Hide acceptance on tailor keys

We try to put in new spawn areas, quests, events, items and scripts. This is where you submit your wish.
autolycas
Passer by
Posts: 2
Joined: Mon Oct 15, 2007 11:59 pm
Location: East Coast - US
Contact:

Hide acceptance on tailor keys

Post by autolycas »

Would it be possible to make the tailor keys accept hides and cut leather? Right now they only accept cut leather, so have to cut the hides and then add to the keys. Would just save time and be a lot easier if could add the hides directly. I know it's possible as I've done it before, but doesn't appear to be setup that way on Ex. If memory serves me correctly, have to change the if statements for each leather type in the EndComine routine in order to accept leather or hides. By default it's only set to type Leather, and it's a 1-to-1 ratio for hides to cut leather so no extra calculations necessary. Be happy to offer my assistance if I can help somehow. Just would make life easier though for crafters and those collecting leather.
If we weren't all crazy, we'd go insane. J. Buffett
User avatar
Harabakc
Legendary Scribe
Posts: 467
Joined: Thu Jun 22, 2006 2:43 pm

Re: Hide acceptance on tailor keys

Post by Harabakc »

Yeah the logs/boards on wood keys are already like this, good idea.
User avatar
+Zandor
Grandmaster Scribe
Posts: 83
Joined: Wed Jan 16, 2008 7:29 pm

Re: Hide acceptance on tailor keys

Post by +Zandor »

I guess since I'm doing things with the other keys ill take a look at them but no ETA.
What will you do without freedom......
User avatar
OldManAlewar
Legendary Scribe
Posts: 408
Joined: Sun Jan 06, 2008 3:42 pm

Re: Hide acceptance on tailor keys

Post by OldManAlewar »

it would probably come down to

Code: Select all

onTarget(Item item)
{
 if (item is Leater || item is Hides)

// do stuff to stuff it in the keys


}

and adding a line or two in the key gump
User avatar
+Colibri
Administrator
Posts: 4068
Joined: Sat Feb 25, 2006 4:08 pm
Location: static void Main

Re: Hide acceptance on tailor keys

Post by +Colibri »

Yep, just the ontarget needs to be changed. As Old Man Alewar wrote. Nothing in the gump needs to be changed.
+Colibri, Administrator of UO Excelsior Shard

Don't know what the purpose of your life is? Well then make something up! ;)
(Old Colibrian proverb)
User avatar
Pip
Legendary Scribe
Posts: 235
Joined: Sun Feb 26, 2006 8:33 am
Location: North Florida USA
Contact:

Re: Hide acceptance on tailor keys

Post by Pip »

while your adding.. why not add oil cloth to the tailor keys
Learn somthing new every day.....
Die and forget it all.....

Main Character Sacagawea (yes it's female and yes I am actually a Dude!)
User avatar
OldManAlewar
Legendary Scribe
Posts: 408
Joined: Sun Jan 06, 2008 3:42 pm

Re: Hide acceptance on tailor keys

Post by OldManAlewar »

Pip wrote:while your adding.. why not add oil cloth to the tailor keys
because nobody ever uses or needs those in any large amount.

in runUO youc an poison the same item over and over again :)
User avatar
Harabakc
Legendary Scribe
Posts: 467
Joined: Thu Jun 22, 2006 2:43 pm

Re: Hide acceptance on tailor keys

Post by Harabakc »

Actually that's a good idea, will save the heck outta time while making tailors keys. Can do a few hundred before hand instead of having to do them each try. Spend a small amount of time on the coding end and save people time that make tailors keys.
User avatar
Pip
Legendary Scribe
Posts: 235
Joined: Sun Feb 26, 2006 8:33 am
Location: North Florida USA
Contact:

Re: Hide acceptance on tailor keys

Post by Pip »

was anyone looking at placing the parasite plants, the switches, the luminescent fungi and the bark fragments on the wood keys?
Learn somthing new every day.....
Die and forget it all.....

Main Character Sacagawea (yes it's female and yes I am actually a Dude!)
User avatar
+Colibri
Administrator
Posts: 4068
Joined: Sat Feb 25, 2006 4:08 pm
Location: static void Main

Re: Hide acceptance on tailor keys

Post by +Colibri »

Nah, in that case soon we'll have every stackable on the keys.
+Colibri, Administrator of UO Excelsior Shard

Don't know what the purpose of your life is? Well then make something up! ;)
(Old Colibrian proverb)
User avatar
Harabakc
Legendary Scribe
Posts: 467
Joined: Thu Jun 22, 2006 2:43 pm

Re: Hide acceptance on tailor keys

Post by Harabakc »

That's not entirely a bad thing, that junk is a pain in the ass to keep track of.
User avatar
+Colibri
Administrator
Posts: 4068
Joined: Sat Feb 25, 2006 4:08 pm
Location: static void Main

Re: Hide acceptance on tailor keys

Post by +Colibri »

Well you have a bag at your house where you organize all of these stackables.
+Colibri, Administrator of UO Excelsior Shard

Don't know what the purpose of your life is? Well then make something up! ;)
(Old Colibrian proverb)
User avatar
Harabakc
Legendary Scribe
Posts: 467
Joined: Thu Jun 22, 2006 2:43 pm

Re: Hide acceptance on tailor keys

Post by Harabakc »

Yes, I do. They're a pain in the ass when I'm chopping and I end up with fungus and switches in my bag for several days because I couldn't see the stupid things.
User avatar
Pip
Legendary Scribe
Posts: 235
Joined: Sun Feb 26, 2006 8:33 am
Location: North Florida USA
Contact:

Re: Hide acceptance on tailor keys

Post by Pip »

i wish we could turn them off like you do stone on the mining shovels.. i have no need for them.. like having a wood only gump v/s and everything gump
Learn somthing new every day.....
Die and forget it all.....

Main Character Sacagawea (yes it's female and yes I am actually a Dude!)
User avatar
+Zandor
Grandmaster Scribe
Posts: 83
Joined: Wed Jan 16, 2008 7:29 pm

Re: Hide acceptance on tailor keys

Post by +Zandor »

might just be able to change the hue on them. but this is a very minor thing to look at right now
What will you do without freedom......
Locked