champ spawns

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Johnny Warren
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Re: champ spawns

Post by Johnny Warren »

Devlin wrote: 1. Upping your pet slots is stupid. Sorry you did it, sorry noone told you before hand. Relayers > another noble
Kind of agree but it should be more like Relayer >>>>>> another nooble.
JOHNNY WARREN!
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Shotta
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Re: champ spawns

Post by Shotta »

Dj Sticky wrote:I'm agree with Dev.


"what do you want to just show up at the location and be able to open a chest to pick from the available loot then leave with out having to actually beat anything?"


+1
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anarchy
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Re: champ spawns

Post by anarchy »

maybe as a suggestion:

baraccon doesn't allow volcanic eruption.
neira doesn't allow more than 3 pets.
terran keep: disables trees.
destard allows all.
ice island allows all.
motas disables all anarchy's
kornus allows all
lord oaks doesn't allow more than 3 pets.
fire dungeon allows all.

that way you get a mix of things, and makes it challenging. or raise all champs to 110k hps to give everyone a chance to reach the boss. :)

i know how it is to be a pet tamer. i love using my pets for stuff like proxy, icy wyrm, dread mares.
but i also love using my weapons on stuff like umbris camp, doom, some champ spawns.
also i love using volcanic eruption it helps get the boss out quickly.


also the all kill pet script: someone said they never saw one:

Code: Select all

   if #ENEMYID <> N/A
{
   set %currentEnemy #ENEMYID
   event macro 1 0 All Attack
   target
   set #LTARGETID %currentEnemy
   set #LTARGETKIND 1
   event macro 22 0
   repeat
   {
      sleep 1
   }
   until #ENEMYID = N/A || #ENEMYID <> %currentEnemy
   if #ENEMYID = N/A
      event macro 1 0 All Guard Me
}
all you have to do then is double click what you want to kill and drink a cup of coffee. :)
Cornbread
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Re: champ spawns

Post by Cornbread »

l
Shahter wrote:Or do like Cornbread does - standing near someone's tree in angelic form, spamming vulcan and closing spawn with his own tree to make targeting to boss impossible.
Yeah, I do stand there in angel form and spam cast Volcanic eruption, why should I cast it when 3 of my guildmates are already casting the trees, I get benefit and with the changes I will still get benefit because we all spent $20 to get a druid book. As for putting the trees on the spawn I did that, and I admit that was rude. I was aggrivated because as usual I had asked multiple times for people to not use 5+ pets on the easiest champ in the game, and as usual no on felt the need to listen or have be considerate to others. If it makes you feel better I never even targeted Neira even though I was standing on top of her. For two reasons, one she died in about 4 seconds and secondly I never even attempted to target her. I have 120 scrolls applied in virtually every skill already. I have 150+ scrolls in my PS book and I don't sell, I just give to guildmates. The split of gold if I remember what my guidlmates said right was 8-10k. I have over 20 mil in the bank so I don't think that would've made much of a difference.

As for the person with 7 pets who only does champs and never kills anything else. I not only find that hard to believe that he bank sits until a champ spawn then goes and kills it then goes back to BB. I have 5 imps that I could use at champ spawns and I chose not to out of respect for others.

To reiterate what +Colibri has said and I and others have put in simple english is you are not being punished if you choose to use pets on the champ. In fact if you want to go ahead. He is simply giving everyone more than 3 seconds to target the champ by not allowing you to zerg five of them on the champ.
Little Hornet
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Re: champ spawns

Post by Little Hornet »

I like the idea of dealing the most damage giving you the chance of higher lvl scroll and such. However, from the screen shot there are about 15 players waiting for around for the champ to spawn (this is what's bothering from the start of the post) the reason is they all don't want to miss out on having a shot at that champ. Can we make the champ spawn stronger and more hp base on how many people show up at the champ spot?

for example: if there are 15 people show up then have the champ spawn with 1-2 millions hp and hit like paroxysmus or something so that they all have to work real hard to kill it, but if only 5 people show up then the champ spawn with less hp and hit a little weaker. I just don't see the point of having to go through 20-25 mins of killing and only spent 30 seconds killing the champ with 15 people group like this.

Make it so that they are called champion for a reason.
Little Hornet
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Re: champ spawns

Post by Little Hornet »

Please do not incorporate the idea of preventing people from summons all the pets they are allow to summon. If somebody work really hard on getting EDs via buying with real money or hard work in the game for them to summon everything they got then why take that away from them?

UOEX population is increasing then we should make it so that monsters are harder to kill depending on the size of the group or people that are there at that moment. when population increase and you start to dumb down theirs abilities then they'll be mad because they work hard to get what the game offered from the beginning, instead, make it harder and longer to kill.
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anarchy
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Re: champ spawns

Post by anarchy »

i like little hornet's ideas!! shouldn't exclude the pets. that would be like excluding volcanic eruption. :S
Shotta
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Re: champ spawns

Post by Shotta »

So pets are frowned upon at spawns, and there's something mentioning that pets will be reduced at the champ ... What about summons for those that use them?? Is limiting pet count per player going to also hinder the amount of summoned creatures??
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anarchy
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Re: champ spawns

Post by anarchy »

it was discussed but not in stone. i for one is against it but gotta somehow make it so pet's names don't show up. that would be cool so peeps can see and target and have time to get back to kill it. :S
Stranger
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Re: champ spawns

Post by Stranger »

If targeting the champ is the main issue, then his status bar can be appearing on the top of screen for all participants automatically and in the same tame the champ himself appears. So wherever you are at the moment of spawn you can see it and target instantaneously. I guess (but not sure) it's possible for +Colibri to make.
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anarchy
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Re: champ spawns

Post by anarchy »

not only the targeting but also if your at neira and your in the hallways people have been sitting around the altar not helping but waiting for the champ. then mobs the champ when it spawns, and because there are so many pets; you really don't have a chance to get back, target neira, and get in enough damage so you can get a ps. that's the main issue. the other issue is druid trees helping out other people who want to just sit for the protection and not helping too much (not everyone does this). the other issue is people think that druids are too powerful because they do mad damage through out the spawn, but if you read the wiki only damage done to the champ determines a ps drop. so that issue i hope is cleared up.
Danilo Thann
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Re: champ spawns

Post by Danilo Thann »

*yawns*

Yup that only took an hour to read, as well as understand. Part of me says its a dead conversation, and I'm so late it won't matter any ways. The other half tells me: you've been playing on this shard for the last year plus, so its your duty to be heard, so speak your mind.

