New Area Gear

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+Nyx
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Re: New Area Gear

Post by +Nyx »

Boots.png
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Coif.png
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Gauntlets.png
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Leggings.png
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Pauldrons.png
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cloak.png
cloak.png (63.34 KiB) Viewed 4325 times
Reaper.png
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(sash binds on equip, for some reason it doesn't display that line on hover)
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Re: New Area Gear

Post by +Nyx »

Look, I do understand older players being grumpy they can't do new content, when new content is so very much needed on our shard. But I'm only one person, and there's only so much staffing I can squeeze in each day.

On top of that, having everyone gripe and moan about how unfair it all is after I've released new content doesn't really motivate me to slog through creating more of it. Melkor hit the nail on the head in the other thread, it's very much "damned if I do, damned if I don't". I've said many, many times that ALL areas of the shard are going to be addressed in as timely a fashion as I can manage and not end up hating this hobby of mine for taking up all my time. But, every time I release new content, it's just gripe after gripe after gripe and it stinks for me to hear such a negative, often whiny or selfish, response to something I worked so hard on and that will help the shard as a whole. So many players are only about what benefits them, and anything that doesn't directly benefit them is "unfair" or "wrong" or "mean" or them getting "screwed". The newbs griped that Elysium and Touria wouldn't benefit them, which is true, so I started working on Mistvale in what little spare time I have left after RL, sleep, Elysium, pages, and trolls. The city itself won't be ready for awhile since I need Coli for that, and the facets are rightfully taking precedence, so I opened this as a happy medium.

I am not going to open these quests for everyone. They were designed the way they are for a reason. They're only challenging for newbies, and even then they aren't challenging enough in my opinion, so I may already need to increase their difficulty. I briefly considered spending even more of my spare time working on a 'bandaid quest' for the mid-range players just as I did for the newbies, but this whole negative 'me me me' response that has been going on in-game and on the forums has really turned me off the idea.

Yes, a lot of what we're waiting for on the facets depends entirely on Colibri. So, if you guys are all so bent out of shape about those not being able to be developed quicker, why are you posting gripes in threads about my content, instead of griping at him? Yes, he has a busy RL, but guess what, so do I. Don't discourage the staffer who is primarily the one here every day, answering pages and questions, holding events and making new content. That's just completely illogical. I'm not encouraging anyone to go chew Coli out, because chewing a staffer (let alone the owner) out is inappropriate. But so is QQ'ing about not being able to access new content that helps the entire shard as a whole simply because one doesn't benefit from it directly and one is irritated that Elysium and Touria aren't ready yet.

Semzz, you're not required to like new changes, but the way you presented your original input came off aggressive, rude, and selfish. Your own lack of ability to do a quest doesn't mean you're 'getting screwed' - a phrase that indicates one has done something directly to prevent you from having something you want. Nobody did anything to you. You just weren't able to do what you want, but them's the breaks as they say.
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Re: New Area Gear

Post by Dramoor »

So you are saying That the Cloak is better than the Gleam pants? I still am not seeing how it is. If you think 8 dex makes it better, I would consider your argument invalid. more lrc, more sdi, ton more mana. I don't wear em or care to get em cuz I have a re-layer in that slot, but you cannot argue that Cloak is better than the Gleam pants.
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Pariah
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Re: New Area Gear

Post by Pariah »

+Nyx, I hope you know I am not saying anything about you personally. The fact that you are willing to post the pics and be so transparent about your thoughts on the issue says a lot about your character. I greatly appreciate it. In my opinion, the cloak is overpowered, if for no reason other than the +8 dex bonus. Melkor, I believe we are thinking about the bigger picture here. So far, we'e had content to assist the new player curve. Undoubtedly, that benefits us all in player retention. Absolutely love it. However, it's hard as a middle tier player to not look at that and think about what you've gone through and how much that content would help you. I think that's normal, if perhaps a bit hard to relate to from a vet or a new player perspective. I feel we are very much in the minority. Imagine if the cloak were better than a relayer. Would you have a problem then? For the vast majority of us mid tier players, that cloak is far better than most of our equipment. Dramoor, that is silly. No one is suggesting the zero sum of all fears argument you're going to. The quest is already non-repeatable and with only the mid 100s in players on, I'm sure it could be made to work. Plus, if everyone had the option, just once to do the quest, for a limited time, you'd have no one to sell yours to as they could obtain it themselves? I'll be transparent, I don't know the answer, and perhaps there isn't one, doesn't mean the feeling is less valid. If we were to get to do the quest, or even sometype of turn in artis option just for a limited time, whatever, I'd be ecstatic. If not, I'll still be here playing. I understand the frustration Semz is discussing. I spent 7 hours, millions of gold, and the assistance of many other helpful players on those S'Gail leggings, not to mention the several hours he and I put in to our attempt to get him going on the quest. Hard to imagine that. then look at that cloak and not at least feel a little envy...
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Re: New Area Gear

