Trying out Orion client, but getting autodisconnected

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marcelomusza
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Trying out Orion client, but getting autodisconnected

Post by marcelomusza »

Hi folks,
I just realized there are a few posts here from people using the Orion client (60fps enhanced client for the game), and I wanted to take a look. Is it still available for usage on our shard?

I am trying to log in to the game, I've set a profile and everything with the correct information regarding server, port, client files, etc.

However, as soon as the client loads, it logs me in, to the server selection, I choose "Excelsior" and I suddently get a message "Disconnected from Server", not allowing me to continue to the character selection screen.

Any ideas on this, have you experienced it?
marcelomusza
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Re: Trying out Orion client, but getting autodisconnected

Post by marcelomusza »

I found the problem, it was the client version selection. I had to open the uo client manually to see our shards version, which is 5.0.9.12.

For anyone else who might try this client, just set the versioning of the client and you are good to go.

First impressions, this Orion client is incredible, it runs so smooth. I will continue exploring it.
culichi
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Re: Trying out Orion client, but getting autodisconnected

Post by culichi »

saw some videos on youtube about this client does it really let you move faster than people on normal client or is that just an illusion? dont understand why ive never heard of this on uoex
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Wil
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Re: Trying out Orion client, but getting autodisconnected

Post by Wil »

culichi wrote:does it really let you move faster than people on normal client
Google "ultima online speed hack." Basically, the client tells the server where the character has moved to and the server does only limited verification to decide whether the movement is reasonable. It's a real problem for PvP shards which is why they tend to disallow most scripting and alternate clients.

This is also why Nyx had such trouble with barriers that were supposed to keep ineligible players out of an area. A lagged and desynchronized client hits the wrong spot and pop, it's unexpectedly past the barrier. You have to grok the game mechanic to engineer the barriers properly.
marcelomusza
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Re: Trying out Orion client, but getting autodisconnected

Post by marcelomusza »

However, the enhancement is mainly for the user experience. The smoothness of the character moving, for example, is experienced by the person using the client. This does not affect how others see you using their respective clients nor allows you to run faster than others.

The client is great I've been using it during the weekend and what I most like is the softness of the movements, it feels really like a 60fps upgrade.

And last but not least, it allows coding scripts in a very friendly Javascript-like language. Me, being a software developer myself, I'm finding the scripting super interesting. It's more like EasyUO in that aspect, much more robust than UOSteam or Razor. My opinion at least.

Cheers!
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Wil
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Re: Trying out Orion client, but getting autodisconnected

Post by Wil »

marcelomusza wrote:However, the enhancement is mainly for the user experience. The smoothness of the character moving, for example, is experienced by the person using the client. This does not affect how others see you using their respective clients nor allows you to run faster than others.
Well, no, not exactly. The normal client will send a move every 120 ms or so (when mounted) and will pause if you get 3 moves ahead of the server's acknowledgement. The server will accept a move every 100 ms or so before rubber-banding you. So, a tuned alternate client or hacked normal client really does move faster.

The difference is intentional: data sent by TCP experiences high jitter and the rubber-band effect is very jarring for players so the server is programmed to avoid it.
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