Search found 51 matches

by Quinton
Fri Oct 12, 2012 5:13 pm
Forum: Published Macros
Topic: [OpenEUO] Using Git for scripts
Replies: 7
Views: 4833

Re: [OpenEUO] Using Git for scripts

It's been a while since I kept bees, and even when I did it was a very basic script.

I'm not sure how friendly I made the script, in terms of needing a bag of holding or not. Many of my scripts are now dependent on it, even though they shouldn't be. Hence setting up a repo, so other programmers ...
by Quinton
Sat Aug 25, 2012 3:09 pm
Forum: Published Macros
Topic: [OpenEUO] Item Storage Script
Replies: 12
Views: 9054

Re: [OpenEUO] Item Storage Script

To Scan Your Main Backpack (No Sub Containers are Scanned)
Save into the same directory as your itemlib.lua.
Running it will return the name and type of the objects in your mainpack in the OpenEUO console.

dofile("itemlib.lua")

my_bk = item:scan():cont(UO.BackpackID):property()

for i = 1, #my ...
by Quinton
Sat Aug 25, 2012 2:56 am
Forum: Published Macros
Topic: [OpenEUO] Item Storage Script
Replies: 12
Views: 9054

Re: [OpenEUO] Item Storage Script

It was by design...but it can be changed in the script fairly easily.
I built two sets of lists, one ignores bolts and arrows. So you simply have to plug in the right list.
All code shown below refers to storagelib.lua file.

line 60-63:
--Wood Worker Item Types
--3903, 7163 are arrows and bolts ...
by Quinton
Fri Jul 13, 2012 11:04 pm
Forum: Coding talk
Topic: BOD Pricer
Replies: 4
Views: 2476

Re: BOD Pricer

[OpenEUO BodPricerApp]
bodPricer.zip

The Script is done, comes with a gui (graphical user interface), error messages and everything. I've pushed this to my git repository, so if I make any further changes, you can get the script from my repository.

It might hang after it's mimicked pressing the ...
by Quinton
Thu Jul 12, 2012 1:37 am
Forum: Coding talk
Topic: BOD Pricer
Replies: 4
Views: 2476

Re: BOD Pricer

I have a working script for OpenEUO, but I'm still making it user friendly, fairly fail proof, and faster.

It can scan for both large and small bods intermixed within a bod book, but that's also what can make it a little bit slow, especially with larger bods.
by Quinton
Tue Jul 10, 2012 6:44 pm
Forum: Archive
Topic: Request: Character Title
Replies: 15
Views: 22489

Re: Request: Character Title

As a wiki editor, it can be taxing to add information that is the same as what is on many other uo wikis/guides/etc. That being said, there's also a chance those sites just might go dead, but uoguide and many other uo informational sites are still going strong after many many years. Their ...
by Quinton
Thu Jul 05, 2012 8:45 pm
Forum: Published Macros
Topic: [OpenEUO] Using Git for scripts
Replies: 7
Views: 4833

Re: [OpenEUO] Using Git for scripts

Here is a link to an introductory page for this project:

http://mchale.github.com/Scripts/

Some scripts you'll like, some scripts will break. I'll get to them all eventually to fix them up for the mass public.
by Quinton
Wed Jul 04, 2012 12:09 pm
Forum: Published Macros
Topic: [OpenEUO] Using Git for scripts
Replies: 7
Views: 4833

Re: [OpenEUO] Using Git for scripts

;] Kinda, purpose of git is to keep track of all changes to scripts, who made the changes, and why -- it holds all versions of the scripts, so if someone pushed a script with bad changes to the remote repository, you can always pull an older version. But only the collaborators would be able to do ...
by Quinton
Tue Jul 03, 2012 2:12 am
Forum: Published Macros
Topic: [OpenEUO] Using Git for scripts
Replies: 7
Views: 4833

[OpenEUO] Using Git for scripts

Hi all,

I've started a git repository to hold all my openEUO scripts/hacks/libraries (useful when I start making changes). If you don't know what git is, and you are a developer/coder/scripter - I'd be happy to point you to some resources, and give you some tips on how to use git. In a nutshell ...
by Quinton
Sun Jun 10, 2012 2:48 pm
Forum: Archive
Topic: Wiki Revamp
Replies: 0
Views: 6656

Wiki Revamp

The wiki main page has got a face lift. Currently We have about 105 Content Pages, of those 105, about 20 or so are either redirected to new named pages or completely unused (typos, bad page names, etc...)

That leaves approximately 85 pages, all of which cannot fit on the main page as you can ...
by Quinton
Tue Feb 07, 2012 4:06 pm
Forum: Market
Topic: WTS +Stat Scroll, 120 PS
Replies: 2
Views: 1589

Re: WTS +Stat Scroll, 120 PS

*Bump*
by Quinton
Thu Dec 22, 2011 4:04 am
Forum: General discussion
Topic: Wiki Review Contest
Replies: 5
Views: 2293

Re: Wiki Review Contest

*Bump*
by Quinton
Sat Dec 17, 2011 4:04 pm
Forum: General discussion
Topic: Wiki Review Contest
Replies: 5
Views: 2293

Re: Wiki Review Contest

Enter to win a +Max Stat Scroll!

Top Prize is a +25 max stats scroll
by Quinton
Fri Dec 09, 2011 5:51 pm
Forum: General discussion
Topic: Wiki Review Contest
Replies: 5
Views: 2293

Wiki Review Contest

*Contest Closed*
by Quinton
Wed Nov 30, 2011 12:20 pm
Forum: Coding talk
Topic: help with easyuo recall problem please
Replies: 2
Views: 1581

Re: help with easyuo recall problem please

It may be a timing issue, I'm assuming you don't have any charges to begin with. I would slow down the recall bit to make sure you are actually on the individual location listing. It could be trying to go too quick, and not getting to those pages, and what you are actually clicking is a button on ...