Server Population Going Down

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Kagan
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Re: Server Population Going Down

Post by Kagan »

My problem with the bees is the extra clicking. If the prices had been dropped to 50% without extra clicking It wouldnt bother me at all. I have lag issues thanks to a crappy connection so the clicking puts im in the realm of 30-40 minutes to do bees where others can get done quicker. Oh well.

Now some people have been...shall we say kindly, VERY vocal about thier displeasure over bees. And amazingly RIGHT after the bee correction occured one of the more vocal opponents of the change is suddenly worried about the shard population. How touching. It is very self-sacrificing to worry about the good of the shard and 'oh btw the thing that would fix it is if you changed bees back'. Forgive my cynical nature but the title of the post should be changed to "heres my new tactic to get what I want"
In 2 weeks I will have been here a year. I let my bees die down this weekend. It was like a great weight was removed. I dont have to make sure to be on the shard at a certain time every day to feed bees AWESOME. Hmmm How am I going to get money now. Guess what, I left the roof of my house and started hitting dungeons. Im slow and still replaced the money and having more fun. Labyrinth or Fel doesnt care what time I log in. Just go farm.
eric
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Re: Server Population Going Down

Post by eric »

I'm sorry to say it, but this shard is past it's peak, and it doesn't have anything to do with the bee nerf. People have been talking about how this is a quiet time for the shard, when actually, this is the start of the busy season. But, speculation aside, let's see how the milestones go over the winter.
RLH
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Re: Server Population Going Down

Post by RLH »

I am sorry to say that i would have to agree with you I have played here as one char or another since right after start, i left once due to schedule conflicts but for the last year plus it feels as though there has been so many changes and nerfs to make it fairer for new players or to limit resources, commadities, and gold to older players or players who have found theyre niche that i dont see myself staying, but I am still hopefull that i can accept and overcome whatever nerf or change that WILL happen at the drop of a dime when we least expect it
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Licos
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Re: Server Population Going Down

Post by Licos »

These are all very interesting opinions, especially from the single-post drive-by forum nobody. However, every shard has its ups and downs and these typically come from the seasons. The number of active players is sure to rise in the future, as it is sure to fall once again. Player activity is cyclical.
"Lead me not to temptation, I can find it myself."
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fingers
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Re: Server Population Going Down

Post by fingers »

In my opinion,

There is no problems with the nerfs. It is Colibris job to keep the economy under control and I trust his competence in the area. Nevertheless, I beleive that it would be really nice to hear about the changes before they are done. Some changes are made without being mentionned before or even after. I can name at least 10 players, very active ones, who have left out of frustration of not being informed or heard. My old guildmate, Calan Caitin, probably said it the best:
Calan Caitin wrote:[...] Instead of listening to my thoughts and other players' thoughts; you lock the thread stating you have no wish to hear any more. We players are who make your shard. Like it or not... WE are the ones, not you, who make the shard what it is. You added the content, you make the rule, you make the changes. WE make it home. All we ask for is recognition, to be informed and to be heard. Instead we get a rude locking and then hours later and updating to the rude locking and no further chance to reply? What in the hell are you thinking? [...]
Personally, I would prefer that the time invested on the nerfs was rather invested on very obvious and basic thing that have been BROKEN forever. For an example, these special moves won't work at all: nerve strike, bleadweave, defense mastery, psychic attack, lighning arrow, force arrow, serpant arrow.

There are also many recepies that fall of bosses that cant be made, either because it doesn't recognize an ingredient (it won't see that you have grizzled bones) or simply because the ingredient needed doesn't spawn (paroxysmus lard).

What I mean is that bees were not broken, right? I have mentionned some of this stuff on this forum about 3 years ago, and a few times after. At the very least, if no plans are made to fix them, why not remove the broken recepies and remove the broken weapons from the crafting list so players don't lose time and ressources making them.

/whinning

Good day!
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Efanchenko_MM
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Re: Server Population Going Down

Post by Efanchenko_MM »

Just wanted to say population on anything in anywhere just doesn't keep growing, there will always be periods of time where it has a dip, doesn't mean it's because of any change in particular.

There are plenty of ways to make money, I hear about changes to bees and I'm glad because why should anyone just be able to log on for a few minutes a day to gain a good amount of gold...

I may not play UO much these days but it is a good change if you step back and look at the the whole picture indeed.

Like most have said, I used to donate, largely due to the fact I love playing here and I wanted to keep the shard going... I'm not a massive gamer I am more of a social player, I enjoy creating my house and spend the time talking to pals in game. Yeah I used to sell my EDs but that was because I didn't have much use for them because I wasn't interested in gear only house addons... But still someone has to work hard to afford those EDs...

If money, gear and everything else was so easy to get do you think the population would still be so high? do you think people would still come back for more knowning they have got everything they could want and need within a week without breaking a sweat? I've been on a few servers where you start with everything... or everything is too easy.... I've never stayed long there... think about it.

Keep up the good work Colibri
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arrow
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Re: Server Population Going Down

Post by arrow »

Always remember to pillage before you burn!-----------Unknown
Danilo Thann
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Re: Server Population Going Down

Post by Danilo Thann »

I'm pretty sure Arrow just won this debate.

I'd suggest letting this thread die out. Everyone who posted spoke well for the most part. All of us are due our own two cents, but what are we really accomplishing here.

