...
So, how can we influence the economy, without dictating prices, while combatting inflation, AND deflation at the same time, with a playerbase that changes daily?
Put simply, without an open system, I doubt it is even possible as stated. Considering the above statement taken literally, there ...
Search found 10 matches
- Fri Oct 19, 2018 3:45 pm
- Forum: General discussion
- Topic: Vendor Malls 2.0
- Replies: 79
- Views: 40892
- Wed Oct 17, 2018 12:49 pm
- Forum: General discussion
- Topic: Vendor Malls 2.0
- Replies: 79
- Views: 40892
Re: Vendor Malls 2.0
I do very much appreciate what +Requiem does here. I fully believe +R will come back and re-elaborate when time allows. I also hope that no-one takes anything I've written in my posts as disrespectful. It is not my intent. Please forgive me if I sound disrespectful in any way. I openly and ...
- Tue Oct 16, 2018 5:14 pm
- Forum: General discussion
- Topic: Vendor Malls 2.0
- Replies: 79
- Views: 40892
Re: Vendor Malls 2.0
Sample results from my own custom personal shopping macro using search filters: "Bat wings" and "Archery (120"
As of 10.16.18 17:26 shard time
Bat wings: 12 available with Semtex listing lowest at 2.5m gold
Archery (120: 13 available with Tamara listing lowest at 1.45m gold
All occurrences listed ...
As of 10.16.18 17:26 shard time
Bat wings: 12 available with Semtex listing lowest at 2.5m gold
Archery (120: 13 available with Tamara listing lowest at 1.45m gold
All occurrences listed ...
- Mon Oct 15, 2018 11:39 pm
- Forum: General discussion
- Topic: Vendor Malls 2.0
- Replies: 79
- Views: 40892
Re: Vendor Malls 2.0
Often times we are all guilty of pointing out problems without offering potential solutions. One thing to note about this thread about vendor malls is the lack of discussion about the effects vendor malls have on private vendors placed at player homes. I genuinely miss the days of traveling around ...
- Mon Oct 15, 2018 10:09 pm
- Forum: General discussion
- Topic: Vendor Malls 2.0
- Replies: 79
- Views: 40892
Re: Vendor Malls 2.0
I think a lot of us are missing a point about "undercutting" others set prices as being a "bad" thing. A seller who has been undercut for a high gold item can simply "snipe it" and "flip it" at their higher price if they think it will sell at that higher rate. The same item can be over priced, under ...
- Mon Sep 17, 2018 7:30 pm
- Forum: Published Macros
- Topic: [UOSteam] Training Bowcraft
- Replies: 4
- Views: 3933
Re: [UOSteam] Training Bowcraft
I like the changes
... I made another macro, similar to this one, for carpentry too. Just seemed kinda redundant to post it since it is so much like this one... Just a change of the lists and the skill to use. I'm sure the other crafting skills can be set up easily too.

- Mon Sep 17, 2018 7:27 pm
- Forum: Published Macros
- Topic: [UOSTEAM] Quick Taming Macro
- Replies: 0
- Views: 2839
[UOSTEAM] Quick Taming Macro
This is a simple animal taming macro... simple target cursor, then it follows that creature attempting to tame it until it's tamed. No need to loop this one.
UPDATE: ...
I originally posted this macro immediately after making a small change and ended up "breaking" it. I was having an issue with it ...
UPDATE: ...
I originally posted this macro immediately after making a small change and ended up "breaking" it. I was having an issue with it ...
- Sat Aug 04, 2018 12:08 am
- Forum: Coding talk
- Topic: Steam Lumberjacking
- Replies: 2
- Views: 10124
Re: Steam Lumberjacking
I just posted the UOSteam macros I use for lumberjacking before reading this thread. Trees are targeted as tiles, not objects. I basically just use an equipped hatchet object and allow the user to target a tree. Wait for journal entries and then use " targettile 'last' " to re-target that tree. You ...
- Fri Aug 03, 2018 11:47 pm
- Forum: Published Macros
- Topic: [UOSteam] Lumber Harvesting System
- Replies: 1
- Views: 3386
[UOSteam] Lumber Harvesting System
This is a collection of three macros that I wrote to automate harvesting and storing lumber into Wood Worker's Keys.
The "Lumber" macro is designed to be an attended macro, but it is automated so that one can watch a movie while harvesting lumber. Simply walk around clicking on trees when the ...
The "Lumber" macro is designed to be an attended macro, but it is automated so that one can watch a movie while harvesting lumber. Simply walk around clicking on trees when the ...
- Fri Aug 03, 2018 10:51 pm
- Forum: Published Macros
- Topic: [UOSteam] Training Bowcraft
- Replies: 4
- Views: 3933
[UOSteam] Training Bowcraft
I've been playing UOEX for some time now, this is my first post here on the forums. I enjoy writing UOSteam macros and figured it was time to start sharing some of them. I wrote this one to automate the training of the Bowcraft/Fletching skill.
Feedback is appreciated.
Ghurdo ...
Feedback is appreciated.
Ghurdo ...