It's been a while since I kept bees, and even when I did it was a very basic script.
I'm not sure how friendly I made the script, in terms of needing a bag of holding or not. Many of my scripts are now dependent on it, even though they shouldn't be. Hence setting up a repo, so other programmers ...
Search found 51 matches
- Fri Oct 12, 2012 5:13 pm
- Forum: Published Macros
- Topic: [OpenEUO] Using Git for scripts
- Replies: 7
- Views: 4833
- Sat Aug 25, 2012 3:09 pm
- Forum: Published Macros
- Topic: [OpenEUO] Item Storage Script
- Replies: 12
- Views: 9054
Re: [OpenEUO] Item Storage Script
To Scan Your Main Backpack (No Sub Containers are Scanned)
Save into the same directory as your itemlib.lua.
Running it will return the name and type of the objects in your mainpack in the OpenEUO console.
dofile("itemlib.lua")
my_bk = item:scan():cont(UO.BackpackID):property()
for i = 1, #my ...
Save into the same directory as your itemlib.lua.
Running it will return the name and type of the objects in your mainpack in the OpenEUO console.
dofile("itemlib.lua")
my_bk = item:scan():cont(UO.BackpackID):property()
for i = 1, #my ...
- Sat Aug 25, 2012 2:56 am
- Forum: Published Macros
- Topic: [OpenEUO] Item Storage Script
- Replies: 12
- Views: 9054
Re: [OpenEUO] Item Storage Script
It was by design...but it can be changed in the script fairly easily.
I built two sets of lists, one ignores bolts and arrows. So you simply have to plug in the right list.
All code shown below refers to storagelib.lua file.
line 60-63:
--Wood Worker Item Types
--3903, 7163 are arrows and bolts ...
I built two sets of lists, one ignores bolts and arrows. So you simply have to plug in the right list.
All code shown below refers to storagelib.lua file.
line 60-63:
--Wood Worker Item Types
--3903, 7163 are arrows and bolts ...
- Fri Jul 13, 2012 11:04 pm
- Forum: Coding talk
- Topic: BOD Pricer
- Replies: 4
- Views: 2476
Re: BOD Pricer
[OpenEUO BodPricerApp]
bodPricer.zip
The Script is done, comes with a gui (graphical user interface), error messages and everything. I've pushed this to my git repository, so if I make any further changes, you can get the script from my repository.
It might hang after it's mimicked pressing the ...
bodPricer.zip
The Script is done, comes with a gui (graphical user interface), error messages and everything. I've pushed this to my git repository, so if I make any further changes, you can get the script from my repository.
It might hang after it's mimicked pressing the ...
- Thu Jul 12, 2012 1:37 am
- Forum: Coding talk
- Topic: BOD Pricer
- Replies: 4
- Views: 2476
Re: BOD Pricer
I have a working script for OpenEUO, but I'm still making it user friendly, fairly fail proof, and faster.
It can scan for both large and small bods intermixed within a bod book, but that's also what can make it a little bit slow, especially with larger bods.
It can scan for both large and small bods intermixed within a bod book, but that's also what can make it a little bit slow, especially with larger bods.
- Tue Jul 10, 2012 6:44 pm
- Forum: Archive
- Topic: Request: Character Title
- Replies: 15
- Views: 22489
Re: Request: Character Title
As a wiki editor, it can be taxing to add information that is the same as what is on many other uo wikis/guides/etc. That being said, there's also a chance those sites just might go dead, but uoguide and many other uo informational sites are still going strong after many many years. Their ...
- Thu Jul 05, 2012 8:45 pm
- Forum: Published Macros
- Topic: [OpenEUO] Using Git for scripts
- Replies: 7
- Views: 4833
Re: [OpenEUO] Using Git for scripts
Here is a link to an introductory page for this project:
http://mchale.github.com/Scripts/
Some scripts you'll like, some scripts will break. I'll get to them all eventually to fix them up for the mass public.
http://mchale.github.com/Scripts/
Some scripts you'll like, some scripts will break. I'll get to them all eventually to fix them up for the mass public.
- Wed Jul 04, 2012 12:09 pm
- Forum: Published Macros
- Topic: [OpenEUO] Using Git for scripts
- Replies: 7
- Views: 4833
Re: [OpenEUO] Using Git for scripts
;] Kinda, purpose of git is to keep track of all changes to scripts, who made the changes, and why -- it holds all versions of the scripts, so if someone pushed a script with bad changes to the remote repository, you can always pull an older version. But only the collaborators would be able to do ...
- Tue Jul 03, 2012 2:12 am
- Forum: Published Macros
- Topic: [OpenEUO] Using Git for scripts
- Replies: 7
- Views: 4833
[OpenEUO] Using Git for scripts
Hi all,
I've started a git repository to hold all my openEUO scripts/hacks/libraries (useful when I start making changes). If you don't know what git is, and you are a developer/coder/scripter - I'd be happy to point you to some resources, and give you some tips on how to use git. In a nutshell ...
I've started a git repository to hold all my openEUO scripts/hacks/libraries (useful when I start making changes). If you don't know what git is, and you are a developer/coder/scripter - I'd be happy to point you to some resources, and give you some tips on how to use git. In a nutshell ...
- Sun Jun 10, 2012 2:48 pm
- Forum: Archive
- Topic: Wiki Revamp
- Replies: 0
- Views: 6656
Wiki Revamp
The wiki main page has got a face lift. Currently We have about 105 Content Pages, of those 105, about 20 or so are either redirected to new named pages or completely unused (typos, bad page names, etc...)
That leaves approximately 85 pages, all of which cannot fit on the main page as you can ...
That leaves approximately 85 pages, all of which cannot fit on the main page as you can ...
- Tue Feb 07, 2012 4:06 pm
- Forum: Market
- Topic: WTS +Stat Scroll, 120 PS
- Replies: 2
- Views: 1589
Re: WTS +Stat Scroll, 120 PS
*Bump*
- Thu Dec 22, 2011 4:04 am
- Forum: General discussion
- Topic: Wiki Review Contest
- Replies: 5
- Views: 2293
Re: Wiki Review Contest
*Bump*
- Sat Dec 17, 2011 4:04 pm
- Forum: General discussion
- Topic: Wiki Review Contest
- Replies: 5
- Views: 2293
Re: Wiki Review Contest
Enter to win a +Max Stat Scroll!
Top Prize is a +25 max stats scroll
Top Prize is a +25 max stats scroll
- Fri Dec 09, 2011 5:51 pm
- Forum: General discussion
- Topic: Wiki Review Contest
- Replies: 5
- Views: 2293
Wiki Review Contest
*Contest Closed*
- Wed Nov 30, 2011 12:20 pm
- Forum: Coding talk
- Topic: help with easyuo recall problem please
- Replies: 2
- Views: 1581
Re: help with easyuo recall problem please
It may be a timing issue, I'm assuming you don't have any charges to begin with. I would slow down the recall bit to make sure you are actually on the individual location listing. It could be trying to go too quick, and not getting to those pages, and what you are actually clicking is a button on ...