
After seeing the heated debate and outcry over the bee nerf, I thought I'd bring up some suggestions for future economic balancing. If anyone has more ideas to add, which I'm sure you guys do, please do so.
Nerfing is never popular, well at least by most players anyway. There are always some that like the nerf if it doesn't involve a player's playstyle. I've always seen nerfing as a backwards approach, as boosting other areas of the game would make people happy instead of angry. I do understand why this nerf was done but it does seem a bit on the harsh side. I don't have bees yet so I don't really know how hard a hit it was but I do know that boosting other areas of the game would be a great thing to consider now that this action has been taken.
So, with that in mind, I'd like to go over a few simple ideas to improve the shard for everyone. Like I said, please chime in with your ideas, perhaps a few will find their way into the game one day.
1) More tameables, random timers and locations. I'm going to start with pets first because I love the taming/breeding aspect of the game. As I see it now, there are a select few that have pretty much a monopoly on certain pets, the Noble being the most obvious. But you can say that about any of the spawns that are on long timers. My simple solution would be to have ALL of the long-timer spawns to spawn anywhere in the world, perhaps even cut that timer in half. This would give others an opportunity to take pleasure in taming the "rares" of the world and would also give incentive to go out and explore. They could be anywhere, or maybe just in the same region as they have been to stay with lore etc.
2) An across the board gold boost on moster loot, perhaps 15%. It can get tedious killing the same mobs over and over again so more incentive would be nice. This would also allow the young and newer players to get established easier.
3) Better random monster loot. As stated above, it can get tedious. Add to that the fact that there's NO chance at getting certain items like power scrolls and a lot of people will just not go fight. Perhaps a chance, even a small chance, at getting some nice rare items would create more incentive to go exploring and dungeon hunting.
4) More gold and better items for treasure/SOS hunting. This is another area of the game that I truly enjoy but the rewards make it another questionable waste of time. I'd like to see a big bump in gold from the chests for these along with a chance to get rare items as stated above. I think that double the current gold mount would be reasonable, perhaps more. A lot of time is invested in treasure hunting, why not create more incentive?
5) Better crafting. A lot of the crafting already works but why not give more incentive for some of the "dull" crafting like cooking? Perhaps adding crafted food items that boost stats would give people a reason to cook more. Or perhaps give an exp or magic find bonus for camping. I could think of a hundred different ways to make crafting/skills like this more useful and would give incentive to do these things.
This is just a brief list to hopefully get some head-scratching going on. I love this shard and want to see it succeed and these are a few ideas I think could go a long way in making the shard more enjoyable for all. Nerfs are rough, no doubt about that. So now that bee-keeping has been "dealt with", perhaps we can focus on creating more incentive to do other things.
Thanks for taking the time to read and please leave your thoughts and/or ideas.
Here's to a great UOEX future!
Thanks,
Ripp