Buying Adeptly Drawn T-Maps (Trammel), about 30 pieces.
PM me in Discord or reply here.
Search found 8 matches
- Sat Oct 02, 2021 1:46 am
- Forum: Market
- Topic: WTB: Adeptly Drawn Treasure Maps, Trammel
- Replies: 0
- Views: 1647
- Mon Sep 20, 2021 3:39 am
- Forum: Coding talk
- Topic: Orion Custom Gumps Findings
- Replies: 5
- Views: 3613
Re: Orion Custom Gumps Findings
For custom gumps, grab ClassicUO and write a plugin. You'll have full access to gumps (read/write), network packets (read/write) and of course all ingame informations and player control. Or putting this in other words: you can customise the client as you want.
- Tue Sep 07, 2021 5:29 am
- Forum: Coding talk
- Topic: Mob Count based Ability Selection
- Replies: 2
- Views: 2264
Re: Mob Count based Ability Selection
Nice one, but what if all these statements are false? if (Orion.Contains('Primary', type)) { Orion.UseAbility('Primary', true); } else if (Orion.Contains('Secondary', type)) { Orion.UseAbility('Secondary', true); } else if (Orion.Contains('MomentumStrike', type)) { Orion.Cast('momentum strike'); } Y...
- Mon Jul 27, 2020 5:10 am
- Forum: Coding talk
- Topic: Receive private messages through Excelsior API?
- Replies: 4
- Views: 3130
Re: Receive private messages through Excelsior API?
With C# WPF. The Wrapper I use is based on EasyUO's uo.dll, so I just read the Journal on a timer tick and sort the messages in their categories. Unfurtunately there is a bug in the dll, it don't return the color of an journal entry but an empty string. Since the global messeages start with an '[', ...
- Sun Jul 26, 2020 4:00 pm
- Forum: Coding talk
- Topic: Receive private messages through Excelsior API?
- Replies: 4
- Views: 3130
Re: Receive private messages through Excelsior API?
I want to have the PMs in my chat window.
- Sun Jul 26, 2020 10:04 am
- Forum: Coding talk
- Topic: Receive private messages through Excelsior API?
- Replies: 4
- Views: 3130
Receive private messages through Excelsior API?
Just like to ask if it is possible to receive ingame private messages through the uoex api. That would be pretty cool.
- Sat Sep 12, 2015 4:16 pm
- Forum: General discussion
- Topic: "No skill cap"?
- Replies: 3
- Views: 1237
Re: "No skill cap"?
All right, thank you.
- Sat Sep 12, 2015 4:07 pm
- Forum: General discussion
- Topic: "No skill cap"?
- Replies: 3
- Views: 1237
"No skill cap"?
Hi there,
I'm looking for a Free Shard and found this one. But before I start here, I have a question. What do you mean with "no skill cap"? Fencing, f.e., can raise to 200 and above?
Greets,
Pierre
I'm looking for a Free Shard and found this one. But before I start here, I have a question. What do you mean with "no skill cap"? Fencing, f.e., can raise to 200 and above?
Greets,
Pierre