Search found 3 matches
- Sun Apr 03, 2022 7:49 pm
- Forum: Development
- Topic: uostream bug wep activation
- Replies: 5
- Views: 7077
Re: uostream bug wep activation
ok i figured out the fix! i had to go into the uos folder. data> weps > and change the graphic number on katana. Im not sure how it got changed, i have never gone into these files before... my only thought is when i was playing with razor/uos/orion/etc that it may have changed it.
- Sun Apr 03, 2022 9:42 am
- Forum: Development
- Topic: uostream bug wep activation
- Replies: 5
- Views: 7077
Re: uostream bug wep activation
nope just a basic wep. my normal macro for using powers is
setability 'primary'
getenemy 'criminal' 'enemy' 'murderer' 'grey' 'closest'
attack 'enemy'
but i have also done the hotkey and manual activation with no luck.
setability 'primary'
getenemy 'criminal' 'enemy' 'murderer' 'grey' 'closest'
attack 'enemy'
but i have also done the hotkey and manual activation with no luck.
- Sat Apr 02, 2022 7:32 pm
- Forum: Development
- Topic: uostream bug wep activation
- Replies: 5
- Views: 7077
uostream bug wep activation
So I am having an issue using macros for activating katana wep abilities. This is the only wep that seems to do this with. I get the message "ability: disarm" when i activate double strike. and paralyzing blow instead of armor ignore. Razor seems to work fine with this but uostream is having this ...