Best Single Target Weapon

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pekto
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Re: Best Single Target Weapon

Post by pekto »

if you have lots of gold to make your ultimate single target bow.. this prolly the best one that i see

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comes from this thread -=> http://www.uoex.net/forum/viewtopic.php?f=1&t=12862

if you could get the ancient composite bow and change it to an elven bow + weapon specials change deed that would be awesome.
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Muolke
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Re: Best Single Target Weapon

Post by Muolke »

pekto wrote:if you have lots of gold to make your ultimate single target bow.. this prolly the best one that i see

Image

comes from this thread -=> http://www.uoex.net/forum/viewtopic.php?f=1&t=12862

if you could get the ancient composite bow and change it to an elven bow + weapon specials change deed that would be awesome.
Nah...he wasted 20% on HLA and 30% on HSL plus there's no SDI. The one thing he has is that he changed it over to an elven bow with specials change which adds 1-2 to base damage.

A 6 x 60 with all 4 direct hit spells at 60%, STR 8, and SDI 20% is the highest damage output you can get without adding AoE.

I mean...it's a nice bow don't get me wrong but the 20% in HLA does what? Nothing. Could have added it to his Magic Missile. And the Stamina leech at 30% really doesn't have much use IMO. When have you ever needed more stamina? I mean...mine is at 400 and have a ton of stamina regen.

My theory is that you only add to a weapon what is going to increase damage output. Everything else...just leave it off.
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Re: Best Single Target Weapon

Post by pekto »

hehe i was just showing the elven bow with 19-22 base damage and the special skills along with it

like the ancient composite bow that already have 2 direct hits lightning and fireball with lower defence and mana leech
spend 1000ed to get the extra 50 spending points to maximize the hits
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Muolke
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Re: Best Single Target Weapon

Post by Muolke »

pekto wrote:hehe i was just showing the elven bow with 19-22 base damage and the special skills along with it

like the ancient composite bow that already have 2 direct hits lightning and fireball with lower defence and mana leech
spend 1000ed to get the extra 50 spending points to maximize the hits
Ultimately that's a better weapon because it's 19-22 instead of 18-20 on a Yumi but you don't want to change it over unless you ave that weapon specials change deed that can only be obtained at auction.
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Re: Best Single Target Weapon

Post by pekto »

yup
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Re: Best Single Target Weapon

Post by Iltar »

Muolke wrote: Nah...he wasted 20% on HLA and 30% on HSL plus there's no SDI. The one thing he has is that he changed it over to an elven bow with specials change which adds 1-2 to base damage.

I mean...it's a nice bow don't get me wrong but the 20% in HLA does what? Nothing. Could have added it to his Magic Missile. And the Stamina leech at 30% really doesn't have much use IMO. When have you ever needed more stamina? I mean...mine is at 400 and have a ton of stamina regen.
Someone written recently that HLA doesn't affect mobs you whirlwind, and it seems to be true, though its very illogical UO mechanics. Maybe with Hit Harm you'll spend less time in battle, resulting in less chance to die, so for single target HLA not is as good as it could be for whirlwind. Anyway I think it's not reasonable to rely on RPD to the point of reducing physical resist, because its better to die less.
Stamina leech is not for single target also. In groups of medium-strong mobs(like s'gail spearmen) you will spam Divine Fury too much, which is annoying and delays consecrate weapon/curse weapon. But its preference really, can live without stamina leech, though its would be not that convinient.
Life leech is only for whirlwind also, though its really good to have because healing with bandages is not instant now and curse weapon reduces karma and is not instant to cast. For example sometimes I do half of fel wrong and then realize that I forgot to turn on healing and divine fury scripts.
Real mistake on this bow is Hit Magic Arrow because its very weak, and not worth points. Hit Harm could've be better, though its not that strong too even at close distance.
Muolke wrote: Nah...heMy theory is that you only add to a weapon what is going to increase damage output. Everything else...just leave it off.
I agree Hit Harm can be good, but speed of killing is not that important here. Whatever you do, lady mel, effusion respawns 25 minutes so you will wait for them a lot, which is boring anyway, as well as waiting for respawn in fel wrong. I don't really know what else to do here except these and couple of other places which result in less profit. For recall killing balrons or gauntlet, speed is useful, but better to take demon slayer weapon and also these activities require golden skull or will be nerfed soon.
So for single target, of course Hit Harm is better than stamina/life leech anyway, but for whirlwind its preference.
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Re: Best Single Target Weapon

