State of the Economy

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Rippster
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State of the Economy

Post by Rippster »

***Warning: Incoming Wall of Text*** :D

After seeing the heated debate and outcry over the bee nerf, I thought I'd bring up some suggestions for future economic balancing. If anyone has more ideas to add, which I'm sure you guys do, please do so.

Nerfing is never popular, well at least by most players anyway. There are always some that like the nerf if it doesn't involve a player's playstyle. I've always seen nerfing as a backwards approach, as boosting other areas of the game would make people happy instead of angry. I do understand why this nerf was done but it does seem a bit on the harsh side. I don't have bees yet so I don't really know how hard a hit it was but I do know that boosting other areas of the game would be a great thing to consider now that this action has been taken.

So, with that in mind, I'd like to go over a few simple ideas to improve the shard for everyone. Like I said, please chime in with your ideas, perhaps a few will find their way into the game one day.

1) More tameables, random timers and locations. I'm going to start with pets first because I love the taming/breeding aspect of the game. As I see it now, there are a select few that have pretty much a monopoly on certain pets, the Noble being the most obvious. But you can say that about any of the spawns that are on long timers. My simple solution would be to have ALL of the long-timer spawns to spawn anywhere in the world, perhaps even cut that timer in half. This would give others an opportunity to take pleasure in taming the "rares" of the world and would also give incentive to go out and explore. They could be anywhere, or maybe just in the same region as they have been to stay with lore etc.

2) An across the board gold boost on moster loot, perhaps 15%. It can get tedious killing the same mobs over and over again so more incentive would be nice. This would also allow the young and newer players to get established easier.

3) Better random monster loot. As stated above, it can get tedious. Add to that the fact that there's NO chance at getting certain items like power scrolls and a lot of people will just not go fight. Perhaps a chance, even a small chance, at getting some nice rare items would create more incentive to go exploring and dungeon hunting.

4) More gold and better items for treasure/SOS hunting. This is another area of the game that I truly enjoy but the rewards make it another questionable waste of time. I'd like to see a big bump in gold from the chests for these along with a chance to get rare items as stated above. I think that double the current gold mount would be reasonable, perhaps more. A lot of time is invested in treasure hunting, why not create more incentive?

5) Better crafting. A lot of the crafting already works but why not give more incentive for some of the "dull" crafting like cooking? Perhaps adding crafted food items that boost stats would give people a reason to cook more. Or perhaps give an exp or magic find bonus for camping. I could think of a hundred different ways to make crafting/skills like this more useful and would give incentive to do these things.

This is just a brief list to hopefully get some head-scratching going on. I love this shard and want to see it succeed and these are a few ideas I think could go a long way in making the shard more enjoyable for all. Nerfs are rough, no doubt about that. So now that bee-keeping has been "dealt with", perhaps we can focus on creating more incentive to do other things.

Thanks for taking the time to read and please leave your thoughts and/or ideas.

Here's to a great UOEX future!

Thanks,
Ripp
Trygg
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Re: State of the Economy

Post by Trygg »

Rippster, you're proposing more time spent scripting when the scheduled scripts to be written is backlogged. What is the purpose of this? Other than complaining?

The other angle of your post is advocating more gold for doing less. How would this be beneficial? When a New Player can buy a Castle within a month of first creating account, New Players have no problems establishing themselves.

This post boils down to a second round of attack on +Colibris' Bee Hive decision. Aside from you being unhappy with getting less gold for doing very little, what is your objective with these posts? Please explain your true objective.
Nelapsi
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Re: State of the Economy

Post by Nelapsi »

*Of course all of this is just merely my opinion, nothing else*

Bees needed to be toned down, he only cut it by 30% and now the fancy little scripts don't work so it is more like work. Working for gold, nice concept. Win Win. If you want to get gold without hunting there is still a way, just now takes a bit more dedication. Bees where not the first to be hit, peerless gold was completely removed quite a while ago. I trust that +C does not do these changed just because he woke up some morning and decided.. nurf bees.

1. Taming seems fine, I have never found a noble, tamed 1 spider and 2 ridable drakes. Just because I have never found a noble does not mean it is broken or needs to be changed. Sure it would be easier if it spawned at my house...

