Healing + Dex Discussion

Name says it all

What should we do with the current Healing and Dex relationship (over 200 dex)?

Poll ended at Wed Nov 10, 2010 11:21 pm

Keep as is (currently can heal for 192 hits/second at 215 dex/120 healing)
33
77%
Cap healing speed to once a second (currently 59 hits/sec w/ 120 healing)
9
21%
Set up an equation where the faster you heal, the lower the amount is healed
0
No votes
Set up an equation where the faster you heal, the longer the delay in next healing
1
2%
Other idea (Please share!)
0
No votes
 
Total votes: 43

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Adrias
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Re: Healing + Dex Discussion

Post by Adrias »

Penny wrote: C'mon, let's put Player back to PvM! :lol:
yeah, Pets vs Monster is was never too engaging for me :)
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Steve
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Re: Healing + Dex Discussion

Post by Steve »

my oppinion is simple on the matter and incidently has been stated by pretty much everyone else posting here:

Most (not all) of the people to vote agains this insta heal will be those who dont have, or cannot achive such stats, or those who love or rely on pets (be it 5 or 10 slots).

I myself have donated (like others have mentioned) to help achive such stats to battle the thoughest of the tough...nerfing the healing now would be like a kicking me (and anyone else in the same boad) realy hard in the nadz and saying "sorry, you just wasted all that money (donation isnt free, although i like helping the server) / Time (levleing certain weapons to certain levels to get the desired results) / and Planning (i myself have undergone some serious planning towards the setup i have (and am still currently building).

just a quick divertion onto what coli said....say for example we DID get a refund on ALL of our relayers, what would i spend 3000+ ED on? i rarly use pets so i wouldent buy pet slots, and i cant stand house building / decoing so it wouldent be anything house related, so thats 3000+ ED doing nothing. Now it was to my understanding that we wouldent get a refund...O_O!

needless to say, i think this is a bad idea...i can still die at times, from bad stratargies and seriously tough mobs (mortal strike is still lethal you know, and most mobs worth killing have it)

You might as while take away imp pets and breeding aswell, not all of us like to rely on pets!

Thats just my oppinion, and im sure others will agree...not trying to spout hate, but...i hate this idea ^_^

also if its a cap were talking about then shouldent we also say good bye to a ridiculous amount of +str (and with it that rarly obtainable 300-400hp). Aitaining God status is what i love about RPG's I loved it on diablo 2 (serisouly godly if you get the right setup) and i love it with UOEX.

Hope i didn't sound too rude, i spoke from the fingers and only gave it some thought afterwards.

EDIT: i did have one idea, how about either increasing mobs HCI OR...having recived damage increced based on the dex of the player. (just quick thoughts, not thought through)

Take care,
Steve.
Last edited by Steve on Wed Oct 13, 2010 5:14 pm, edited 1 time in total.
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Steve
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Re: Healing + Dex Discussion

Post by Steve »

sorry, but i just realised the insane values some people are mentioning healing themselves...i heal (130 anat / 120 helaing 220 dex) at average 60 points per bandage (some times as low as 40 and some times as high as 80.

As i think Jack mentioned, grizzle (and a few others) can hit a voly of 150+ coupled with a mortal strike basicly means "run away"

The first time i reached 220 dex i had 0 relayers (yup 0) i belive i had to use a +10 or 15 stat cap and add that to dex, but i managed it, and at the time only had around 180hp, since then i'v geared up with some relayers and am graduly gaining in HP. my point in this post is that you dont need to be a super elite vet to obtain instant healing, jsut the right planning and gear.
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Re: Healing + Dex Discussion

Post by Gwendolyn »

Steve wrote:sorry, but i just realised the insane values some people are mentioning healing themselves...i heal (130 anat / 120 helaing 220 dex) at average 60 points per bandage (some times as low as 40 and some times as high as 80.

As i think Jack mentioned, grizzle (and a few others) can hit a voly of 150+ coupled with a mortal strike basicly means "run away"

The first time i reached 220 dex i had 0 relayers (yup 0) i belive i had to use a +10 or 15 stat cap and add that to dex, but i managed it, and at the time only had around 180hp, since then i'v geared up with some relayers and am graduly gaining in HP. my point in this post is that you dont need to be a super elite vet to obtain instant healing, jsut the right planning and gear.
this is how i used to run

gloves of pugilist, bat wing sandals, hunters headdress, and now the ravnos shield (where applicable) dexer jewelry

220 dex is completely possible with no relayers
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Re: Healing + Dex Discussion

Post by Undertaker »

*Too..Much...Info* *UUUGGGHHH* .... *faints*

Too many valid points to even make my own point...

