
trust me got worse as time went by. waiting waiting let others do the work. dispell monsters in view waiting waiting.
ps and gold should be determined by damage done to a champ.How's about... the champ takes the combined damage of everything you killed (you dealt let's say 50 damage to each of those thousand mongbats and imps), plus you did 1k damage to the champion... it takes each participant's sum, and compares it to the others. Then somehow these sums compared result in your chance of getting a powerscroll, or chance for the skull to end up in your pack, and the gold too.
Variety is good, and we don't see alot of it, unfortunately. However, as if there wasn't enough reason to use a bow over everything else in this game, I wouldn't want to see a champ that put even more pressure on players wanting to use melee weapons.Nelapsi wrote:I'd like to see a mix rather then, everything cookie cutter style. Some champs druid spells do not work, others pets cannot target. Perhaps even add a few elements, like mass damage to the area every so often.
Random spawn timers would be great. Not even just putting the champs on different # of hours between each spawn, but variable spawning of each one, like 6 hours in between with a give-or-take 2 hours window.anarchy wrote:here's another thing i find funny
this is barracoon
everyone waiting lol
Not to mention it seems a heck of a lot simpler then a giant formula tallying everyone's damage, and somehow balancing melee, pets, and druids output, throughout the entire encounter.