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qbf wrote:Isn't this whole argument moot? Spell damage outweighs the damage from the wep. That s why yumi is hands down, far and away, stop all your testing, the best (non auction deeded) weapon. I find it amusing people are even talking about other weps for single damage.

Yumi has decent base dmg, but most importantly it has double shot. Doubles all your chances of the hit spells going off. With any decent amount of SDI all you care about is how many and how often u can get fireball and lightning to go off. Yum or double axe do that, but the daxe suffers the -10% dmg with double strike, hence it's in second after the yumi is first by a few parsecs.

Every other weapon type is either for AoE, just a gimmick or for looks. Solved, you're all welcome.

*locks thread*
Johnny, thank you. This is the feedback I was hoping to hear about. There's a lot of nuances to end-game types of weapons, and how to allot points, but what I was getting at is what makes certain weapons objectively better than others. When compared to everything else, 2-hit specials are hands down the best option for maximizing damage because of the spells. The yumi just happens to be ranged, has a two-hit special, and has high base damage.

Don't get me wrong, I'd still like to test things out if I had the items to do so, but I figured it made sense to ask the folks that have been on the shard for a while to avoid re-inventing the wheel. That modified Elven Bow is unique, and I'm willing to bet one of the best weapons on the shard, but it's nowhere near my price range ;)
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Johnny Warren
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Re: Best Single Target Weapon

Post by Johnny Warren »

Iltar wrote:Anyway I think it's not reasonable to rely on RPD to the point of reducing physical resist, because its better to die less.
It is not a strategy for new or mid tier players. But for those sitting on 500+ up and 400+ stamina all the leeches except mana are effectively.useless. The massive stat pools and regens are enough, plus divine fury. HLA is still actively bad, it is at its worst in places like Umbris, Sgail, fel wrong, where most mobs have high resistances, high HP and mainly deal physical damage. It's in these situations when you're being mobbed by spearmen etc that you want to be taking the hits and reflecting the dmg. With 70 phys resist you do not take enough to make the RPD do considerable dmg.

I run these places with 54 phys resist and die only as much as I used to with 70 phys resist, but I clear them much faster. Usually deaths involve a poorly timed mortal strike or AI hit. I still say HLA is actively bad for end game geared players. HSL and HLL are basically wasted points for end game players. Those stats are great for low and mid tier players, but end game, damage per sec is the name of the game... plus dealing over 1k dmg to a miotaur in 1 hit is one of the funniest t h ings to do, you cannot ever do that with 70 phys resist or limited RPD.

I keep a database (read txt document) of all the players (only those with 400+ hp make the cut sorry) stats and hp and rank them. The only stats that I collect (to base my rankings of power level on) are; total str, total hp, rpd, sdi and luck. Nothing else is important.
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Muolke
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Re: Best Single Target Weapon

Post by Muolke »

qbf wrote:
Iltar wrote:Anyway I think it's not reasonable to rely on RPD to the point of reducing physical resist, because its better to die less.
It is not a strategy for new or mid tier players. But for those sitting on 500+ up and 400+ stamina all the leeches except mana are effectively.useless. The massive stat pools and regens are enough, plus divine fury. HLA is still actively bad, it is at its worst in places like Umbris, Sgail, fel wrong, where most mobs have high resistances, high HP and mainly deal physical damage. It's in these situations when you're being mobbed by spearmen etc that you want to be taking the hits and reflecting the dmg. With 70 phys resist you do not take enough to make the RPD do considerable dmg.