2. Gold on loot seems fine, no instant lotto winners. If you want more hunt more.

3 PS scrolls can be found on 2 monsters.. one of those is not a champ. There are artifacts that are dropped.

4. I do believe treasure hunting could use some changes to make it more interesting, not to big on adding more gold but since the staff seem to be in the mood of adding more unique items to the shard why not add a few new things only found through treasure hunting. They don't have to be all powerful and even some deco could spice it up.

5. Beats me.. probably best for people who really do crafting to respond to that.


I think a lot of the recent changes have been good, things had been getting fairly boring there for a while. I like the new areas and the short little quest was really interesting, hope we will be seeing more of them.
Rippster
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Re: State of the Economy

Post by Rippster »

Trygg wrote:Rippster, you're proposing more time spent scripting when the scheduled scripts to be written is backlogged. What is the purpose of this? Other than complaining?

The other angle of your post is advocating more gold for doing less. How would this be beneficial? When a New Player can buy a Castle within a month of first creating account, New Players have no problems establishing themselves.

This post boils down to a second round of attack on +Colibris' Bee Hive decision. Aside from you being unhappy with getting less gold for doing very little, what is your objective with these posts? Please explain your true objective.
No, that's not what it boils down to at all. It's not an attack and I don't appreciate you trying to speak for me.

What I'm talking about here is balance. Everyone has things that they enjoy doing in the game and what I'm proposing is working toward more of a financial balance in those things. I see nothing wrong with getting more incentives in the game for other things besides bee-keeping. If you disagree, that's fine, but please don't claim that I'm trying to attack anyone. Thanks.
Rippster
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Re: State of the Economy

Post by Rippster »

Nelapsi wrote:*Of course all of this is just merely my opinion, nothing else*

Bees needed to be toned down, he only cut it by 30% and now the fancy little scripts don't work so it is more like work. Working for gold, nice concept. Win Win. If you want to get gold without hunting there is still a way, just now takes a bit more dedication. Bees where not the first to be hit, peerless gold was completely removed quite a while ago. I trust that +C does not do these changed just because he woke up some morning and decided.. nurf bees.

1. Taming seems fine, I have never found a noble, tamed 1 spider and 2 ridable drakes. Just because I have never found a noble does not mean it is broken or needs to be changed. Sure it would be easier if it spawned at my house...

2. Gold on loot seems fine, no instant lotto winners. If you want more hunt more.

3 PS scrolls can be found on 2 monsters.. one of those is not a champ. There are artifacts that are dropped.

4. I do believe treasure hunting could use some changes to make it more interesting, not to big on adding more gold but since the staff seem to be in the mood of adding more unique items to the shard why not add a few new things only found through treasure hunting. They don't have to be all powerful and even some deco could spice it up.

5. Beats me.. probably best for people who really do crafting to respond to that.


I think a lot of the recent changes have been good, things had been getting fairly boring there for a while. I like the new areas and the short little quest was really interesting, hope we will be seeing more of them.
I've never even seen a Noble, they're on timers and they're swiped up on schedule. If the same few people get all the Nobles, what's the point?

And as for gold, what is this lotto you speak of? I don't see a 15% boost for gold on mobs as some kind of windfall. I'm not talking about major game changes here, just small bumps to even things out so more things are viable for a good income.
Ironmonkey
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Re: State of the Economy

Post by Ironmonkey »

1st i have to say englisch isnt my 1st language so please dont be rude if i make some mistakes :verymad:

iam new here. my account is 20 days old now. since i have an mule (thx to Litoria´s give away day) its not very difficult for me to get money. maybe iam not rich but i get 600k gold now for ~ 20 hours hunting in destard (drakes, dragons, shadow wyrms, ancient wyrms). i also pick the most chests and take everyting out of them maybe only for the tokenbag. i [claimall every drake, dragon, wyrm... and only take the scales from them now because someone want to buy them. i bought an 18x18 custom house basement and placed it in malas. now i safe 500k gold to build my house. 100k left. i trained (macro) the most skills up to 100 now. some player give my her knowledge and a lot of items. maybe Khi Wolf (thx for the 100% LRC) and Sable ( thx for my 1st day here on the server and the time you spend with me to teach me some basics in gameplay).

iam new. it cost a lot of money to buy 120 PS´s but i think its okay. atm i dont need best in slot gear. i only need a few skills up to 120 or more in the next weeks or months. i will stay here for an long time, maybee for years and i dont know why everyone wants to have everything in a few weeks. i will have bees in future if colibri make it easier for me to take care of them. its not the new " red-dot-game " its the time that i cant stay online. iam sick since years. i spent a lot of time every year in hospital, i cant take care of my bees every day but i have to login every day or the population will raise down, they getting ill or anything. if there is an way to freeze an beehive for holidays or other time i cant play i will have bees in my house. but now i need to earn my money without bees and i think its okay for me. i have a lot of time.

