Things That I Want That I Will Probably Never Get!

Name says it all
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anarchy
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Re: Things That I Want That I Will Probably Never Get!

Post by anarchy »

o.O

always there for you kiddo just in spirit if not in body. :)
Sparkle
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Re: Things That I Want That I Will Probably Never Get!

Post by Sparkle »

Going down the list Anarchy wished for "ridable bio" and Hnoss wished for "Anarchy as my permanent bio".

Conclusion:

PIGGYBACK RIDES!!!!! :woot:
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anarchy
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Re: Things That I Want That I Will Probably Never Get!

Post by anarchy »

gotta love sparkle. :)
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Hnoss
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Re: Things That I Want That I Will Probably Never Get!

Post by Hnoss »

hmmmm yes!!! :nod:
ahorton12
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Re: Things That I Want That I Will Probably Never Get!

Post by ahorton12 »

A Button on the guildstone that allows the guildmaster to transfer ownership of a guild to another member of the guild without having to deal with loyalty and resigning, sometimes guilds are led by those who are gonna be there most often and when a person loses the ability to be on alot they should be able to transfer to who they think will do the best job and be online. prolly wont get it but man that would make guild politics easier
Eziekial Moss
Firedance
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Re: Things That I Want That I Will Probably Never Get!

Post by Firedance »

For my EZ UO to work for my Auto map to work. Other than that I'm happy. Oh would be cool to fly in angle form like 4 feet above ground. :D
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Steve
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Re: Things That I Want That I Will Probably Never Get!

Post by Steve »

anarchy wrote:be able to recycle dna.
if only :cry:
Danilo Thann
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Re: Things That I Want That I Will Probably Never Get!

Post by Danilo Thann »

I'd like:

1)Bard Key's

(There are like 6 basic types & several others that belong to one of those types... the keys would be based off the 6 types... meaning a tambourine of Orc slaying would add to Repond Slayer... granting 1/3 of the charges rounding down)

2)Smelting/recycling of materials, to work as it was meant to work, based on skill and the amount of materials used to craft it.

(Simply doesn't makes sense to me to only get one ingot from a 'Dropped' platinum plate mail armor. Let us recycle the junk we find for a relevant return of smelting, cutting, re-boarding. Are we not here to enjoy the game, in the century we are pretending to live in, while playing, they would have done this after large battles. Smelting all the broken armor and reforging it into new armor. Let us do the same)

3) New monster's by design, using old type features, just redefined, geared, treasured, and AI'ed differently. Ever fight a Lizardman that only took 1 hp damage versus phyisical damage? and didn't die until you hit it, several times with cold damage spells, or weapons?

( So many dungeons in Trammel and Felluca that are left dank and still full of treasure because no one ventures there. Why, simple, not worth a players time. If new monsters were added, based on their old cousins, and mixed into the dungeons, people would venture there again, and brag to their friends about it and the UO EX shard. Why you ask, simple once again, it isn't always about a challenge, thought challenges that take a party are by far more fun and chaotic, its about accomplishment and reward as well )

4)Some if not all the gaps created by the "NO skill CAP" we all love so much, and all the custom designs to be filled, or patched up.

( Rings with skills on an OSI server sold for MILLIONS, because of the set up of things. If these items could still be used to apply say +30-36 addition points in these skills, past where the skill cap lies, we once again give game material value )

These idea's are good idea's, but not cause I said so, but rather because they are improvements upon what already is there and waiting to be taken hold of. A plethora of change will bring an equal reward of fun and adventure. If three colors can create a never ending rainbow, imagine the possibilities with all the monster types, weapons/armor types and so on that are already found inside the EX-Realm of UO.

-Danilo Thann- GM "The Harper's" --- On the best UO server to date.

A single name gives you identity, but an ever "Last" ing name grants you a Legacy. The rest is up to you. Will yours be Unknown or Great?
Criticism is good because it improves upon what came before, and solidifies the strongest of foundations.
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anarchy
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Re: Things That I Want That I Will Probably Never Get!

Post by anarchy »

3) New monster's by design, using old type features, just redefined, geared, treasured, and AI'ed differently. Ever fight a Lizardman that only took 1 hp damage versus phyisical damage? and didn't die until you hit it, several times with cold damage spells, or weapons?
i like this idea. kind of like umms that can only be killed with the other type of damage. would make a more diverse world of weapon users. it would open a new market too, but this time let's not make it super hard like umbris. make it more for people who are in the middle between new player and a vet. also, might want to put this tram side or a place where oints don't drop so it doesn't become a harvest area. would it be too much to put deco drop on some of the monsters, and make them super rare? :) is wisp dungeon open? or rock dungeon?
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