Well sheesh, seems like all the good points were taken lmao...

But i will say this: Coming from a vet coming up on his 3rd year (soon), in the beginning i was all about pets, couldnt live, hunt, do anything without them, i would log in for a min, just to unshrink them, observe them, then reshrink them an go on my day... And im actully pretty serious about that...

Then as time went on, Boredom of pets bestowed apon me, and well, (cant remember names at this point) The time i spent on this shard, you bet your (clean word) BUTT i worked off trying to become a powerful melee player here... And I am one of THOSE players that can solo anything EXCLUDING the one hit killers...

Now ask me this: Whats the point in soloing if your never gonna die/staying invincible

Its not the point of being invincible, healing at 192 hits a sec, its the point of soloing something without using Pets (as MANY of you stated lol) and without killing it in less then a min... Personally, i stopped using macros (ie:razor)... I have a hotkey that i have to pay attention to my HP otherwise i WILL see that grey screen...

It keeps me (and apparently many of you) entertained to solo something without the razor auto heal, and actully testing your ability of how smart/active you really are... I personally cannot tell you the last time i used pets, i refuse to max out my "imps" as some of you call it... I perfer to stay a melee at this point in time..

Befor i continue, yes i know this is a discussion...

I also forget who pointed out that, There are still Other more Important issues to attend to rather then looking at something thats going to be OKAY, and STILL be here when you re-look at this...

2 More points id like to make...

1: There Should Be a Discussion on Balancing the Pets... I am willing to bet that You WILL find MORE pet users to actully take part in battle rather then watching their herd of albinos murdering everything insight, not to mention at an incredible fast pace, and majority of the time not really healing, Due to the damage being done...

2: Is it possible to get a player count with 215+ dex and display the results? I am curious to see how many players are bored with pets these days....

....Ps, as my mind heals from the info being taken in, i might post more, but at this point, i think im happy... :nod: TY for listening

-UT
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Devlin
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Re: Healing + Dex Discussion

Post by Devlin »

As Jack put it, simply looking at the cost of everything puts things into perspective. To consider even BREAKING 200 dex, you need a strict suit of armor that will only add +73 dex (only +8 jewelry, hunter headdress, lvl'd wep, jackals, bat wings, gloves of puglitist... Arms of tact excellence don't count... Nobody would wear them :P) Even then, at the cap of 125, most will still fall short of this mark. Thus enters +individual stat cap scrolls and relayers.
Considering the price of EDs and the nature of people to exploit any means of getting ahead, either one of these options is going to cost you a pretty penny. One could easily raise their dex cap to say, 140 and a normal suit of armor would suffice to bring them to the 215 mark. By far the easiest means of reaching the cap, but to what avail? Unless a +stat cap scroll is used, mana and str will suffer greatly, and without HP to heal, why bother having dex?
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ethirty
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Re: Healing + Dex Discussion

Post by ethirty »

How many people have 220+ dex? Not alot, how many players are aiming for 220 dex? ALOT, Why nerf the select few who have been on the shard for years and don't want to have to hunt with pets.


/thread
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Tobi
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Re: Healing + Dex Discussion

Post by Tobi »

I think changing the 220 dex heal would be absolutly detremental to the shard. Ive never posted on the forum before because ive never found a need to but when i saw this was a disscussion i had to make an account just to say "Why is this even a disscussion". Yes the advantage 220 dex gives u is a bit crazy but its half the reason i play on this shard. When i started on this shard i fell in love with the ability to customizre urself howeever you wanted. Infact ive spent in excess of 15000 eds just on myself, 99% of it was donated. Yeah i admit ive donated around 1500$usd or more and most of it was achieve my current status to were i cant lose 220 dex no matter what. So taking that away from me would be like a giant steel toed kick to the groin. Infact it would probaly make me leave this shard which i would hate to do, i have alot invested in this shard as do alot of other vets i know. If u really want to keep ur "vets" coming back and keeping entertained then dont change the dex healing ratio, Make some things harder instead or mabey add a couploe new Advanced only areas, Mabey make a vet only area were u have to be a 1 year vet to enter were everything is 5x harder and mortal strikes or something. Changing this now would be the same to me as taking away extra pet slots or removing pack instinct from ets alltogether. The only point i could see to this would be to see how many people you can piss off, because it sure would make me mad. This is just my opinion on the matter though.
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Adrias
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Re: Healing + Dex Discussion

