anarchy wrote:first imps are waaaay to powerful, and players should only be allowed to have 3 out at a time, in fact no one should have more than 6 pet slots.
I tend to agree that they are powerful. Perhaps their damage needs to be 100% rather then 200%, but keep the 5 out at a time ability so players who have ointed up 5 don't feel cheated. Imps will still be superior in the fact that they don't lose stats when they die.
anarchy wrote:druids with trees up really are powerful, and i believe that the time for the trees should be shortened by half.
I think the issue here is that trees near instantly boost mana/life to 100%, if it was +25 hp/mana/stam per second it would be more reasonable, while still being quite powerful.
anarchy wrote:House slots: personally i think that the items collected in house's and everything gives way too much lag. imo i believe no one should have more than 3 house's. would keep lag down a little bit; every little bit helps.
These really don't affect as much as you think they would. They primarily affect save time since that's when the database is backed up and that's pretty quick as is. As long as they aren't being render on the screen your fighting on they shouldn't be lagging you. Also they don't affect player power, so not sure why it's in this thread.
anarchy wrote:bees gives you way too much gold, to really balance things out with the economy. i believe wax/honey prices should be 150 gp ea. would keep the economy running a little better. plus, you'd see prices on things drop; making things more affordable for the new players.
There is a reason everyone on the shard doesn't have 20 hives, and that's because while they do generate lots of gold, they are also a huge time sink, and a time sink every day. The reason I don't manage bees is I'd much rather be fighting monsters for the same amount of gold in the time that it would take to maintain the bee-hive. Considering balrons give 5k a pop on the server I don't think the amount of gold generated by the time commitment to bees is an issue.
anarchy wrote:Re layers. imo anything more than 3 of them is too powerful.
The current insane power from relayers comes from there not being a dex cap. Other things such as damage increase, swing speed, defense chance increase and hit chance increase are all capped which results in relayers primarily adding to HP since everything else is capped to prevent brokenness with excessive relayers.
anarchy wrote:weapon leveling. imo way too powerful; i believe we should get rid of it, as no one should be running around with 60 leeches with vampiric embrace.
Weapon leveling isn't near as powerful as some players make it out to be. You cited that a player can obtain 60% leeches and have vampiric embrace as well. Breath of the Dead which is a doom artifact has 100% leech life, 25% hit harm and works with vampiric embrace. The main advantage to weapon leveling is making that 100% leech life weapon have a 60% lightning chance as well, which I don't think is to game breaking to add an extra 20-30 damage a hit when some monsters have 10k+ HP.
anarchy wrote:charger of the fallen 0 slot should be removed or added to +1 to pet slot.
Outside of PVP I don't see how this affects players balance. Generally in PvM combat you don't need mounted speed, this falls more under a convince rather then a balance issue.
anarchy wrote:gold should be capped at 30 million as it's unbalanced to new players who just started.
I'm not quite sure I understand this one at all. If this was implimented players would amass other wealth through other commodities such as ointments and elven notes. A gold cap wouldn't do anything at all for the in game economy other then create inconveniences that are easily circumvented.
anarchy wrote:all in all i believe that events would be a lot easier if we were all cloned with the same stats. by getting rid of the re layers and pet slots and access gold/house's etc... everyone will be equal. yes i know theses changes would hurt me proly more than anyone else in the game, but i'm willing to sacrifice for the good of the shard.
I think you have a decent idea here, but are perhaps going to the extreme with it. I think a good middle ground would be an event where you could only wear GM issued armor, but still be able to bring your own weapon. Besides, I think it'd be pretty awesome to see the full shard dressed up in uniform sets of platemail and cloaks or something for an event. In any case though I don't think this is very feasible for the GMs to moderate, it would have to go largely on the honor system in the event, or have harsh enough penalties to deter players trying to cheat around it.