If we want to gain anything positive, we should be building upon things in the game that all of us want: +Colibri --- to fix or make, or even create.

+Colibri is a smart guy, he tries to do whats best for us and the server and so on. If it's reasonable and we ask for it nicely, he will bring it forth to us.


P.S. I asked him once for new events and creepy new monsters. And a month later +V started releasing new stuff and has ever since. Now perhaps that was already in the works but i'd like to think it had something to do with me asking +C nicely. And that's all I have to say about that...
Criticism is good because it improves upon what came before, and solidifies the strongest of foundations.
Draconomicon
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Re: Server Population Going Down

Post by Draconomicon »

I like your signature Dan, it fits with the topic which has been top of the charts for a week. /no1

"Criticism is good because it improves upon what came before, and solidifies the strongest of foundations."
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fingers
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Re: Server Population Going Down

Post by fingers »

Danilo Thann wrote:I'm pretty sure Arrow just won this debate.
I never did bees and, quite frankly, I can beleive that the risk vs reward justified it to be toned down a bit, but...

Players take pride in what they do, it's never fun to see an activity you enjoy being nerfed. Also, from what i understand, it takes discipline and constance to be a good beekeeper.

My suggestion was that when such changes are planned, it would be nice to have it announced previously on the boards. That way, players could voice their point of view. Granted that I adore UOEX in general and appreciate the work that +Colibri does for us, I beleive that a better communication with the players would improve the enjoyment we have here. I have red again and again thoses empty arguments when players voice their disagreement:

1. If you are not happy, start your own server.
2. This is not a democracy, Colibri does as he sees fit.
3. Want some cheese with your whine?

I could probably quote a dozen of players that have complained about not having a voice and that are now gone or very inactive. From what I can see, the numbers on our server have not changed much since last year. The quality of the players though, as far as respect goes, I couldn't say as much.

My preferred activity was the mage inquisition quest and, not only has it been nerfed and re-nerfed, but it as been butchered to a point that doing it is just an annoyance. The account bound was a good idea. It was made to prevent players from camping the easy items such as the magic rocks. But half of the quest items don't indicate "account bound". The true questers still end up in line behind the campers of the "non account bound peices", but as opposed to them, who sell their unique item (knowing full well that it is completely against the spirit of the changes made by Colibri), the legit questers need to wait 3 days per collector like idiots. Not to mention that not being able to put stuff in the collectors after turning one in makes it a pain to sort out.

All that for what? Balancing the economy? The GoC now sells for approx 4-5 millions and it takes at least 35 hours of hunting and 21 days of waiting. I went 5 hours in kindergarden doom today and I made 1 mil, a ton of tokens and 7 artifacts including Jackals (5 hours in doom > 35 Mage inquisition quest pre-nerf).

But why mention it, right? If I am not happy, I should start my own server, this is not a democracy, Colibri does as he sees fit. See you later, I need to go get some cheese with my whine.
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Modvlator
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Re: Server Population Going Down

Post by Modvlator »

I just did a small calculation

149millions = 3000 eds and the possibility to become bio engineer with 30x 100 luck deeds

If I ever get 149mil i'll have to sell 49,6 bios BEFORE I start making profits


LLLLLLLLLLLLLLLLLLLLLLLLLLL OOOOOOOOOOOOOOOOOOOOOOOOOO LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

Thats what I mean by King Life On Internet but Ifeel abused :D

I guess you all forgotten when you donated for a druid book......
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anarchy
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Re: Server Population Going Down

Post by anarchy »

149millions = 3000 eds and the possibility to become bio engineer with 30x 100 luck deeds
yupper. so when people say bio engineers make a lot of profit. remember what he said, as we always take a loss.

for 7600 luck it costs 361 million in gold or 7600 eds. remember people got mad when i raised the price of bio's. lol

now that we got on this subject. BETA is reducing it's price on bio's

counter healing 6 mil
counter blunt 5.5 mil
counter poison (if anyone really wants one) 5 mil.

good luck.
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fingers
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Re: Server Population Going Down

Post by fingers »

anarchy wrote:
149millions = 3000 eds and the possibility to become bio engineer with 30x 100 luck deeds
yupper. so when people say bio engineers make a lot of profit. remember what he said, as we always take a loss.

for 7600 luck it costs 361 million in gold or 7600 eds. remember people got mad when i raised the price of bio's. lol

now that we got on this subject. BETA is reducing it's price on bio's

counter healing 6 mil
counter blunt 5.5 mil
counter poison (if anyone really wants one) 5 mil.

good luck.
I only did one bio in my life, but still I never understood why they were nerfed... Well kind of... I am talking about the 10 charges cost to summon with a pet ball in Fel. All pets can be shrinked except bios. And the bios are very slow/unable to teleport. They have thew ability to mount, wich would be marvelous if not absolutely worthless for the fact that they walk as fast as they ride... Therefore if you want to use bio pets in Fel, you need to use the petball of summoning; and quite often may I add.

Result: my bios are stabled 99.9% of the time and I am pretty sure that players like Anarchy, who invested ressources and probably enjoy alot bio engeneering, have seen alot less action (purchase orders)in their sphere of activity.

IMO, this is an other example where communication and interest in the opinion of the player base (aka the community) would have been better.
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