the one and only thing i dont like here is the donation reward system. i think there are many player here who donate the server only to sell the EDs to make "easy" money. they dont donate the server or the staff because they do a great job. they dont donate the server that he will be online some time longer, they only donate because of the gifts and the EDs.

its so easy. now i was ~20 hours in destard. i got 600k gold in this time and tons of loot. why iam doing this ? i can donate the servr with 5€ = 50 EDs = 2,5 million gold. i have to stay in destard for 80 hours to get 2,5 million gold. 80 hours against 5€. i think i can earn more than 5€ in 80 hours at work in real life so i must be stupid if i dont donate.

you want to safe the economy ? stop selling EDs, make them accountbonded, same with the gifts ^^ but no, you will never do this because it sounds like an serversuizide for me. but i can life with this. i played a lot F2P (free 2 play) games the last years and the most of them are P2W (pay 2 win) games. i see the same here on Excelsior. Pay 2 Win. But i understand why because anyone have to pay the bills because nothing is for free.
Last edited by Ironmonkey on Sun Oct 09, 2011 4:40 am, edited 1 time in total.
Gwendolyn
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Re: State of the Economy

Post by Gwendolyn »

I can understand your complaint, but realistically, the economic problems on this server aren't really problems.

It's a system that's been grown and nurtured over the years into what it is now and it works for the player base that consistently retains membership with this community.

You are, in effect, visiting another country and questioning their economic policy. It's not unwarranted, but I hope you do not become to frustrated when your suggestions are ignored.

Every one on Excelsior starts out small. You grind, scrimp and save for everything you get, eventually you get tired of the system where donators are obviously the ones with the advantage and leave, you stay and deal with it, or you become a donator yourself.

It's just the system, it's the way the game works currently.

Free to play, Pay to win, as you said.

It's established as working in several places across the internet.

If you don't think this is something you can live with or eventually enjoy, then I suggest you leave to spar further annoyance on your part, and possibly ours. If not, welcome to excelsior and enjoy your stay.
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Larsa
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Re: State of the Economy

Post by Larsa »

Welcome to Excelsior Rippster, I hope that you will stay long. You see... you are not the first one and definitely not the last one to ask for balance in the shard. The shard has gone through a lot of changes and hopefully for the best. At this moment it might not seem too beneficial for the new guys but once you are over the other side of the fence you will understand what most vets have come to accept.

The only way to make it through is devoting a lot of time and patience... this will be like your second job and be prepared to do routine work day in day out. I spent a whole year playing 6+ hours a day to be where I am today. I am not a demi-god yet but on the right path. If you don't see yourself capable of doing so.. the other way is donating real gold and you will be super in a couple of weeks.

The economy of EX is what it is today cause after the years the Shard's God know what works and what doesn't. Even the places that vets could make a substantial amount of gold is now being reduce... all for the good and balance of the shard. We might not see or understand the reason for the changes or cannot accept the reason why but you will adapt quickly.

Perhaps its time to have a new Rant Forum so one can release some steam..... remember Rome wasn't built in one day! :dance :dance
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Rippster
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Re: State of the Economy

Post by Rippster »

Sigh. These are just suggestions, nothing more. The whole "it's my way or the highway" type comments aren't really necessary. I like the shard and have no intentions of leaving. I have no problem with "working hard" to get my stuffs and I don't need free stuffs. I was just giving ideas for more balance.

Oh well, I've said all I'm going to. I thought I'd get more ideas but apparently no further balance is needed.
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anarchy
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Re: State of the Economy

Post by anarchy »

nobles are a random spawn. can't just camp it :( could be in wrong could be in fire. it's fun searching though even though some dungeons (shame) you have to run back out.
InuReisei
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Re: State of the Economy

Post by InuReisei »

Well the nerf for bees was two sided, one side to reduce gold coming in, the other was to keep scripters from just using a script to do their bees. However hopefully +coli see's that the scripting part is already bypassed, as someone already said in world chat trying to talk to his guild that a new bee script is already made on their guild website, hopefully we can get rid of the rediculous interface and go back to normal with the reduced gold.
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