Stat Caps
From UOEx Wiki
(Redirected from Item Caps)
This table discusses player attribute caps, a useful tool for planning Relayers
| Attribute | Total Cap from Gear | Level Wep Deed Caps | Side Notes & Other Information |
| Damage Increase | 100% | 50% | 100% Cap from equipment, uncapped otherwise. |
| Hit Chance Increase | 45% | 50% | HLD/HLA both lower HCI/DCI by 25%. Some may wish to compensate for this, but you shouldn't need to. 45% HCI and 65% DCI should be fine. |
| Defense Chance Increase | 65% | 50% | Divine Fury lowers DCI by 20%. You need 65% to efficiently cap this. |
| Faster Cast Recovery | 6 | 6 | Unsure if cap on wep is 6, but you don't need more. |
| Faster Casting | 4 | 1 | Protection lowers FC by 2, but you cannot counter it with more FC. Even at 6 FC, you will be at 2 with Protection on. |
| Lower Mana Cast | 40% | 10% | GoC sleeves/boots/chest give you 20% LMC, Followers Sash gives 8% |
| Lower Reagent Cost | 100% | 20% | Good at start, to level skills, don't need it much after. Magery etc become pointless. |
| Luck | 1700ish | 400 | (Not confirmed) Works in Gauntlet for Arties, affects loot drops as well. |
| Hit Point Regeneration | 50-55 | 6 | ◊ All regens have a diminshing return rate after 50-55. |
| Mana Regeneration | 30-35 | 6 | ◊ All regens have a diminshing return rate after 30-35. This is with 120 Meditation and 120 Focus |
| Stamina Regeneration | 35-40 | 10 | ◊ All regens have a diminshing return rate after 35-40. This is with 120 Focus |
| Reflect Physical Damage | 105% | 15% | Awesome to have if you can take the hits |
| Spell Damage Increase | Uncapped | 20% | This uncapped for Player Vs. Monster(PvM), but capped at 15% for Player Vs. Player (PvP) |
| Swing Speed Increase | 1 attack every 1.25 seconds | 40% | Different Weapons will need different SSI, also will vary depending on player's Dexterity. |