Organics!
Organics!
Organics
Organics/bio engineering is a sore spot for me. I totally understand it is supposed to be hard etc…BUT I have spent millions on overpriced organics in a tight market of noobs all demanding more and more money each time. When I started organics were 10 gold per and now they are over 200 per and only available in small quantity. I try to get the abomination daily and have only got it 5 times in 6 months, plus it only drops enough organics for 2 vials. Going to the swamp and sewers for 100 organics is hardly worth the walk. It takes 10 days to make 1 vial that way AHH!
Ok now to the failure rate! I have failed making vials and the vial set way too many times! A failure costs 5000 organics a pop! (equal to 1,000,000 gold) and happens regularly. Also trying to collect dna is a miserable experience with a HUGE failure rate. Hard dna takes over 50 tries just to get 1 sample and it might not even be a good sample with any specials!(equals 5,000,000 gold) I have 3500 luck to increase my chances and have not seen any better results! When does luck start showing significant improvement? Does it even really work?
The bottom line is im tired of begging globally to buy organics and have to overpay or not even get any for days at a time. I do BODs daily but its hard to collect a set with any speed and you cant count on getting organics for all the time and effort! There needs to be a way to work hard to get organics in game, that has no time delay and that you can actively do to collect them. I would love to purchase from a vendor stone!(nudge nudge) Perhaps put a few organics on some hard monsters in far away places so that the veterans have a place to collect them at a reasonable rate
If you settle for less than perfect dna you have to spend millions on repairing your pet to get it max because the ingredients to make ointments are so expensive in this economy
Example:
1 ointment cost 4000 gold, 100 ointment x 4000=400k
1 wax cost 475 gold, 40 x 475=19k so 19k x 100=190k
40 wax to make 1 cold resist ointment
Total=590k just to raise cold resist up to 100
Organic tools are so rare in game that a 10 use tool used to sell for 100k now sells for 500k! That made the cost of a vial jump from 110k to 150k
Cost to make an average bio:
Deed 1000 organics =150k
Vial set 5000 organics=750k
Bio tools 5x10uses (50 charges) 2.5M
Vials 50x1000 organics = 7.5M
Total = $10,900,000 gold for the base price
Then factor any repairs to resists and stats
So the bottom line is when a player asks me to make them a bio pet they will understand how hard it is to make a max bio and the expenses involved! Yes I can make one, but it will cost you a ton!
If you collect all the materials and pay for all the costs, the answer is yes I can assemble them for you
If you want special dna, I can try to get it with no guarantee of success! Each attempts costs 110k just for the materials!
And yes you can make a bio cheaper with junk dna, or a human bio dna easier but it wont be a MAX bio pet!
(max means 1200 Str, 300 Dex, 2000 Int, 1000 Stam, 2000 Mana and 75 all resists with a special and a counter ability)
Last but not least, I always buy organics for 100 per
Thanks Electra
Organics/bio engineering is a sore spot for me. I totally understand it is supposed to be hard etc…BUT I have spent millions on overpriced organics in a tight market of noobs all demanding more and more money each time. When I started organics were 10 gold per and now they are over 200 per and only available in small quantity. I try to get the abomination daily and have only got it 5 times in 6 months, plus it only drops enough organics for 2 vials. Going to the swamp and sewers for 100 organics is hardly worth the walk. It takes 10 days to make 1 vial that way AHH!
Ok now to the failure rate! I have failed making vials and the vial set way too many times! A failure costs 5000 organics a pop! (equal to 1,000,000 gold) and happens regularly. Also trying to collect dna is a miserable experience with a HUGE failure rate. Hard dna takes over 50 tries just to get 1 sample and it might not even be a good sample with any specials!(equals 5,000,000 gold) I have 3500 luck to increase my chances and have not seen any better results! When does luck start showing significant improvement? Does it even really work?
