This is a very helpful post! Thanks for sharing it.
Someone should probably update the wiki with this *looks at someone with editor rights*
Search found 20 matches
- Thu Feb 13, 2014 4:01 pm
- Forum: Help & Player Guides
- Topic: Training discordance made easy
- Replies: 3
- Views: 4974
- Thu Feb 13, 2014 12:52 pm
- Forum: Published Macros
- Topic: [OpenEUO] Beekeeping
- Replies: 24
- Views: 14866
Re: [OpenEUO] Beekeeping
After seeing the reply's on people not using Str pots, I went to test things out myself. I started planning my reply with arguments like Str only costs 5 mandrake roots, while Cures cost 7 garlics. I felt well prepared for a good battle, but as it turned out, this isn't a battle, as much as a flat o...
- Sun Feb 09, 2014 12:01 am
- Forum: Feature Requests
- Topic: Training Room Idea
- Replies: 14
- Views: 4826
Re: Training Room Idea
Ahh! Now I get what you meant. Do I get to feel special because you singled me out? Afterall: -Type "I pray to the gods" Welcome to Cleric spells! Spirit speak acts as magery. Do the Rat Quest in newbie dungeon, sell the organics. Do the Newbie Champ north west of fel entrance In my eyes t...
- Sat Feb 08, 2014 10:23 pm
- Forum: Coding talk
- Topic: EUO Loops vs. resources
- Replies: 4
- Views: 2248
Re: EUO Loops vs. resources
Now that was the reply I was hoping for! Thanks for enlightening me Lestat!
Since I "only" have 8-10 running scripts at most, I wont have to fear for my heal script.
Since I "only" have 8-10 running scripts at most, I wont have to fear for my heal script.
- Sat Feb 08, 2014 10:19 pm
- Forum: Feature Requests
- Topic: Training Room Idea
- Replies: 14
- Views: 4826
Re: Training Room Idea
I couldn't agree more with you on that one, Xavian, in theory. But Excelsior is a "dexxers paradise". Are you saying, that a mage build is just as viable as a dexxer?
- Sat Feb 08, 2014 4:09 pm
- Forum: Feature Requests
- Topic: Training Room Idea
- Replies: 14
- Views: 4826
Re: Training Room Idea
There should probably be some hints about magery vs dexterity. My original build was with 115 mana and it was a pain to fix again. "Use your hands the way the gods intended! Punch something - this isn't Hogwarts" Another one could be for the usefulness of pets. "Make life easier for y...
- Sat Feb 08, 2014 4:02 pm
- Forum: Coding talk
- Topic: EUO Loops vs. resources
- Replies: 4
- Views: 2248
Re: EUO Loops vs. resources
I suspected an answer like that, and it does make sense. Thanks for your reply! My only worry was that, although EOU is designed to run scripts(like my computers OS), UO isn't. Even though I don't "run" them all at the same time, they are still active, in that infinite loop(hotkeys / mob s...
- Fri Feb 07, 2014 10:49 pm
- Forum: Coding talk
- Topic: EUO Loops vs. resources
- Replies: 4
- Views: 2248
EUO Loops vs. resources
I have a couple of questions about EOU loops, that I couldn't find any answers for on the EUO forums. If I have a simple loop that looks like this: loop: onhotkey F13 goto KillClosestPlayersHorse sleep 10 goto loop Not that serious, but you probably get where I'm going. Now for the serious part. My ...
- Thu Jan 30, 2014 10:01 am
- Forum: General discussion
- Topic: PvP
- Replies: 53
- Views: 16881
Re: PvP
Thanks for clarifying the heal nerfs, +Nyx. That makes a lot more sense then my assumptions, and if I take it at face value(without doing any math), it doesn't sound like it would hurt the übers that much, but still give the lower geared players an ounce of a fighting chance. The idea about providin...
- Wed Jan 29, 2014 3:47 am
- Forum: General discussion
- Topic: PvP
- Replies: 53
- Views: 16881
Re: PvP
PvP isn't really my thing, but I do see the why many other players love this aspect of the game so much. That it's confined to a single area, only makes it so much better, from a PvE'ers POV. Making it viable / more appealing for the über's and the more normal geared players alike, seems almost impo...
- Tue Jan 28, 2014 6:51 am
- Forum: Published Macros
- Topic: [OpenEUO] Beekeeping
- Replies: 24
- Views: 14866
Re: [OpenEUO] Beekeeping
The script works flawless, thank you for sharing it, Yancy! With brhanson2's tweaks it works even better. Thank you too! My only minor complaint was that it didn't dispense a Str pot, so I added a couple of lines to brhanson2's script. Under the "function HealPotions (nX, nY)" I added this...
- Tue Jan 28, 2014 6:36 am
- Forum: General discussion
- Topic: Relayers and meditation
- Replies: 6
- Views: 2802
Re: Relayers and meditation
Thanks guys. The responses makes a bunch of sense, sadly. I was hoping to be clever and only level up weapons that had Spell Channel, so I wouldn't have to buy those mage armor deeds. Guess I'll have to stick to +V's recommendations and only use light armor(not that it makes any difference, other th...
- Mon Jan 27, 2014 12:43 pm
- Forum: General discussion
- Topic: Relayers and meditation
- Replies: 6
- Views: 2802
Relayers and meditation
I got a couple of dumb questions about relayers and meditation, just as the title says. 1. If I level up a huge 2-handed XXX(Sword / Haly / The Sunday Times / whatever) that I can't meditate with, then relayer it as a cloth garment / jewelry, would that allow me to meditate with it on? 2. Same examp...
- Sat Jan 25, 2014 11:45 am
- Forum: Bug Reports
- Topic: Wax Tool / Wall Sconce
- Replies: 1
- Views: 1055
Re: Wax Tool / Wall Sconce
I noticed this too, when I crafted my first one. Like you, I hated the color(I'm guessing), but from what I gathered, the regular colored ones are rewards from giving gold to the town beggars.
I would love to be able to recolor my torches tho.
I would love to be able to recolor my torches tho.
- Thu Jan 16, 2014 2:02 pm
- Forum: Feature Requests
- Topic: Yard Wand & Co-Owners
- Replies: 2
- Views: 1358
Re: Yard Wand & Co-Owners
+1SOL wrote: ... allow co-owner yard wanding?
Would like to see that feature too!