scribe
Posts: 268
Joined: Thu Apr 15, 2010 11:16 am

Re: [OpenEUO] Triggering scripts with inputed text?

Post by Nelapsi »

With OpenEUO you can create an nice user interface that will read the bod, then make all the items and as it does, fill the bod automatically for you. Which reminds me need to re-write a few functions to improve how it handles during lag
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