Here it is, not my two cents, but rather some common sense.

Champion spawns: used to take at least 6 to 10 people to take em down when they where even brought into the game. A druid can do it solo, if they get lucky enough to hold the spot for 8 candles.

Whats the real issue here? Most of use spend out time and money, donating to have a good time and play an old game that grants us a nostalgic feeling of good times from long ago. We all as a group or individually play the game differently. Pets, Bio's, Imps, Yumis Bows, Heavy X's, Spears, Shields, Cutlasses, spell fingers, and even explosion potions get the job done. To each their own I say, but at least let me have mine.

That's the issue... a realm of fantasy that allows the individual and the group to only go so far along that path of adventure, due to time stipulations, massively powerful spells (granted contiguously, and without effort, through donation), powerful pets in formation, and weapons of mid-evil destruction. But their is no going back, only forward and beyond. But how do we make it fair, for all, yet simple and neat for the EX staff?

Proposal:


~For the Druids - (this is a good idea because its fair, but i know some one won't like it, this is unfortunate)

Either get rid of the spell 'Volcanic Eruption', or Change its effect to be similar to a level able weapon's "to hit area spell." Why is this fair? Why should one person, through donation, be able to control an entire area? The server has outgrown the need for a spell, or pets in large numbers, to fill the spots of so called "Lack of friends". The spell takes away from melee and ranged attack with spells or arrows, thus forcing people to either conform and use pets or druid spells to keep up. Or it makes people lazy, like it has already, standing by for the prize instead of doing part of the work to get the prize. The spell is half of the Champ spawn issue +Colibri. FACT.

~For the Tamers - (this is a good idea because its fair, but i know some one won't like it, this is unfortunate, once again)

Getting rid of pets would be dumb. But giving the champions better defense's against them would be the best route. Adding more Hit Points to the champs was a good start but, in the end it was counter productive, because it meant the tamer just brought more pets out, and then all the non-tamers had more damage to do to down the champion. Limit the number of pets being used by a single player to 5, but only so pack instincts can be applied.
Add, for each changing of monster waves, a subtle area of effect damage attack that the champion causes, which damages the whole area for 15% of their total current Hit points. Pets should be dying when fighting a champion and its spawn.
Grant certain champions the ability to, cast a leash spell, on a pet turning it into it's statue form and sending it back to the owners backpack. The spell also causes the pet to loose 10% of its current total hit points.
All in all this change would be to the way a tamer uses his pets rather then to how many they use. If all of the pets are taking an equal amount of damage, rather then only one taking the damage, then the tamer will have to heal his pets more often or risk loosing them all together. Champions shouldn't be a cake walk, because the rewards granted by them are of artifact quality 70, IMO, and we all know how long it takes to get one of those GoC items.

~I love the random spawn times and locations idea.

~I actually like the idea to limit spawn activity to only 6-8 people, but if this was the case, there needs to be more spawning of champions, so that people can enjoy the fun they bring to the game.

~Not sure it can be done, but how about granting a check rather then piles of gold to people who are participating in the champion spawn?

~I believe that a warning for the immediate area, stating that "Bob" has arrived, would help everyone know the champion was spawned.

~?~Once again, Hiding and stealth get the knife in the back. Reminds me of when Trammel was invented and item insurance... (hands out thank you cards to all the whiners)

~I'm for and against the changes to Druid tree's proposed. On the one side its a fair agreement. But on the side of not being in a party with the druid, casting the tree's, what anger issue's will arise when people start dying because the Druid, or multiple druids casting TREE's, start lagging the area or blocking a players chance's of escape? The spell takes over a large area, blocking 1 to 2 3rds of it.

~In closing, +Colibri, please please please don't be hasty, discuss this more with the EX public. Also, can the Blood clan champion spawn serve more of a purpose, then being a Dna champion? The risk is not worth the reward. To be honest if all the champions were like the Blood-clan champion and spawn, well that might solve this whole mess, because everyone dies at that place. Then we get mad cause there isn't much of a reward, for all.
Criticism is good because it improves upon what came before, and solidifies the strongest of foundations.
Dj Sticky
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Re: champ spawns

Post by Dj Sticky »

I use whatever is at my disposal because I am a min/max player and will do whatever I need to in order to gain the advantage.

That said, SkillGrove belongs in Hello Kitty online. People need to L2 Healthemselves.
Penny
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Re: champ spawns

Post by Penny »

I know this isn't contributing to the topic in any way, but...

http://www.youtube.com/watch?v=teMlv3ri ... re=related

:mrgreen:
Failure is not an option, it's a standard.
Leonx
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Re: champ spawns

Post by Leonx »

Personally maybe your weapons should be lowered, and your fighting style changed,how would that work for you ?I've spent alot of time for all styles I apply in game,I think greed is the issue, that's why I'm not gonna bother going to these cry baby spawns.There is way more to do. Most of the spawns I do with people in game work out just fine,enjoy your champs :)
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