Post by Pariah »

Dramoor wrote:So you are saying That the Cloak is better than the Gleam pants? I still am not seeing how it is. If you think 8 dex makes it better, I would consider your argument invalid. more lrc, more sdi, ton more mana. I don't wear em or care to get em cuz I have a re-layer in that slot, but you cannot argue that Cloak is better than the Gleam pants.
One can argue whatever they want. Because you say it's wrong doesn't mean it changes someone else's perception. I would say it's not so much that the cloak is better, but what it can do for you. In my example, I could use that cloak and now focus my next relayer I'm working towards on an SOT giving me a much needed HP bonus. In that light, it's not so much that they cloak is better (apples to oranges in my opinion), it's what it would free me up to do with other slots.
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Re: New Area Gear

Post by Semzz »

sorry i dont know how to do fancy quotes- dramoor how much str do the gleam legs have?
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Re: New Area Gear

Post by Dramoor »

The reason I say all that is, Vets get areas, all the non vets complain, now new players are getting areas to keep them having things to do while the vets can go on their stuff and vets are complaining? I just don't get the mindset of it all. Maybe instead ask them to make improvements to GoC, or let u turn in some GoC for better (maybe) mid range items. That cloak iirc is not bound by account age (it can be worn forever by a player) so really, if they can do the quest more than once (which I don't know if they can or can't), you could be purchasing one of those cloaks. But 8 Dex making it OP is not really big imho. But maybe I am bias from having a lot of dex. But to me (which is i guess diff from 90 percent of the shard) I like UO. I do not think being 220 dex is the number one priority to get when you start. When you do that you miss out on more than half the game. That is the downfall of most of the players, they think the shard is 220 dex or bust.
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Re: New Area Gear

Post by Dramoor »

First off, lets put it this way, 12 str, 12 hp, it.s not a huge difference (I have had from 320 to 419 STR and anywhere from 600 HP to 687 HP unbufffed). So yes, I can understand the difference you might not understand in 12 str as opposed to 12 HP. (You asked). 12 STR, so you know, is 18 HP, so you get 6 more hp than S'gail pants, but forfeit some regen, more SDI, more LRC, A ton of Mana (I mean you all want to use those specials when doing stuff right?) and lil higher resists . And either way, YOU can buy and equip this item later when a player is selling it.




So you are mad because you cannot go get yourself? Even if you can buy them off someone who gets them? Also, I like the bind on equip thing, that way we don't have 90 new players trying to sell the same item, turning the value of the item from a good value, down to 5k for an item that is "OP" in your eyes now. SMH at that logic.
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Re: New Area Gear

Post by Pariah »

Dramoor wrote:The reason I say all that is, Vets get areas, all the non vets complain, now new players are getting areas to keep them having things to do while the vets can go on their stuff and vets are complaining? I just don't get the mindset of it all. Maybe instead ask them to make improvements to GoC, or let u turn in some GoC for better (maybe) mid range items. That cloak iirc is not bound by account age (it can be worn forever by a player) so really, if they can do the quest more than once (which I don't know if they can or can't), you could be purchasing one of those cloaks. But 8 Dex making it OP is not really big imho. But maybe I am bias from having a lot of dex. But to me (which is i guess diff from 90 percent of the shard) I like UO. I do not think being 220 dex is the number one priority to get when you start. When you do that you miss out on more than half the game. That is the downfall of most of the players, they think the shard is 220 dex or bust.
Agree. And I want to apologize to +Nyx if this came off the wrong way. I really do appreciate all the work of the admins here. I've been on a lot of free shards and most of them are run by less than stellar examples. The new content as well as the admin dedication here is amazing. Seriously, thank you.

Dram, I like all of those suggestions. For the record, the quest is non-repeatable. I love UO, and I've loved it for 16 years now. We've discussed this numerous times and in other areas etc etc, but the challenge becomes when you get to this limbo place. I can craft whatever I need. I can kill balrons, some peerless, etc., but it's VERY challenging for me to progress forward. Basically, for me to get to what I would consider "vet" level, it happens 500 EDs at a time minimum and is very linear. This cloak wouldn't automatically make me a vet. It would give me a bit of a boost in that direction. As +Nyx said, she's already working on that gap in content, and I'm extremely grateful for that. So I will wait. All I'm saying is I can understand seeing some of that new content and being a bit thrown off. Again, thanks +Nyx and +Veritas for all the work you do. I don't want you to think that it's unappreciated. You deserve all of the kudos and high fives you've received and many more.
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Re: New Area Gear

Post by Semzz »

