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Re: PVP
Posted: Thu Sep 22, 2011 1:07 pm
by Shotta
BlaZe wrote:How about making the PvP Dungeon non-'Recallable' (including those silly Bracelets of Binding) and changing the gate(s) to enter into those ones which send all of your items to the bank. Spawns of armor, weapons, reagents, bandies, etc. can be scattered around the dungeon, or even just the basic gear can be provided when you enter the gate, with maybe artifact items spawning around instead.
Would need an exit gate to strip/trash the items inside to prevent farmingof said items.
Re: PVP
Posted: Thu Sep 22, 2011 8:24 pm
by TheOldMule
Old UO pvp was sandles,hally,kilt,and which ever hat you thought was cool.Precast explode and hit somebody and hit spell at the same time.If you had gm resist you was safe,without you was toast.
V+ would it be hard to create what you guys do for events for the pvp dungeon?Where all your gear is banked and you have set weapons to fight with?Nothing wrong with pvp now and then.I did it for almost 10 years,yes it gets old after awhile,and now that i am here on this shard,you sorta miss it at times.
Basic 70 resist armor,with +50 to all stats,100% lrc 20 lmc and a 20 swing weapon would be balanced gear for everyone.
Re: PVP
Posted: Fri Sep 23, 2011 7:46 pm
by anarchy
old pvp style you pk'd naked. sorry we did... mostly it was 2 peeps one cast lightning and you have to time this right, 2nd guy cast paralize, when that took hold both flame strike. at 100 hps you dead. takes about 2 secs if timed right.

let me get my land fix working again. yeah mule ganking and pking gets very old but i still pk on other shards.
Re: PVP
Posted: Sat Sep 24, 2011 5:56 pm
by silas
I use to and still do on past shards pvp with llama and naked. usually had reags and gheal and mana pots. Some shards/guilds got people that paralize and flamestrike. I usually like to posion so they cant recall away or hide. But then thats when people got more into traps and tricks during pvp or excaping.
Re: PVP
Posted: Sun Sep 25, 2011 5:34 am
by Rossi
Anarchy ill take ya up on that 15 mil duel but do you have 10 spare hours for the duel and about 300k bandages =P i think me and you will go at it for hours with no real victor both of us are kinda Ubered out LOL
Re: PVP
Posted: Sun Sep 25, 2011 6:37 am
by anarchy
sure why not rossi. i don't think i have your head yet

Re: PVP
Posted: Sun Sep 25, 2011 10:48 am
by Rossi
Lol thats cause only 2 people have ever beaten me in fair combat... and i have yours from ALONG time ago =P lol
Re: PVP
Posted: Sun Sep 25, 2011 10:51 pm
by aintfungalcream
All this talking about heads and PK is making me wanna dual

Re: PVP
Posted: Mon Sep 26, 2011 5:40 am
by anarchy
well still waiting loki

Re: PVP
Posted: Mon Sep 26, 2011 2:17 pm
by Devlin
Enable Factions:
-Only those who wish to PvP will be able to
-Faction PvP only in fel; adds a new twist to champ spawns, GoC stuff, fight to own each spawn etc. Also creates safe zones for players to craft, buy goods, and whatnot.
-No looting, would suck to lose a relayer. Could bring back silver, however, and add a stone for that or something.
Just an idea, could also do PvP between guilds, but wars can be triggered any time, meaning some players, who don't wish to PvP, may be caught in the midst of it. Hence, factions win. Only reason to join is PvP.
Re: PVP
Posted: Mon Sep 26, 2011 3:11 pm
by Albino
I like the factions idea only for fel. Those who want to pvp get their chance and those who don't want to can avoid it.
Re: PVP
Posted: Thu Oct 06, 2011 4:06 pm
by Queso
Sure! Go ahead with pvp, but here's all you can do. Strip naked and only wrestle. No weapons, no armor.
Re: PVP
Posted: Thu Oct 06, 2011 6:00 pm
by anarchy
the only problem i have about pvp here is this:
people who go to fel (kids) sees this.
hard feelings if ganked. don't wanna see a bunch of stuff on the forums or in game.
i've seen people get ganked and say all bunch of nasties. of course i opened a portal to a 1 x 1 tile just to be nice.
