Why

Name says it all
Locked
Aranox
Novice Scribe
Posts: 6
Joined: Sat Jul 28, 2012 4:43 pm

Why

Post by Aranox »

Hi guys, have played here 6 month, this is awsome shard, i have some questions.

1 why horselord have only one reptile slayer
2 why we are havent luricane mempo of fortune, 300 luck
3 most of doom arties are sucks, what u think about to upgrade them, becourse goc oriented on mage, and most people runing with yumis,
4 why DI is caped and SD no
5 ultimate quiver havent waight reduction, and no usefull things exept look
6 why we are havent talismans and ml arties
PS sory for my english i am russian
Qualance
Grandmaster Scribe
Posts: 88
Joined: Tue Oct 06, 2009 5:20 am

Re: Why

Post by Qualance »

for doom arties. i suggest making a system like greater tokuno arties.
also i want talismans for extra slots :D
Namae the Wanderer
ghost
Journeyman Scribe
Posts: 23
Joined: Sun Apr 08, 2012 8:40 pm

Re: Why

Post by ghost »

extra slots :D
User avatar
Ilsanor
Legendary Scribe
Posts: 407
Joined: Tue Jun 07, 2011 5:47 am

Re: Why

Post by Ilsanor »

#1 - would be nice if the slayer was chosen at random. No idea why it is reptile slayer anyways,
#2 is obvious - the amount of luck given by the mempo is ludicrous. One and a half of a luck deed (~75ED), compared to anything else for that slot (ie. crafted @140 luck)
#3 - there has to be a ton of sucky arties in doom, else it'd be an overpowered source of gear. Same for turning in weak ones for better ones. Though I'd really love the ability to combine low rarity arties into higher rarity. For example three rarity 2's would give a rarity 3 arty, random.
Also - an alternative for GoC would be nice, though I think most people would abandon GoC if there was a comparable set of gear for combat oriented characters.
#4 - uncapping DI would make using spells even weaker, compared to weapons.

No comments for the rest, except for "It's just the way it is."
thing maker
Passer by
Posts: 4
Joined: Wed Aug 22, 2012 5:43 am

Re: Why

Post by thing maker »

doom arties wouldnt be so bad if not for the need to remove the artifact tag prior to leveling them, making only the best ones worth anything.
Danilo Thann
Elder Scribe
Posts: 102
Joined: Wed Feb 17, 2010 10:52 am

Re: Why

Post by Danilo Thann »

1,2, & 3.) = That's just the way the server is set up.

4.) Good question. Probably has something to due with some stability reasons, or possibly due to the shards current build. Having insane amounts of DI on Relayers would make some harder things drop in one hit.

5.) Might be something to post separately to +Colibri. He is a rather nice guy, and might change it to reduce arrow weight. I was also to believe you could hold 1000 arrows in it versus 500 in normal quiver.

6.) The simple answer for this question is: the UOEX shard currently is several builds (patches) behind the build that added Talismans.
Criticism is good because it improves upon what came before, and solidifies the strongest of foundations.
Locked