
comes from this thread -=> http://www.uoex.net/forum/viewtopic.php?f=1&t=12862
if you could get the ancient composite bow and change it to an elven bow + weapon specials change deed that would be awesome.
Nah...he wasted 20% on HLA and 30% on HSL plus there's no SDI. The one thing he has is that he changed it over to an elven bow with specials change which adds 1-2 to base damage.pekto wrote:if you have lots of gold to make your ultimate single target bow.. this prolly the best one that i see
comes from this thread -=> http://www.uoex.net/forum/viewtopic.php?f=1&t=12862
if you could get the ancient composite bow and change it to an elven bow + weapon specials change deed that would be awesome.
Ultimately that's a better weapon because it's 19-22 instead of 18-20 on a Yumi but you don't want to change it over unless you ave that weapon specials change deed that can only be obtained at auction.pekto wrote:hehe i was just showing the elven bow with 19-22 base damage and the special skills along with it
like the ancient composite bow that already have 2 direct hits lightning and fireball with lower defence and mana leech
spend 1000ed to get the extra 50 spending points to maximize the hits
Someone written recently that HLA doesn't affect mobs you whirlwind, and it seems to be true, though its very illogical UO mechanics. Maybe with Hit Harm you'll spend less time in battle, resulting in less chance to die, so for single target HLA not is as good as it could be for whirlwind. Anyway I think it's not reasonable to rely on RPD to the point of reducing physical resist, because its better to die less.Muolke wrote: Nah...he wasted 20% on HLA and 30% on HSL plus there's no SDI. The one thing he has is that he changed it over to an elven bow with specials change which adds 1-2 to base damage.
I mean...it's a nice bow don't get me wrong but the 20% in HLA does what? Nothing. Could have added it to his Magic Missile. And the Stamina leech at 30% really doesn't have much use IMO. When have you ever needed more stamina? I mean...mine is at 400 and have a ton of stamina regen.
I agree Hit Harm can be good, but speed of killing is not that important here. Whatever you do, lady mel, effusion respawns 25 minutes so you will wait for them a lot, which is boring anyway, as well as waiting for respawn in fel wrong. I don't really know what else to do here except these and couple of other places which result in less profit. For recall killing balrons or gauntlet, speed is useful, but better to take demon slayer weapon and also these activities require golden skull or will be nerfed soon.Muolke wrote: Nah...heMy theory is that you only add to a weapon what is going to increase damage output. Everything else...just leave it off.
Johnny, thank you. This is the feedback I was hoping to hear about. There's a lot of nuances to end-game types of weapons, and how to allot points, but what I was getting at is what makes certain weapons objectively better than others. When compared to everything else, 2-hit specials are hands down the best option for maximizing damage because of the spells. The yumi just happens to be ranged, has a two-hit special, and has high base damage.qbf wrote:Isn't this whole argument moot? Spell damage outweighs the damage from the wep. That s why yumi is hands down, far and away, stop all your testing, the best (non auction deeded) weapon. I find it amusing people are even talking about other weps for single damage.
Yumi has decent base dmg, but most importantly it has double shot. Doubles all your chances of the hit spells going off. With any decent amount of SDI all you care about is how many and how often u can get fireball and lightning to go off. Yum or double axe do that, but the daxe suffers the -10% dmg with double strike, hence it's in second after the yumi is first by a few parsecs.
Every other weapon type is either for AoE, just a gimmick or for looks. Solved, you're all welcome.
*locks thread*
It is not a strategy for new or mid tier players. But for those sitting on 500+ up and 400+ stamina all the leeches except mana are effectively.useless. The massive stat pools and regens are enough, plus divine fury. HLA is still actively bad, it is at its worst in places like Umbris, Sgail, fel wrong, where most mobs have high resistances, high HP and mainly deal physical damage. It's in these situations when you're being mobbed by spearmen etc that you want to be taking the hits and reflecting the dmg. With 70 phys resist you do not take enough to make the RPD do considerable dmg.Iltar wrote:Anyway I think it's not reasonable to rely on RPD to the point of reducing physical resist, because its better to die less.
Do you have a link to the script you run to scan people?qbf wrote:It is not a strategy for new or mid tier players. But for those sitting on 500+ up and 400+ stamina all the leeches except mana are effectively.useless. The massive stat pools and regens are enough, plus divine fury. HLA is still actively bad, it is at its worst in places like Umbris, Sgail, fel wrong, where most mobs have high resistances, high HP and mainly deal physical damage. It's in these situations when you're being mobbed by spearmen etc that you want to be taking the hits and reflecting the dmg. With 70 phys resist you do not take enough to make the RPD do considerable dmg.Iltar wrote:Anyway I think it's not reasonable to rely on RPD to the point of reducing physical resist, because its better to die less.
I run these places with 54 phys resist and die only as much as I used to with 70 phys resist, but I clear them much faster. Usually deaths involve a poorly timed mortal strike or AI hit. I still say HLA is actively bad for end game geared players. HSL and HLL are basically wasted points for end game players. Those stats are great for low and mid tier players, but end game, damage per sec is the name of the game... plus dealing over 1k dmg to a miotaur in 1 hit is one of the funniest t h ings to do, you cannot ever do that with 70 phys resist or limited RPD.
I keep a database (read txt document) of all the players (only those with 400+ hp make the cut sorry) stats and hp and rank them. The only stats that I collect (to base my rankings of power level on) are; total str, total hp, rpd, sdi and luck. Nothing else is important.
If you're going to test anything in the endgame, test not only Yumis but non-physical/elemental ones. Putting in stats can come second if your Yumi is powerful enough to carry you at its base.qbf wrote:Every other weapon type is either for AoE, just a gimmick or for looks. Solved, you're all welcome.
*locks thread*
[cs consecrateweapon means that your weapon does damage against whatever the lowest resistance of the mob you're hitting is. IE it makes it so your bow automatically does the correct "elemental" damage every hit. So having a weapon with hit energy 100% is basically the same has having it hit with 100% physical if you use consecrate weapon. Protip 50, use consecrate weapon.Draikke wrote:Aside from that, all the Ancient Yumis and other Ancient weapons aren't as powerful as they could be, even with Iltar's bow, even with its high percentages and leeches, EVEN with its abnormally high base damage that's only rivaled by an elemental Elven Bow.
If you're going to test anything in the endgame, test not only Yumis but non-physical/elemental ones. Putting in stats can come second if your Yumi is powerful enough to carry you at its base.