Search found 3508 matches

by +Colibri
Mon Apr 24, 2006 7:11 am
Forum: Development
Topic: Doom stealables, chop down, bod rewards
Replies: 5
Views: 2660

SERVER RESTARTED 24. 4. 2006, 14:15 local time. featuring: 1. better death announce - without the BLAA :p lol 2. chopping down looted staffs should now work. 3. FISHING MADE 0-120 skill, before it was 0-100 and you couldnt gain past 100. 4. players will now loose young status when they hit 1500 tota...
by +Colibri
Mon Apr 24, 2006 6:01 am
Forum: Finished
Topic: (RESOLVED) 25 second ressurect immunity
Replies: 6
Views: 3982

implemented, lets hope it works and we'll see how it handles.
by +Colibri
Mon Apr 24, 2006 1:38 am
Forum: General discussion
Topic: IQ Test for a little bit of brain exercise
Replies: 15
Views: 5811

i think a 5 year old would get IQ of 80, unless if he was really some super genius (0.0001% of the population) and get 110 for example. Othervise, i think you get the smartest around 20-25, thats when you get the full potential. Those are all visual mathematics questions - so it addresses just that ...
by +Colibri
Mon Apr 24, 2006 1:30 am
Forum: Fixed
Topic: FIXED: Fishing
Replies: 1
Views: 1033

it's corrected, and i'll probably restart today to get rid of the BLAAA when someone dies lol. also going to fix choping down looted staffs.
by +Colibri
Fri Apr 21, 2006 3:10 am
Forum: Finished
Topic: (RESOLVED) more gold sinks
Replies: 24
Views: 12980

well i'm not sure of it right now, there's bless deeds and +100 luck, name rename deed for 10$ donation, that well could be sold for alot of gold as well. There is no gold/tokens available with donations, to promote gold flows - a player donates 20$, gets 200 ED and sells them for gold, or other nic...
by +Colibri
Thu Apr 20, 2006 12:27 pm
Forum: Finished
Topic: (RESOLVED) more gold sinks
Replies: 24
Views: 12980

i wouldnt force the gold-token rate... it would need constant supervision. plus i think it's better for the people to trade between themselves, that way they alone control the price not that they can get a better rate at a vending stone. Do you think it would promote economy? our economy is still a ...
by +Colibri
Thu Apr 20, 2006 1:46 am
Forum: Finished
Topic: (RESOLVED) Gathering lines for death announce
Replies: 3
Views: 2984

(RESOLVED) Gathering lines for death announce

well, i'll just paste the code, so you see what we got right now. case 1: publicmsg = "We mourn the passing of "+this.Name+", may justice find their killer, "+killer.Name;break; case 2: publicmsg = this.Name+" was sent to the regions beyond the grave by "+killer.Name;br...
by +Colibri
Wed Apr 19, 2006 12:11 pm
Forum: Development
Topic: Doom stealables, chop down, bod rewards
Replies: 5
Views: 2660

Doom stealables, chop down, bod rewards

1. Doom stealables implemented. They require GM stealing skill, and a lot of patience to actually find them - they spawn very rarely. Not spawned yet, just the system implemented. 2. Chop down It is now possible to chop down certain items, made with carpentry or fletching. Items for example: - All r...
by +Colibri
Wed Apr 19, 2006 11:48 am
Forum: Finished
Topic: (RESOLVED) doom stealables
Replies: 1
Views: 2563

installed, not spawned yet.
by +Colibri
Wed Apr 19, 2006 4:14 am
Forum: Finished
Topic: (RESOLVED) more gold sinks
Replies: 24
Views: 12980

i had this in mind since we started, because kind of come from a shard where everything was sooooo expensive. basically i'm trying to keep gold-fountains down, like, or champs drop less gold, we had a hiryu-fandancer gold explosion, therefor there's a bit less fandancers for now, until this blows ov...
by +Colibri
Wed Apr 19, 2006 4:07 am
Forum: General discussion
Topic: Bag of Sending
Replies: 6
Views: 2350

i'd leave that in. I think woodworkers keys carry arrows/bolts/shafts, and there's also the posibility of having a bag of holding :)
by +Colibri
Tue Apr 18, 2006 3:47 pm
Forum: General discussion
Topic: Bag of Sending
Replies: 6
Views: 2350

i think we very much resolved this with making gold lighter...
as for the gold ledger, it's going in someday, but all of those i found to download are either ugly, buggy or something simmilar.

idea stays for future inplantation.
by +Colibri
Mon Apr 17, 2006 5:36 am
Forum: Discarded
Topic: (negative) Pet movement speed
Replies: 4
Views: 3057

the thing with pet's speed is, that it's calculated on the bases of currentHits/TotalHits - so once your pet has only 1 hit point left, it's about 1/2 or 1/3 as fast as when at full health - when it's dead it's about like this as well. Would be nice to have pets run faster, but the problem with live...
by +Colibri
Sun Apr 16, 2006 8:26 am
Forum: Fixed
Topic: FIXED: Bulk Order Book
Replies: 1
Views: 852

tyvm, updated, will be effective at next restart.