Also i love how everyone is saying this is to help the whole shard, noone knows what effect if any it will have on new player retention, as a matter of fact, the thread adressing the economy, general concensus was that new players were getting to much to quick, what exactly did they need this new player specific gear to accomplish? the gear is overpowered to only give to some people, thats my opninion

nyx
no you didnt do something to me, you did something to alot of ppl , i just happen to be in that group that is screwed, obviously you arent open to any suggestions, and it seems your mind is made up, so i will stop wasting my finger strength

Boy i wish the days when colibri would put something like this to a vote
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Re: New Area Gear

Post by Semzz »

^ thats me being agressive and rude^

sorry for that and i dont want to edit it now, but i felt thats how you came off towards my first post which i didnt think was either of those
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Re: New Area Gear

Post by Dramoor »

Semzz wrote:Also i love how everyone is saying this is to help the whole shard, noone knows what effect if any it will have on new player retention, as a matter of fact, the thread adressing the economy, general concensus was that new players were getting to much to quick, what exactly did they need this new player specific gear to accomplish? the gear is overpowered to only give to some people, thats my opninion

That is a jealous and selfish comment. First if you read the "economy thread" You would realize it wasn't so much of players "getting" so much on their own, it was more of players being one day here and being "given" a lot of items from guilds who want to get their guild status rank higher, or like to just have a good group to hunt with. Also that is why the BIND ON EQUIP is good....no no GREAT thing to have on those items. Why do you ask? So when you bump yourself up to a re-layer in that slot, you aren't adding that same item back into the economy. I think GoC, Batwings, the S'gail pants, and any new bonus "armor" types should be this way. I don't feel that way about weapons entirely though, as leveling and pt spending varies through players. But the economy is not effected when an item can be sold once (if worn after purchase). So that theory isn't getting any credit in that sense. Also, most of that gear says 6 mos...Meaning you cannot wear it after your account is 6 mos. How does that effect the economy? Oh that's right it effects you. (esp when the item you want, you can purchase from someone for a fee). I still don't see how this is a big problem, a new player gets a chance to do something of their own (and help them make a lil on their own by being able to be the exclusive sellers if they want to sell). I mean heck some of us have Glittering Ice Wraps you can't get anymore.....Does that mean they should redo that event (giving us who have it nothing to gain from it) so anyone can get it? No, it was an exclusive event for that holiday that year.


That is my rude response (at least I give explanations and not a "but me and other mid levelers" only view).
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Re: New Area Gear

Post by +Nyx »

Semzz wrote:Also i love how everyone is saying this is to help the whole shard, noone knows what effect if any it will have on new player retention, as a matter of fact, the thread adressing the economy, general concensus was that new players were getting to much to quick, what exactly did they need this new player specific gear to accomplish? the gear is overpowered to only give to some people, thats my opninion

nyx
no you didnt do something to me, you did something to alot of ppl , i just happen to be in that group that is screwed, obviously you arent open to any suggestions, and it seems your mind is made up, so i will stop wasting my finger strength

Boy i wish the days when colibri would put something like this to a vote

Because decision-making by an uninformed committee that is uneducated in the matters they're voting on works out ever so well... :roll: The staff have a pretty excellent grasp on how things will affect the shard, the economy, and overall game satisfaction. That's pat of our job. Yes, the economic downturn thread mentioned that new players are getting too much too quick. What you seem to have failed to comprehend in reading that thread is that the statement was that new players are being given too much without earning it. Thus, I've given them something to earn. Over time, the desire for these items will keep new players working at these quests and learning that on this shard, one has to actually work for the things they want, they don't just come free from vet players anymore. Hence the inability for vets to even get them.

Now, just because one staffer (and it wasn't me or V, btw) put out an item that essentially broke the game 2 years ago doesn't mean that we should keep offering items on that level or catering to everyone who whines about not getting what they want. The vast majority of players have little to no understanding of the scope of what the staff do. Those same players also have no grasp on how this specific shard works, what's best for it, what it takes to maintain it, or how to handle intangible issues like new-player retention. There's a bigger picture that you clearly do not see, just like most of your fellow players do not see it. Changes to improve the whole aren't done in broad, quick strokes. They are done in a slow, step-by-step process. Think of it like watching a skyscraper being built. When they lay the foundation, it doesn't look like anything. When the first framework is put up, it's almost impossible to tell where each room will be and what it will look like, how it will work. As staff, we can see the finished building at every stage from the laying of the foundation until the finished skyscraper. We make changes based on the desired finished product, not the immediate satisfaction of everyone.
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Re: New Area Gear

Post by +Nyx »

Pariah wrote:And I want to apologize to +Nyx if this came off the wrong way. I really do appreciate all the work of the admins here. I've been on a lot of free shards and most of them are run by less than stellar examples. The new content as well as the admin dedication here is amazing. Seriously, thank you.

We're cool, no worries. :)
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Re: New Area Gear

Post by Semzz »

guess you explained it very clearly nyx ty, you will change what you want, when you want, and dont care what anyone thinks about it, now i know, and knowing is half the battle
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