The bottom line is im tired of begging globally to buy organics and have to overpay or not even get any for days at a time. I do BODs daily but its hard to collect a set with any speed and you cant count on getting organics for all the time and effort! There needs to be a way to work hard to get organics in game, that has no time delay and that you can actively do to collect them. I would love to purchase from a vendor stone!(nudge nudge) Perhaps put a few organics on some hard monsters in far away places so that the veterans have a place to collect them at a reasonable rate
If you settle for less than perfect dna you have to spend millions on repairing your pet to get it max because the ingredients to make ointments are so expensive in this economy
Example:
1 ointment cost 4000 gold, 100 ointment x 4000=400k
1 wax cost 475 gold, 40 x 475=19k so 19k x 100=190k
40 wax to make 1 cold resist ointment
Total=590k just to raise cold resist up to 100
Organic tools are so rare in game that a 10 use tool used to sell for 100k now sells for 500k! That made the cost of a vial jump from 110k to 150k
Cost to make an average bio:
Deed 1000 organics =150k
Vial set 5000 organics=750k
Bio tools 5x10uses (50 charges) 2.5M
Vials 50x1000 organics = 7.5M
Total = $10,900,000 gold for the base price
Then factor any repairs to resists and stats
So the bottom line is when a player asks me to make them a bio pet they will understand how hard it is to make a max bio and the expenses involved! Yes I can make one, but it will cost you a ton!
If you collect all the materials and pay for all the costs, the answer is yes I can assemble them for you
If you want special dna, I can try to get it with no guarantee of success! Each attempts costs 110k just for the materials!
And yes you can make a bio cheaper with junk dna, or a human bio dna easier but it wont be a MAX bio pet!
(max means 1200 Str, 300 Dex, 2000 Int, 1000 Stam, 2000 Mana and 75 all resists with a special and a counter ability)
Last but not least, I always buy organics for 100 per
Thanks Electra
Re: Organics!
I am not one that has been making bio pets or intend on it really due to the difficulty in it and failure rate. However I did manage to buy one for a boat load of money and trade all just to in last two days spent probably close to 1 mill in just regeants and other ingredients to mix with the 400 ointments i have been collecting for quite some time now. to still not be finished and have no way of maxing it as i have been adding to intel in hopes that maybe I will max it out one day and mana might creep up from the original 669 i started with that was on him when given to me. I have almost done everything else and am left with 40 cold resist and like electra had mentioned 40 cold = 40 wax x 1 ointment x 40 to get a total of 40 mixed cold resist. not a cheap adventure however it is very possible to attain. I may be mistaken or just not aware but i have found no way to raise mana from original. I have added over 200 to intel and sit at just over 400 intel on my beast bio however i have not seen mana improve as it would with my actual character. My character name is Phoenix and would be glad if someone could tell me how to raise mana on bio as i have tried many options and came up short.
Re: Organics!
http://www.uoex.net/wiki/Bio_EngineeringQuantrax wrote:I am not one that has been making bio pets or intend on it really due to the difficulty in it and failure rate. However I did manage to buy one for a boat load of money and trade all just to in last two days spent probably close to 1 mill in just regeants and other ingredients to mix with the 400 ointments i have been collecting for quite some time now. to still not be finished and have no way of maxing it as i have been adding to intel in hopes that maybe I will max it out one day and mana might creep up from the original 669 i started with that was on him when given to me. I have almost done everything else and am left with 40 cold resist and like electra had mentioned 40 cold = 40 wax x 1 ointment x 40 to get a total of 40 mixed cold resist. not a cheap adventure however it is very possible to attain. I may be mistaken or just not aware but i have found no way to raise mana from original. I have added over 200 to intel and sit at just over 400 intel on my beast bio however i have not seen mana improve as it would with my actual character. My character name is Phoenix and would be glad if someone could tell me how to raise mana on bio as i have tried many options and came up short.
From the wiki, it states that the stats of "mana" and "stamina" can not be raised with ointments.
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Re: Organics!
i very much agree electra!!
the prices NEED to go down, who EVER decided to jump the gun to 200 per, is bs... even 100 is bs... at most 50, not even that!
what we need to do is stop buying em, an wait till prices decrease, or put em on the stone! at a nice price, 50 i wouldnt mind, but never the less, there was an argument on one of these forums about the newbie dungeon and some vets Paying them to collect them, they should TAKE out the organics in the newb dungeon an just put elixers for skill raising ... TO help the newbs obtain decent skills to work for their own money...
