Semzz wrote:Also i love how everyone is saying this is to help the whole shard, noone knows what effect if any it will have on new player retention, as a matter of fact, the thread adressing the economy, general concensus was that new players were getting to much to quick, what exactly did they need this new player specific gear to accomplish? the gear is overpowered to only give to some people, thats my opninion
nyx
no you didnt do something to me, you did something to alot of ppl , i just happen to be in that group that is screwed, obviously you arent open to any suggestions, and it seems your mind is made up, so i will stop wasting my finger strength
Boy i wish the days when colibri would put something like this to a vote
Because decision-making by an uninformed committee that is uneducated in the matters they're voting on works out ever so well...

The staff have a pretty excellent grasp on how things will affect the shard, the economy, and overall game satisfaction. That's pat of our job. Yes, the economic downturn thread mentioned that new players are getting too much too quick. What you seem to have failed to comprehend in reading that thread is that the statement was that new players are being
given too much without
earning it. Thus, I've given them something to
earn. Over time, the desire for these items will keep new players working at these quests and learning that on this shard, one has to actually work for the things they want, they don't just come free from vet players anymore. Hence the inability for vets to even get them.
Now, just because one staffer (and it wasn't me or V, btw) put out an item that essentially broke the game 2 years ago doesn't mean that we should keep offering items on that level or catering to everyone who whines about not getting what they want. The vast majority of players have little to no understanding of the scope of what the staff do. Those same players also have no grasp on how this specific shard works, what's best for it, what it takes to maintain it, or how to handle intangible issues like new-player retention. There's a bigger picture that you clearly do not see, just like most of your fellow players do not see it. Changes to improve the whole aren't done in broad, quick strokes. They are done in a slow, step-by-step process. Think of it like watching a skyscraper being built. When they lay the foundation, it doesn't look like anything. When the first framework is put up, it's almost impossible to tell where each room will be and what it will look like, how it will work. As staff, we can see the finished building at every stage from the laying of the foundation until the finished skyscraper. We make changes based on the desired finished product, not the immediate satisfaction of everyone.