Hiding and stealing
Hiding and stealing
Shouldn't it be illegal to hide next to the player who is working so hard to kill the spawn ... only to steal the checks around him he so rightfully deserves? Kinda makes you want to let the night terror out on these check ganking hiders doesn't it? It's kind of equal to say... hiding next to someone until the balron is almost dead... then getting two shots on it and doing a -claim all-...
- Orbit Storm
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Re: Hiding and stealing
Sadly, it's the kind of thing you have to tolerate. Staff hasn't really addressed the issue at the moment, because it would be hard for them to, unfortunately. They'd have to dig through every log possible to be absolutely certain that while you were in "room a", that they weren't in "room b" killing something before they "stole" your checks. But trust me, I do know what you mean, as I've dealt with the same issue. I had a player, a vet even, come into the room with a guildie and I as we were killing the Horseman, and jumped in. As soon as he was downed, this person used [claimall and ran out. Pathetic.Dimir wrote:Shouldn't it be illegal to hide next to the player who is working so hard to kill the spawn ... only to steal the checks around him he so rightfully deserves? Kinda makes you want to let the night terror out on these check ganking hiders doesn't it? It's kind of equal to say... hiding next to someone until the balron is almost dead... then getting two shots on it and doing a -claim all-...
It's ironic that you mentioned releasing Night Terror, considering I said the same thing in my post about Hallow's Keep.

But I highly recommend you think twice before doing that. Veritas is well aware of the problematic players who keep releasing Night Terror and other bosses that cause the untimely death of other players. I certainly wouldn't want to feel his wrath regarding this matter, especially considering I'm sure it's been building up. It has been for all of us who go down there to do some real work.
I suggest just screen-shotting those who do these kinds of things, and page staff and let them know of the issue and that you have proof of it. That would certainly ease their burden in terms of dealing with the player.


Re: Hiding and stealing
are you talking about the checks that spawn in hallows keep? what about when someone is in there collecting the checks and two ppl guilded together or that you can tell are together come in and run around collecting ALL of them and getting to them faster than you because there are two of them. Basically it was designed so that the fastest one can grab the check just because someone is hiding its not stealing if they were visible but got to the check before you is that not stealing? How does that make sense? Being hiden doesnt give you any greater advantage other than not having to be attacked by things every 5 secs esp when someone releases the night terror or other things... like you mentioned would be a good idea to release thats when being hiden comes in handy
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Re: Hiding and stealing
I don't think his issue is with people getting to the checks before him. It's that there are people who sit in the particular spots that they spawn and just nab them all day without giving other players a chance.
Yes, to an extent it would be a competition about whose faster, but in the same regard, it's morally wrong. There's a lot of new players who run into the dungeon and out of greed, they release things like Night Terror and the Hallow Rider without the slightest inclination of the problems they just caused.
Making "check runs" just shouldn't be permissible. As I said, people run in without killing a thing to nab all the checks while those who've been there for hours miss out. Its absurd. I for one would never condone such greediness, would you?
In fact, I think maybe the script should be edited so that the checks are a random drop off the monsters in Hallows Keep. I think that would serve to solve all the issues.
Yes, to an extent it would be a competition about whose faster, but in the same regard, it's morally wrong. There's a lot of new players who run into the dungeon and out of greed, they release things like Night Terror and the Hallow Rider without the slightest inclination of the problems they just caused.
Making "check runs" just shouldn't be permissible. As I said, people run in without killing a thing to nab all the checks while those who've been there for hours miss out. Its absurd. I for one would never condone such greediness, would you?
In fact, I think maybe the script should be edited so that the checks are a random drop off the monsters in Hallows Keep. I think that would serve to solve all the issues.