I run these places with 54 phys resist and die only as much as I used to with 70 phys resist, but I clear them much faster. Usually deaths involve a poorly timed mortal strike or AI hit. I still say HLA is actively bad for end game geared players. HSL and HLL are basically wasted points for end game players. Those stats are great for low and mid tier players, but end game, damage per sec is the name of the game... plus dealing over 1k dmg to a miotaur in 1 hit is one of the funniest t h ings to do, you cannot ever do that with 70 phys resist or limited RPD.

I keep a database (read txt document) of all the players (only those with 400+ hp make the cut sorry) stats and hp and rank them. The only stats that I collect (to base my rankings of power level on) are; total str, total hp, rpd, sdi and luck. Nothing else is important.
Do you have a link to the script you run to scan people?
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Johnny Warren
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Re: Best Single Target Weapon

Post by Johnny Warren »

No, and it refers to a bunch of other functions so you really need a whole directory of small scripts to have it work. The whole library of scripts weren't written by me, I can't script well at all, and I don't want to publish them without the author's permission.
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Nick
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Re: Best Single Target Weapon

Post by Nick »

Well i've been wondering if I should add in some SSI or FC or FCR to my suit but am to lazy to add up all my stats by hand... someone scan me and pm me :lol: :lol: :lol:
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Devlin
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Re: Best Single Target Weapon

Post by Devlin »

Factoring in +hits/abilities, yumis win. Even one hit spell would see the yumi surpass an ornate axes damage. My ornate axe (exceptionally crafted) has a damage range 10 higher than my ancient yumi. Less than one magic arrow hit difference, essentially. I also did some math a while back to see how strength compared to spell damage.

Every 8 strength gives you an additional .46 damage (.05-.06 to the min/max range).

At 0% spdmg/0 int, +hit spells hit for an average of 22 (lightning 28.2, fireball 24.4, harm 22.1, and magic arrow 13.5). Every 10 int = 1% spdmg. About 90% of spell damage seems to apply for +hit spells on weapons. At 100% spdmg/34 int (103.4% spdmg) lightning did 54.6 dmg, fireball 45.9, harm 43.6, and magic arrow 26.0. All of these were averaged over 30 hits. So one relayer with max spdmg/int (20.8% spdmg) gives you +5.5 damage to lightning, 5 to fb, 4.4 to harm, and 2.3 to magic arrow. Plus the additional .46 base damage from strength. SoTs would just give a measly 1.1 extra base damage.

Some other random points: There is no damage increase cap, aside from the 100% from gear. I hit 420%, I think, and was still seeing a boost to damage. Exceptionally crafted weapons add 3-4 damage to the min-max range; this is only for exceptionally crafted, non-excep are the same as looted. SL/HLA are worthless, magic arrow is more of a +tickle than a +hit, LL is nice but not needed (just curse wep to counter MS), regens essentially cap at 45-50, rpd is sweet, and ssi/stam are useful to have to prevent your swing speed dropping/spamming divine fury, although anything past 400 stam starts to be unnecessary, especially if you're using a weapon with a faster swing speed as you don't need 240 stam to max your swing speed.
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Re: Best Single Target Weapon

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Concerning weapon type for single target, I'm for yumi, though crushing blow special is not that much weaker. But with yumi you can shoot at running away mob. For single-target Stamina leech is not needed, but it doesn't mean that SL is useless stat. You can really kill all monsters in game with shop warhammer, so which stats one wants on weapon is preference. For damage, perhaps Hit Harm in addition to Lightning/Fireball is good. This doesn't mean that Life Leech, Stamina leech or HLA generally "useless". They are convinient often, but they wouldn't make you kill monsters much faster. Especially Life Leech is good now with whirlwind when healing is slower than it's been. Curse weapon leeches a lot, but it reduces karma and requires macro to cast it every 30 seconds.
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Re: Best Single Target Weapon

Post by Draikke »

Yumi? Hands down one of the best and most versatile weapons in the game, esp. on single targets. With high Discord, a Yumi that can do damage to single targets and has a high trigger for AoE can be nearly broken.

