New kind of Key "Treasure key"

We try to put in new spawn areas, quests, events, items and scripts. This is where you submit your wish.
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Cyclone
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Joined: Sun Dec 01, 2013 6:40 am

New kind of Key "Treasure key"

Post by Cyclone »

Would love to see one in game.
what wouls it hold? all kind of stuf related to a treasure hunt.
-T-maps (decoded and not decorded)
-MIB
-Special fishing nets
-a shovel
-Lockpicks

To make you need
100 Tinkering
100 Cartography

Mats.
1 KeyRing
100 Petrified boards
100 Platinum Ingots
50 Blankscroll
10 Completed T-Maps (by the creator of the key)

Thanks, Trabbie
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Gaara
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Location: Sedona, AZ, USA

Re: New kind of Key "Treasure key"

Post by Gaara »

*major edit: lol i misunderstood the idea :roll: Silly me... Well now, when re-reading it, it sounds good :) :D
Last edited by Gaara on Sun Dec 15, 2013 10:02 am, edited 1 time in total.
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Superduke
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Re: New kind of Key "Treasure key"

Post by Superduke »

Well, i think a fishing tackle box is quite useful. Those mibs and fishing nets add up and eat storage space.
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Xavian
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Re: New kind of Key "Treasure key"

Post by Xavian »

I am not sure it would work because that would require the keys to store specific information data on the MIBs and maps. It would almost have to be created similar to the [exex system as opposed to keys. Keys just store basic item info, nothing special. I doubt there is going to be high demand, or high motivation to make it. Decent idea, but a normal bag would work just as well, the items aren't that heavy
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Gaara
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Re: New kind of Key "Treasure key"

Post by Gaara »

Xavian wrote:I am not sure it would work because that would require the keys to store specific information data on the MIBs and maps. It would almost have to be created similar to the [exex system as opposed to keys. Keys just store basic item info, nothing special. I doubt there is going to be high demand, or high motivation to make it. Decent idea, but a normal bag would work just as well, the items aren't that heavy
They are heavy in numbers tho... currently holding 30-50 regular SOS at my house... But agreed that it wouldn't be easy to make or that high demand either... But i would get/make one :D
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Superduke
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Re: New kind of Key "Treasure key"

Post by Superduke »

Xavian, i think sos data are only generated when opening mibs. So i think storing mibs doesn't pose a problem but sos' probably do.
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Xavian
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Re: New kind of Key "Treasure key"

Post by Xavian »

IMO the idea of doing it up for fishing in general seems like a lot of unnecessary coding. The boat can store a bunch of stuff and it is easy enough to load/unload by recalling. I think it is an excessive amount of work to benefit a small amount of the population. But I could be wrong, who knows. I've seen crazier things happen
Cyclone
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Re: New kind of Key "Treasure key"

Post by Cyclone »

I was in the understanding that the main reason of a "key" was to cutdown the server item count.
Less items means less stress on the server.
MIB and tattered T-maps can be but on a "key" as there is no location for them.

Trabbie
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