I myself am fedup with these newbs selling so high, theres no need for it.. but my suggestion if NOTHING else goes thru, stop buying for the next few months (most likely they will drop down in price)... i dunno... but i agree with you
the prices NEED to go down, who EVER decided to jump the gun to 200 per, is bs... even 100 is bs... at most 50, not even that!
what we need to do is stop buying em, an wait till prices decrease, or put em on the stone! at a nice price, 50 i wouldnt mind, but never the less, there was an argument on one of these forums about the newbie dungeon and some vets Paying them to collect them, they should TAKE out the organics in the newb dungeon an just put elixers for skill raising ... TO help the newbs obtain decent skills to work for their own money...
I myself am fedup with these newbs selling so high, theres no need for it.. but my suggestion if NOTHING else goes thru, stop buying for the next few months (most likely they will drop down in price)... i dunno... but i agree with you
____________________________________________________________________________________
1987-2009 R.I.P David, my dear sweet Brother (in-law)
For those who knew him don't need an explanation. For those who didn't, an explination would be impossible
1987-2009 R.I.P David, my dear sweet Brother (in-law)
For those who knew him don't need an explanation. For those who didn't, an explination would be impossible
Re: Organics!
Yeah, the bio pet is a waste imho. I have done everything on the shard many times over without ever using a bio. They are simply "show" pets for the rich and famous.
That being said, I would still support lowering of organics prices. Then I might *consider* trying my luck on making one haha. But I can't ever get diGin to go DNA hunting with me. "Too boring", he says. 


- Calan Caitin
- Elder Scribe
- Posts: 162
- Joined: Tue Feb 03, 2009 2:02 am
Re: Organics!
Natilla wrote:Yeah, the bio pet is a waste imho. I have done everything on the shard many times over without ever using a bio. They are simply "show" pets for the rich and famous.That being said, I would still support lowering of organics prices. Then I might *consider* trying my luck on making one haha. But I can't ever get diGin to go DNA hunting with me. "Too boring", he says.
Let's see how long it takes you and with how many pet deaths to kill the Ice Wyrm without using a Maxed Mob Bio. Even with that "show pet for the rich and famous", it takes 3 healers to keep a pet with 3k hps alive. Any kind of lesser pet is a 1 hit kill for that wyrm. Pretty much the same can be said for Paroxysmus. When you do decide you want to try either of those without a show pet, please let me know so I can come watch.

Re: Organics!
Yes bio pets are really necessary to solo several monsters on this shard:) Calan is right, the ice wyrm uses an area attack that can strike for 3000 hps per shot and takes out 6 nobles in 15 seconds with 1 shot. A weak bio pet has no chance! So as part of evolving your character to the next level, bio pets are a fun and challenging task to accomplish by collecting organics and attempting to put together the best dna. I love trying to create the perfect bio pet to defeat the hardest creatures! Any one who wants to take a shot at ice wyrm or Paroxsymus, page me! Id love to give you a tour and watch you figure out how to defeat these monsters:)
Re: Organics!
Actually, Natilla doesn't solo like many people do here. We duo everything together. Just simply using normal pets and strategy. Yes, we've done everything from Paroxymus to Ice Wyrm with what I've just stated. Bio isn't necessary to tell the truth, if you know how to utilize with what you have. Sure there will be pet deaths, but that's unavoidable and at least gets the job done
Maybe partner up with someone or go with a group? Bio isn't a necessity, but it does make things easier. Don't get me wrong, we do have a bio, but it rarely get used. Natilla and I always like a challenge anyways
By the way, we do Paroxmymus with no pets


By the way, we do Paroxmymus with no pets

Re: Organics!