Re: Hiding and stealing
yes being drops would solve the issue but the checks dont drop in the same spot its random so they are looking just like anyone else for the checks and really it seems like this is being compared to corpse stealing which ive had done to me and its much much worse than this. This is just people gathering hiden which isn't morally wrong everyone has a chance to the check and being hiden like I said just keeps you from fighting but I do think that it being drops off monsters would be a cool thing and better for the people who think if they fight they deserve the checks more. Ive also seen ppl kill all but like one and keep that one isolated and hiden so that no more respawn so that they can only focus on check gathering and not killing is that morally wrong and bad like collecting checks while hiden? Pretty much same concept Ithink.
Re: Hiding and stealing
From the few visits I've made to HK, I'd have to say that there is too much competition there for me to be interested. People sit there all day with their guildies and collect checks...so it's hard to get even a few...and so generally I find it better (or at least, faster) to make gold the old-fashioned way...killing monsters that drop it. I disagree with ninja looting of monsters that were killed though; that's just rude. But I don't have a problem with people remaining hidden to collect checks...I have stealthed around in there quite a bit since there are many dangers afoot. Really I think the dungeon is nice looking and all, but the plain monsters (hungry zombies and ghosts) should be a bit more powerful and drop the checks, and the big monsters should have a bit more security precaution...such as a teleporter to get into the room so the monster can't be pulled out into an area where it can slaughter countless people.
However, I also appreciate the original idea of randomly spawned items popping up on the ground....but for that to be really effective the spawners would have to be faster and cover a larger area (read: bigger dungeon). Then it would be really fun, because everyone would have a chance to make some bonus money over what they could normally earn in an hour. I mean, as the system stands now, if i had sole access to the check spawns, it would be more than I could make normally, but since I don't...*shrug*
However, I also appreciate the original idea of randomly spawned items popping up on the ground....but for that to be really effective the spawners would have to be faster and cover a larger area (read: bigger dungeon). Then it would be really fun, because everyone would have a chance to make some bonus money over what they could normally earn in an hour. I mean, as the system stands now, if i had sole access to the check spawns, it would be more than I could make normally, but since I don't...*shrug*
♥Kaiana♥ - Administrator of the Heart
Yay for scripting and programming!
public bool EasyUOMastery = true;
private double CSharpSkillz = 30.0; //and rising!
Yay for scripting and programming!

public bool EasyUOMastery = true;
private double CSharpSkillz = 30.0; //and rising!
- Orbit Storm
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Re: Hiding and stealing
I like your thinking Kaiana.
Ever since HK was opened, there has been the serious issue with people luring the bosses outside of their normal boundaries, which causes catastrophe in the dungeon.
It's not so much a problem for me that people hide or stealth throughout the dungeon, but more so that there are plenty of people who do it for countless hours. To me, that's the cheap way out in terms of making money. I guess call me old fashioned.
I do appreciate the thoughtfulness of staff to add the checks, but in truth, they only spawn in the main hallway between Night Terror and the Hallow Rider, and the room before the Horseman. I'm down there all the time collecting Vampire Robes, so I've had the privilege of seeing roughly when and where the checks spawn.
I'm not saying the problem is that the checks are there, it's that the problem is greed. I can't count the number of times I'd be getting swarmed by random mobs down there, or had the Horseman after me, while some Vet with 4 nobles goes running past nabbing the checks.
The point is, that the checks are the sole issue in why there are so many problems in Hallows Keep. As I stated in my previous post, the best method would be to have them scripted as a random drop. And maybe, add a little extra something in terms of cash/tokens to the bosses? The harder the boss, the better the payout.
That way, everyone on the shard gets a little piece of the pie. And so that those who actually put time into hunting in Hallows Keep can feel some sort of distinction from the "check runners".

Ever since HK was opened, there has been the serious issue with people luring the bosses outside of their normal boundaries, which causes catastrophe in the dungeon.
It's not so much a problem for me that people hide or stealth throughout the dungeon, but more so that there are plenty of people who do it for countless hours. To me, that's the cheap way out in terms of making money. I guess call me old fashioned.
I do appreciate the thoughtfulness of staff to add the checks, but in truth, they only spawn in the main hallway between Night Terror and the Hallow Rider, and the room before the Horseman. I'm down there all the time collecting Vampire Robes, so I've had the privilege of seeing roughly when and where the checks spawn.
I'm not saying the problem is that the checks are there, it's that the problem is greed. I can't count the number of times I'd be getting swarmed by random mobs down there, or had the Horseman after me, while some Vet with 4 nobles goes running past nabbing the checks.
The point is, that the checks are the sole issue in why there are so many problems in Hallows Keep. As I stated in my previous post, the best method would be to have them scripted as a random drop. And maybe, add a little extra something in terms of cash/tokens to the bosses? The harder the boss, the better the payout.
That way, everyone on the shard gets a little piece of the pie. And so that those who actually put time into hunting in Hallows Keep can feel some sort of distinction from the "check runners".

Re: Hiding and stealing
are the checks on the corpse? if so can you script it that the person who does the most damage can loot all others can't. a tie +-50 or something its a ffa for it. 
