I'm having a difficult time dealing with low level monsters that almost knock me down to 0 hp in just a few spells.
The Imps flamestrike me, and that immediately cuts me down about 70hp.
Also, I was fighting spectres, and two of them came at me, and before I even knew it I was at 20 hp and running.
As an aside, what are some dungeons (beside the headless hideout) that feature decent non-magic casting creatures?
Also, what are your strategies for defeating magic using monsters such as the gazer, spectre, and other magical creatures?
Thanks!
Handling monsters that cast magic
- Johnny Warren
- Legendary Scribe
- Posts: 967
- Joined: Mon Oct 11, 2010 11:40 pm
Re: Handling monsters that cast magic
My advice would be to macro some more.
Make sure your stats are capped. Work your strength and dex up to their maximum so that you have more HP and can heal faster.
Get your healing skill as high as possible, you should be able to get a 110 healing PS cheaply. Bandages are cheap to obtain by buying and cutting cloth from tailors. Then run Blaze Budd's blazing healr script all the time (can be found in the coding section of this forum here: http://uoex.net/forum/viewtopic.php?f=25&t=2475 ). Once you have a decent healing skill and are carrying bandages and running Blaze's HealR then you should be able to take a few more hits.
Secondly I would try archery as opposed to getting up in their grill with a sword or axe. Although it is a bit more of a cowardly way to fight usually left to those who wear green tights and small cod pieces it is effective. Buy yourself a nice player crafted Yumi with some hit spells on it and whack a level deed on it and start hunting. You should be able to pick off imps and spectres in a few hits with a bow and by keeping some distance between yourself and the mobiles you will avoid aggroing too many of them at once.
Otherwise do what all the other new players do and buy a max bunny or something and farm balrons.
Make sure your stats are capped. Work your strength and dex up to their maximum so that you have more HP and can heal faster.
Get your healing skill as high as possible, you should be able to get a 110 healing PS cheaply. Bandages are cheap to obtain by buying and cutting cloth from tailors. Then run Blaze Budd's blazing healr script all the time (can be found in the coding section of this forum here: http://uoex.net/forum/viewtopic.php?f=25&t=2475 ). Once you have a decent healing skill and are carrying bandages and running Blaze's HealR then you should be able to take a few more hits.
Secondly I would try archery as opposed to getting up in their grill with a sword or axe. Although it is a bit more of a cowardly way to fight usually left to those who wear green tights and small cod pieces it is effective. Buy yourself a nice player crafted Yumi with some hit spells on it and whack a level deed on it and start hunting. You should be able to pick off imps and spectres in a few hits with a bow and by keeping some distance between yourself and the mobiles you will avoid aggroing too many of them at once.
Otherwise do what all the other new players do and buy a max bunny or something and farm balrons.
Re: Handling monsters that cast magic
Something else that wasn't mentioned here would be to cast clumsy (Mage Spell) on yourself to raise your magic resistance skill. That will also make the casters occasionally miss you completely.
Re: Handling monsters that cast magic
One other item no one mentioned, what are your resists at? Theres the skill magic resist that you can raise by casting clumsy on yourself (this should be GM or higher) but theres also other resists. The 5 other resists come from your equipment, they are physical, fire, cold, poison and energy. All 5 of them max out at 70 and you should try to have them all as close to that as possible, if not over in some cases.
The most important one you want over 70 is fire as this lowers when you cast vampiric embrace on yourself. Why would you want to do that you ask? it more or less makes you immune to poison attacks. The problem is it also lowers your fire resist. I cant remember exactly by how much and as the server is down right now cant check it. To be able to cast this spell you need GM necromancy, 120 is better as usuall.
One other thing I should mention, casting the magic spell protection will lower your magic resist but once you have gm magery you will fizzle spells a lot less, even when fighting monsters.
The most important one you want over 70 is fire as this lowers when you cast vampiric embrace on yourself. Why would you want to do that you ask? it more or less makes you immune to poison attacks. The problem is it also lowers your fire resist. I cant remember exactly by how much and as the server is down right now cant check it. To be able to cast this spell you need GM necromancy, 120 is better as usuall.

One other thing I should mention, casting the magic spell protection will lower your magic resist but once you have gm magery you will fizzle spells a lot less, even when fighting monsters.
Re: Handling monsters that cast magic
i found macro hiding to gm and then macro stealth to gm.... then, even if your really rubish like me, you can get back to you body
and this shard dosnt count steps!

Re: Handling monsters that cast magic
You can set counting steps in Razor.
Resist Spells skill gives you a minimum of 40 (if your equipment results are lower) in all 5 resists at 100. At 120 it is 44. With protection spell @ 120 it goes down to 91 which results in 34 resits. This does *not* stack with the resists from any equipment pieces worn - just replaces that, if the minimum is higher. Which in all honesty it shouldn't - try to keep all 70's. Also - 2 other spells mess with resists - Reactive Armor which increases phys and decreases the remaining 4, plus Magic Reflection which does the opposite (-phys, +elemental resists). When you use both you have a small net gain in all resists. Also - get Inscription if you can, as it increases the bonuses from these spells.
Resist Spells skill gives you a minimum of 40 (if your equipment results are lower) in all 5 resists at 100. At 120 it is 44. With protection spell @ 120 it goes down to 91 which results in 34 resits. This does *not* stack with the resists from any equipment pieces worn - just replaces that, if the minimum is higher. Which in all honesty it shouldn't - try to keep all 70's. Also - 2 other spells mess with resists - Reactive Armor which increases phys and decreases the remaining 4, plus Magic Reflection which does the opposite (-phys, +elemental resists). When you use both you have a small net gain in all resists. Also - get Inscription if you can, as it increases the bonuses from these spells.
Re: Handling monsters that cast magic
ive some to add about vampire embrace : like Deedra said it makes you poison immune but it also gives you 100% chance to life leech on all your mele and bow attacks
for mele its 30% of your dmg that goes to life leech and for bow its its 15% of your dmg
for mele its 30% of your dmg that goes to life leech and for bow its its 15% of your dmg

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