As I said, I have done those WITHOUT a bio. MANY times, in fact. Did I say it was easy? No. Would it have been easier with a bio? Yes, indeed. But as diGin said, we actually LIKE a challenge. It's what keeps the game fun for us. I'm sorry if you interpreted my statement as "solo'd everything". If it came across that way, I apologize for being misleading.Calan Caitin wrote: Let's see how long it takes you and with how many pet deaths to kill the Ice Wyrm without using a Maxed Mob Bio. Even with that "show pet for the rich and famous", it takes 3 healers to keep a pet with 3k hps alive. Any kind of lesser pet is a 1 hit kill for that wyrm. Pretty much the same can be said for Paroxysmus. When you do decide you want to try either of those without a show pet, please let me know so I can come watch.
Yes, I can agree with that. But everything on this shard is do-able without a bio.Electra wrote:Yes bio pets are really necessary to solo several monsters on this shard:)
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Re: Organics!
What needs to happen is the primary source of organics needs to stop being the newbie dungeon and become something that the players who are going to be using the organics can actually put in the work to gather them themselves.
too many people "hire/use" the newbies to do their work, which is lame in my opnion. Awhile back a player made a comment (if i knew where id post it) about taking out the organics in the newbie dungeons and replacing it with something newbies can actully use! ... example, as fast as the skill gains are here, stat gains are slow, most (if not all) want to get that part over with so they can start hunting for real stuff, making gold/tokens the good ol way, its not going to hurt them by having a few of those skill drops (like the ones off balrons for instants) come off rats...
infact, i believe if you (by you i mean coli/rayne) take out the organics from newbie dungeon, the prices will drop back to normal, an by normal maybe even back how they used to be... 10 gp's per... and its NOT going to hurt the newbies, the worst that'll come out from doing this is hearing those newbs who work for the vets (ones that hired them) complain cuz THAT was their only source of income... (now their gonna have to do actual work to make money, so the world is gonna end)
and i laugh at that...
On an easy day you can pull down 6000 organics a day in the newbie dungeon. That's 6 million gold on the regular 100 gold per market. On a good day you can get more like 8-12k orgainics per day, this is what it should take to get organics?
*do the math* worse then having beehives...
too many people "hire/use" the newbies to do their work, which is lame in my opnion. Awhile back a player made a comment (if i knew where id post it) about taking out the organics in the newbie dungeons and replacing it with something newbies can actully use! ... example, as fast as the skill gains are here, stat gains are slow, most (if not all) want to get that part over with so they can start hunting for real stuff, making gold/tokens the good ol way, its not going to hurt them by having a few of those skill drops (like the ones off balrons for instants) come off rats...
infact, i believe if you (by you i mean coli/rayne) take out the organics from newbie dungeon, the prices will drop back to normal, an by normal maybe even back how they used to be... 10 gp's per... and its NOT going to hurt the newbies, the worst that'll come out from doing this is hearing those newbs who work for the vets (ones that hired them) complain cuz THAT was their only source of income... (now their gonna have to do actual work to make money, so the world is gonna end)

On an easy day you can pull down 6000 organics a day in the newbie dungeon. That's 6 million gold on the regular 100 gold per market. On a good day you can get more like 8-12k orgainics per day, this is what it should take to get organics?
*do the math* worse then having beehives...
____________________________________________________________________________________
1987-2009 R.I.P David, my dear sweet Brother (in-law)
For those who knew him don't need an explanation. For those who didn't, an explination would be impossible
1987-2009 R.I.P David, my dear sweet Brother (in-law)
For those who knew him don't need an explanation. For those who didn't, an explination would be impossible
- Calan Caitin
- Elder Scribe
- Posts: 162
- Joined: Tue Feb 03, 2009 2:02 am
Re: Organics!
Undertaker wrote: ....
On an easy day you can pull down 6000 organics a day in the newbie dungeon. That's 6 million gold on the regular 100 gold per market. On a good day you can get more like 8-12k orgainics per day, this is what it should take to get organics?
*do the math* worse then having beehives...
I did the math. 6000 organics at 100 per is only 600k, not 6 mil. By those numbers, on a good day, a newb can knock down 1.2 mil. Still not bad gold.
