Points to spend on Weapon?

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Minoss
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Points to spend on Weapon?

Post by Minoss »

Hey i got a War Fork that i turn into a Double Axe and spend some points.I will have 127 points left to spend when it is at lev 100 but don't know on what stats to spend it on to make it a good weapon.See pic for spec details.
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culichi
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Re: Points to spend on Weapon?

Post by culichi »

51 energy area (5x4)
52 fireball (6x4)
52 harm (6x4)
52 lightning (6x4)
8 strength (8x4)

3 points left that you could use for an extra hit point
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Johnny Warren
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Re: Points to spend on Weapon?

Post by Johnny Warren »

If you can afford the HP I would put remaining points into SDI not str. The SDI will translate into more dmg than the extra str will. It depends how OCD you are with having the same numbers...

If it were mine I would look at raising all the spells and the area effect to 50 each (I am a bit OCD about how my stuff looks), then also ML and HLD to 50, just so it looks good, then eerything left oer onto SDI. If still points after that then add to str/hp.
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Minoss
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Re: Points to spend on Weapon?

Post by Minoss »

qbf wrote:If you can afford the HP I would put remaining points into SDI not str. The SDI will translate into more dmg than the extra str will. It depends how OCD you are with having the same numbers...

If it were mine I would look at raising all the spells and the area effect to 50 each (I am a bit OCD about how my stuff looks), then also ML and HLD to 50, just so it looks good, then eerything left oer onto SDI. If still points after that then add to str/hp.
Thank you all.As far as i know is my SDI on it max with all the relayers that i have and str i dont really need or should i rather say what is enough hp.So make everything 50 think is the way to go then i will have a few points left.Should i rather put the points on manna that is like 250 atm?
Aerith
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Re: Points to spend on Weapon?

Post by Aerith »

no reason to increase mana. is there a cap on sdi? id check what the cap is first if there is one. if there is no cap, go sdi route, if there is one, id probably go STR/HPI and boost weapon hits a little
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Charon
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Re: Points to spend on Weapon?

Post by Charon »

Get SDI and raise it to 20, which is the max on a relayer. There is no cap on spell damage increase overall so the more the merrier. Add dex or str or whatever anyone else suggests

SDI is best Bang for your buck.

Assuming each spell hit does 1hp of dmg per hit (obviously it's way more dmg than that)

Current %rate (all 3 hitting 46 out of hundred ) you will do 138 dmg.

At 52% each x 3 you do 156dmg
1hp damage hitting 52 times out of a hundred is x 3 spells is 156.

Add 20% SDI to you current spell hits and you will do 165dmg.
138 dmg x 1.20 = 165.6

Not a big difference but you do more damage over time then raising your spell hits to 52 and no SDI.

I think I have this right....
Last edited by Charon on Sat Nov 23, 2019 12:19 am, edited 1 time in total.
Minoss
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Re: Points to spend on Weapon?

Post by Minoss »

Charon wrote:Get SDI and raise it to 20, which is the max on a relayer. There is no cap on spell damage increase overall so the more the merrier. Add dex or str or whatever anyone else suggests

SDI is best Bang for your buck.

Assuming each spell hit does 1hp of dmg per hit (obviously it's way more dmg than that)

Current %rate (all 3 hitting 46 out of hundred ) you will do 138 dmg.

At 52% each x 3 you do 156dmg
1hp damage hitting 52 times out of a hundred is 156.

Add 20% SDI to you current spell hits and you will do 165dmg.
138 dmg x 1.20 = 165.6

Not a big difference but you do more damage over time then raising your spell hits to 52.

I think I have this right....
I decide to go with 50 on all stats and 19 sdi then i only got 1 point left :nod:
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Charon
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Re: Points to spend on Weapon?

Post by Charon »

Minoss wrote:
Charon wrote:Get SDI and raise it to 20, which is the max on a relayer. There is no cap on spell damage increase overall so the more the merrier. Add dex or str or whatever anyone else suggests

SDI is best Bang for your buck.

Assuming each spell hit does 1hp of dmg per hit (obviously it's way more dmg than that)

Current %rate (all 3 hitting 46 out of hundred ) you will do 138 dmg.

At 52% each x 3 you do 156dmg
1hp damage hitting 52 times out of a hundred is 156.

Add 20% SDI to you current spell hits and you will do 165dmg.
138 dmg x 1.20 = 165.6

Not a big difference but you do more damage over time then raising your spell hits to 52.

I think I have this right....
I decide to go with 50 on all stats and 19 sdi then i only got 1 point left :nod:

Or do that!! Lol
Take 1 stamina to use up your points.
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