Gardening

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Birko
Elder Scribe
Posts: 144
Joined: Wed Sep 12, 2012 9:41 pm

Gardening

Post by Birko »

Gardening is a non skill based activity that I enjoy. I'm hearing that it is about to be expanded to include BODs. It's a big task that I hope happens.
A great thing about Excelsior is that you can buy "sprinklers" from the stone in Trinsic. They make gardening viable, timewise.
I'm thinking that if the sprinklers could be craftable, and removed from the vendor stone, then the whole game economy may benefit.
By having sprinkler crafting needing reagents such as fertile dirt, bat wings, switches, parasitic plants, or similar reagents that are often discarded, it could help to redistribute wealth.
I'm sure the above concept would be too hard to code, but offer an alternative :

What if the sprinkler vendor stone was in a room only accessible via a repeatable quest requiring the above reagents?
Low level players would have a market through [exex.
Laissez-faire !
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Birko
Elder Scribe
Posts: 144
Joined: Wed Sep 12, 2012 9:41 pm

Re: Gardening

Post by Birko »

Birko wrote: What if the sprinkler vendor stone was in a room only accessible via a repeatable quest requiring the above reagents?
Low level players would have a market through [exex.
Laissez-faire !
I'm glad someone read this post :) . Now go and buy a cannon.
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Gaara
Legendary Scribe
Posts: 890
Joined: Sun Sep 23, 2012 10:43 pm
Location: Sedona, AZ, USA

Re: Gardening

Post by Gaara »

Birko wrote:
Birko wrote: What if the sprinkler vendor stone was in a room only accessible via a repeatable quest requiring the above reagents?
Low level players would have a market through [exex.
Laissez-faire !
I'm glad someone read this post :) . Now go and buy a cannon.
Image
i think this is a good idea :)
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