But that said, Iltar's bow is incredible. It is also one of a kind. There's only one other person with a bow similar to Iltar's and he hasn't been around in months. He's probably the only one that has the best bow even above Iltar's, stats and all. From what I recall said bow in question has a chance to not spend arrows, and has a 50% chance of shooting a Lightning Arrow. Aside from that, all the Ancient Yumis and other Ancient weapons aren't as powerful as they could be, even with Iltar's bow, even with its high percentages and leeches, EVEN with its abnormally high base damage that's only rivaled by an elemental Elven Bow. Despite high damage, nobody uses the Elven Bows since Force Arrow and Serpent Arrow don't come close to how effective a Yumi's base abilities are.
The objective may be to trigger Fireball and Lightning with each hit or shot, or (with all other Yumis) do high damage with Armor Pierce, but nobody seems to talk about the difference in base composition of elemental damage shot from each arrow, the 100% Physical Damage that are on every single known Ancient weapon.

Monsters have their weaknesses. There are many (Balrons for one) that have high resistance to Physical damage, and with an Ancient weapon being as they are, you're more dependent solely on all your Weapon Hits triggering than your bow itself to be capable of doing real damage especially if you're intending to have one for endgame. I find that to be what can set some weapons to be better than others, and in fact stifle them from maximizing their abilities if you were to level them up.

I don't know it too well on a strictly technical basis but I've at least theorized that on the whole, a non-physical, elemental Yumi could outweigh that of any typical weapon thought to be of the best. Zircote, for example. Zircote bows are 25% of Cold, Fire, Poison, and Energy Damage. Each arrow seems to shoot a "sub-element" behind it, and does more damage by itself than any base physical, Petrified, or Platinum weapon. That said personally, I main two Zircote bows and can take on nearly anything with ease. I have a AoE and a Hard Hitter for single targets.

It'd just mean finding a decent Zircote weapon, or a looted one for that matter, would be all the harder to find or craft. But if you wanted to ground your ambitions for a prime single target weapon beneath that of Iltar's bow, that's where I started.

To further a point, I didn't care for Hammers until I managed to buy a looted Electrum Hammer. Ironically too, I got it from Iltar. But by minimum, it's 3x60 with HCA, HL, and HF, can rival an Ancient War Hammer, but it's 100% Energy Damage. There isn't many monsters resistant to Energy so not only could I crush single targets, but I can sweep mobs in case I'm flanked. But it does go back to what Johnny said:
qbf wrote:Every other weapon type is either for AoE, just a gimmick or for looks. Solved, you're all welcome.
*locks thread*
If you're going to test anything in the endgame, test not only Yumis but non-physical/elemental ones. Putting in stats can come second if your Yumi is powerful enough to carry you at its base.
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Johnny Warren
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Re: Best Single Target Weapon

Post by Johnny Warren »

Draikke wrote:Aside from that, all the Ancient Yumis and other Ancient weapons aren't as powerful as they could be, even with Iltar's bow, even with its high percentages and leeches, EVEN with its abnormally high base damage that's only rivaled by an elemental Elven Bow.

If you're going to test anything in the endgame, test not only Yumis but non-physical/elemental ones. Putting in stats can come second if your Yumi is powerful enough to carry you at its base.
[cs consecrateweapon means that your weapon does damage against whatever the lowest resistance of the mob you're hitting is. IE it makes it so your bow automatically does the correct "elemental" damage every hit. So having a weapon with hit energy 100% is basically the same has having it hit with 100% physical if you use consecrate weapon. Protip 50, use consecrate weapon.

Thus the best weapons in the game are the ancient warhammer and ancient composite bow turned into a yumi. They are the ONLY weapons that can have 4x58 hit spells. No looted or crafted weapon can ever do that. If you look at the Yumi that Lion and Muolke use they are the single best 2 single target weapons on the server at the moment. There are some that have some more bells and whistles but they cannot possibly do more single target damage than those ancient composite bows type changed into a yumi.
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