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Re: Organics!
i did my math wrong... haha... okay, take that last part out then... making my original point... good... (unless someone can prove me wrong)
*!:verymad:!* *rawr* again! it would solve alot more probs by taking organics out from the newb dun. and taking the volume from there an maybe even spreading them out throughout the uo lands... maybe make one of those far off islands in fel lost lands worth traveling too... my personal experience, im kinda hoping by the 5th time going there... exploring fel lost lands... may not actually be a big waste of time...
Undertaker wrote:What needs to happen is the primary source of organics needs to stop being the newbie dungeon and become something that the players who are going to be using the organics can actually put in the work to gather them themselves.
too many people "hire/use" the newbies to do their work, which is lame in my opnion. Awhile back a player made a comment (if i knew where id post it) about taking out the organics in the newbie dungeons and replacing it with something newbies can actully use! ... example, as fast as the skill gains are here, stat gains are slow, most (if not all) want to get that part over with so they can start hunting for real stuff, making gold/tokens the good ol way, its not going to hurt them by having a few of those skill drops (like the ones off balrons for instants) come off rats...
infact, i believe if you (by you i mean coli/rayne) take out the organics from newbie dungeon, the prices will drop back to normal, an by normal maybe even back how they used to be... 10 gp's per... and its NOT going to hurt the newbies, the worst that'll come out from doing this is hearing those newbs who work for the vets (ones that hired them) complain cuz THAT was their only source of income... (now their gonna have to do actual work to make money, so the world is gonna end)
*!:verymad:!* *rawr* again! it would solve alot more probs by taking organics out from the newb dun. and taking the volume from there an maybe even spreading them out throughout the uo lands... maybe make one of those far off islands in fel lost lands worth traveling too... my personal experience, im kinda hoping by the 5th time going there... exploring fel lost lands... may not actually be a big waste of time...
____________________________________________________________________________________
1987-2009 R.I.P David, my dear sweet Brother (in-law)
For those who knew him don't need an explanation. For those who didn't, an explination would be impossible
1987-2009 R.I.P David, my dear sweet Brother (in-law)
For those who knew him don't need an explanation. For those who didn't, an explination would be impossible
Re: Organics!
I agree about taking the organics out of the newbie dungeon. It just seems....backwards. If bios are the toys of the vets and the rich, why is the only viable source inside an area they can't get into.
As the perceived value of something goes up and becomes less obtainable, people try to find ways around the "intended" system (for example, hiring youngs to farm or even so far as to use proxy IP's in order to create dummy accounts to farm).
Here is a thought I had: why not make the source of the organics accessible to the vets, and not the newbs. What about a system that if they perform a series of quests (yet to be created), they obtain an item to summon a special bio-boss or special bio-spawn. It can have a timer of sorts (or maybe players are only allowed to repeat it so many times in a day). If it is a champ spawn, the mobs leading up to the boss can have nominal amounts of organics as they are far more numerous.
The boss itself will have a large quantity of organics that will be distributed similar to the power scroll distribution. This will help prevent ninja looting. Or divide the number of available organics equally between party members (which might be safer, especially if you make it a requirement to have a certain number of players there to activate the spawn).
Make the boss/champ spawn far more difficult than a standard OSI spawn (but not so terribly hard as to discourage players!) It should encourage players to work together and not be soloable.
Like I said, just a thought because the current system seems to be causing more issues than solutions.
As the perceived value of something goes up and becomes less obtainable, people try to find ways around the "intended" system (for example, hiring youngs to farm or even so far as to use proxy IP's in order to create dummy accounts to farm).
Here is a thought I had: why not make the source of the organics accessible to the vets, and not the newbs. What about a system that if they perform a series of quests (yet to be created), they obtain an item to summon a special bio-boss or special bio-spawn. It can have a timer of sorts (or maybe players are only allowed to repeat it so many times in a day). If it is a champ spawn, the mobs leading up to the boss can have nominal amounts of organics as they are far more numerous.
The boss itself will have a large quantity of organics that will be distributed similar to the power scroll distribution. This will help prevent ninja looting. Or divide the number of available organics equally between party members (which might be safer, especially if you make it a requirement to have a certain number of players there to activate the spawn).
