That UO guide link was posted in 2011, so it might be out of date. So, is this how it works on Excelsior?However, if a character possesses Magery or Mysticism at 70.0 skill or greater then Faster Casting is capped at 2 for Chivalry.
Faster casting and magery
Faster casting and magery
I came across some information on faster casting that seems to indicate that 70+ magery drops the FC cap to 2, even when using things like chivalry. The relevant quote:
"I am made from the dust of the stars, and the oceans flow in my veins ..." ~Sir Neil
Re: Faster casting and magery
I believe FC2 has always been the cap. You do have to get items that drop you to FC2 though.
That being said, magery is utter crap on this shard. There is 0 point in trying to build a true mage for combat. 1h'ed lvl 100 yumi's will out dps it by a ridiculous amount every time.
It is part of the reason I ended up leaving. Everyone is a cookie cutter build with 220+ dex for insta heals, and relayered 2h weapons doing massive damage.
That being said, magery is utter crap on this shard. There is 0 point in trying to build a true mage for combat. 1h'ed lvl 100 yumi's will out dps it by a ridiculous amount every time.
It is part of the reason I ended up leaving. Everyone is a cookie cutter build with 220+ dex for insta heals, and relayered 2h weapons doing massive damage.
Re: Faster casting and magery
fc/fcr effects Chiv, Cleric (spirit speak) and Druid, and probably Necro too, I dunno i don't use necro. The magery cap is lower, but the cap to cover everything is 4/6. And it is in my opinion very important stat to have. The best way to heal your pets on this shard is with cleric spells. If you have max fc/fcr you can make a macro to heal you pet with no pause. Chiv spells are used a lot during combat, you don't want to waste time casting, or potentially be interrupted (if you don't have protection on) As well if you are going to be a druid, your going to want your 8 volcanic eruptions for each trees you cast. In my opinion, in almost any play style, a 4fc/6fcr is eventually a must for any player.
Re: Faster casting and magery
UO Guide seems to be saying that although the normal FC cap is 4 for Chivalry, if your Magery is 70 or higher the FC cap is dropped to 2 for Chivalry. In other words, having 70+ Magery actively hurts Chivalry.
I was curious if that's accurate, and if that's the way it works on Excelsior.
I was curious if that's accurate, and if that's the way it works on Excelsior.
"I am made from the dust of the stars, and the oceans flow in my veins ..." ~Sir Neil
Re: Faster casting and magery
Hmmm, i see what your asking. The easy way to tell is do some tests, try casting chiv spells with 2fc and then with 4 see if there is a difference. I might fool around with this tonight. I can tell you for sure that 4fc is a big difference than 2fc when it comes to Cleric Spells.
Re: Faster casting and magery
this is how it is in base runuo 1.0:
although as you can see it's pretty east to change. with cleric spells and everything I wouldn't be surprised if it was changed. I think most shards increase FC because melee/archery + chiv is very strong.
Code: Select all
int fcMax = 2;
if ( CastSkill == SkillName.Chivalry && m_Caster.Skills[SkillName.Magery].Value < 70.0 )
fcMax = 4;
If anything, UO guide will be more up to date than the server isTacityl wrote: That UO guide link was posted in 2011, so it might be out of date. So, is this how it works on Excelsior?
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Fletching Bod Thread: http://uoex.net/forum/viewtopic.php?f=8&t=3271