Post by Adrias »

Tobi wrote:Yeah i admit ive donated around 1500$usd or more
D: that's a lot of 5 dollar foot longs!
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Kaiana
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Re: Healing + Dex Discussion

Post by Kaiana »

I have been working up my dex lately for this very reason, and I can definitely see why people would resist this. I also think it would be pretty crappy to the people who have 220 dex to change it.

That being said....I think a less drastic change would be equitable. Currently the delay system for bandages is (11 - (Dex/20)) seconds. This was based on old UO stats, where no one could ever approach 220 dex, and so no one needed to worry about the chance that a player could insta-heal. Instead of that, why not go to an exponential equation? Meaning...as dex gets higher, the time reduction it causes in healing is less. I could probably work out an equation if you wanted.

But yeah, I'm currently working towards this kind of suit myself :)

And as for all the hate on imp pets...as Jack pointed out...they are extremely expensive to make worthwhile. But just as with the healing suits, it's worth it in the end. I've spent more than 16 months here now and to finally be able to kill some of the strongest baddies with my pets is very rewarding to me. I would be put off if misdirected jealousy had them nerfed. Because in the end, that's what all nerfs are, aren't they? By that I mean players complaining that something they don't have yet is too powerful and they can't compete. Instead of trying to get that thing for themselves, they come on forums and complain about it. Poor form :(

I used to think "Wow, imp pets are tough, I'll never be strong enough to kill an ice wyrm." Now I eat ice wyrmflakes for breakfast. :) All it takes is time people. :P

For the record, though, I voted for keeping it the same. So much for individuality ;)
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Re: Healing + Dex Discussion

Post by Undertaker »

I highly doubt this will get nerf'd, but in whatever reasoning god only knows, if this does, they will find a whole lot of pissed off vets (and those who donated to achieve the suit) ... Of course not only that, these forums will be blown up with complaints, and problems, and everything else... When you start a nerfing spree, you cant stop the train here, cuz the tracks keep on going
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Re: Healing + Dex Discussion

Post by Highroller »

I don't have a dex suit. I haven't ever even seriously considered working toward a dex suit. However I think it would be VERY unfair to nerf those that HAVE worked toward a dex suit.

Yes I have 4 of my 6 imp pets maxed out to 1100 hits. This was a case of why not? At this point its faster to put together a pack of 5 imprisoned pets than to max out a pet breed due to selective breeding. (take a bit longer to max out the imp pack sure) With the fail rate/sterile rate on trying to breed pets now why would you want to breed pets? I mean they aren't as good as imprisoned pets and they CAN take stat losses. At this point the only reason to breed pets is for fun. (at least for me)

So if you are gonna nerf dex suits go ahead and nerf imprisoned pets too. You already nerfed regular pets or at least the breeding of them. Keep on nerfing stuff and everyone will just hunt for another shard. Its human nature.
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+Veritas
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Re: Healing + Dex Discussion

Post by +Veritas »

This is not ment to be throwing gasoline on the fire..but I want to get a reading from some of the 200+ Dex players and those who have that goal...and anyone else really.

If I continue to add areas to the shard that are designed to be done by groups of players, and present themselves as difficult for even the most skilled and equipt players around, would this spark praise or resentment?

So far, I have a long list of spells and a few skills I will have disabled in my dungeon (no...that does not include Healing). Pets and mounts will be blocked, the only way to be resurrected will be with bandages, and roughly half of the monsters will strike with either Mortal Strike or Paralyzing Blow. There will be no firebreath monsters that can one-breath kill, but there will be monsters that can one-strike kill. However the ease of killing these monsters will be similar to the ease they have at killing you (Talking 100-ish HP), and they will not be ranged attackers or use any schools of magic.

Thoughts? Opinions? Death threats?

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Re: Healing + Dex Discussion

Post by Highroller »

I am probably not the person to ask. I got burned out on melee in the osi days of my playing time. If you are basically going to force players to melee only in an area I will probably just not go there.
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Re: Healing + Dex Discussion

Post by Whiskey Jack »

HAHA he wasn't asking you anyhow Highroller.
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