Make the boss/champ spawn far more difficult than a standard OSI spawn (but not so terribly hard as to discourage players!) It should encourage players to work together and not be soloable.
Like I said, just a thought because the current system seems to be causing more issues than solutions.
Re: Organics!
I'm at a loss for words.. almost 
I am baffled by the idea that the organics should only be available to vets. Like #1. the organics aren't only in the newb dungeon they are gotten from BODs and other creatures in the world. #2, uh... vets or atleast older players are the only ones able to make bios, so why make it easier for them? Why rule out new players being able to sell them? It makes this much sense: 0. I think the new player organics options was made so that it causes interaction with players. Now the older players who want to make bios and dont wanna only rely on BODs and world spawns can also talk to new players and strike a deal. Hello communication and socialization!
#3 since its common for people to want instant gratification for nothing some people are wanting the new player gathering opportunity to be removed. the fact is that if people could be patient, and instead of craving instant gratification could hold out and collect organics themselves with BODs and other spawns in due time then the price would drop. The only problem is everyone knows how much they are craved and on an instant level so they know if they pass up the deal then someone else will buy. But such is life and the market. "The price you could pay for instant yummies is endless" - me
Its no one's fault but the consumer that the prices are high. And it's not the fault of the new players to accept a price people are willing to pay. It's the market. There is a huge misconception that fuels it all, 1. newb dungeon is the only place for organics, 2. that bio pets should be relatively instant. It's not the case at all they're meant to take a loooong time to complete, like a side story to the main event. Right now it's kinda like saying you want to receive a package from Europe sent to you in Florida and you want it to arrive the next day. Too bad kid its a long ways away, unless you pay out the wazzzu to have it shipped overnight. And you can't whine about the inconvenience and price and why they cant just have a private jet waiting that you can take there and pick up your items yourself, yada yada. You CHOSE to pay it b/c you felt the need to have it immediately. It wasn't something that HAD to get to you overnight, you just wanted it to.
(and of course when i say "you" i mean anyone, me, my mom, whoever. not directed at any specific person)
Oh and the comment about "If bios are the toys of the vets and the rich, why is the only viable source inside an area they can't get into. " I think if you read the question you'll answer the question. (but also its not the only source of organics)
*hugs to all and bops on the head to some*
love,
Llexa

I am baffled by the idea that the organics should only be available to vets. Like #1. the organics aren't only in the newb dungeon they are gotten from BODs and other creatures in the world. #2, uh... vets or atleast older players are the only ones able to make bios, so why make it easier for them? Why rule out new players being able to sell them? It makes this much sense: 0. I think the new player organics options was made so that it causes interaction with players. Now the older players who want to make bios and dont wanna only rely on BODs and world spawns can also talk to new players and strike a deal. Hello communication and socialization!

Its no one's fault but the consumer that the prices are high. And it's not the fault of the new players to accept a price people are willing to pay. It's the market. There is a huge misconception that fuels it all, 1. newb dungeon is the only place for organics, 2. that bio pets should be relatively instant. It's not the case at all they're meant to take a loooong time to complete, like a side story to the main event. Right now it's kinda like saying you want to receive a package from Europe sent to you in Florida and you want it to arrive the next day. Too bad kid its a long ways away, unless you pay out the wazzzu to have it shipped overnight. And you can't whine about the inconvenience and price and why they cant just have a private jet waiting that you can take there and pick up your items yourself, yada yada. You CHOSE to pay it b/c you felt the need to have it immediately. It wasn't something that HAD to get to you overnight, you just wanted it to.

(and of course when i say "you" i mean anyone, me, my mom, whoever. not directed at any specific person)
Oh and the comment about "If bios are the toys of the vets and the rich, why is the only viable source inside an area they can't get into. " I think if you read the question you'll answer the question. (but also its not the only source of organics)
*hugs to all and bops on the head to some*

love,
Llexa
"We push and we push away,
For fear of facing our mistakes.
So we call it judgment,
And watch our friends, our world, ourselves... go comatose, inside."
For fear of facing our mistakes.
So we call it judgment,
And watch our friends, our world, ourselves... go comatose, inside."