can we get a 50 tile no recall/travel spell around every bally?

Name says it all
Nick
Legendary Scribe
Posts: 518
Joined: Fri Sep 24, 2010 12:40 pm
Location: PA native, liveing in NC right now Moveing to TX in march

can we get a 50 tile no recall/travel spell around every bally?

Post by Nick »

so we pulled 1,994,800,00 gold outa of the economy... good. Now can we get a 50 tile no recall/travel spell around every bally? #fightinflation

also we could hit 2 billion if war hammer and totum, was included... just saying
User avatar
Muolke
Legendary Scribe
Posts: 796
Joined: Thu Jul 09, 2015 6:30 pm

Re: Auction report

Post by Muolke »

Nick wrote:so we pulled 1,994,800,00 gold outa of the economy... good. Now can we get a 50 tile no recall/travel spell around every bally? #fightinflation

also we could hit 2 billion if war hammer and totum, was included... just saying
I fully support either having a 50 tile no recall radius around balron spawns, or having what Colibri was talking about the other day with a cooldown timer that increases as you cast more and more recalls.

For example:

You get to cast recall 5 times every 15 minutes. The 6th time has a 30 second cooldown. The 7th has a 60 second cooldown. The 8th has a 120 second cooldown and so forth.
User avatar
MagicUser
Legendary Scribe
Posts: 205
Joined: Mon Nov 03, 2014 2:24 pm
Location: PST

Re: Auction report

Post by MagicUser »

Muolke wrote:
Nick wrote:so we pulled 1,994,800,00 gold outa of the economy... good. Now can we get a 50 tile no recall/travel spell around every bally? #fightinflation

also we could hit 2 billion if war hammer and totum, was included... just saying
I fully support either having a 50 tile no recall radius around balron spawns, or having what Colibri was talking about the other day with a cooldown timer that increases as you cast more and more recalls.

For example:

You get to cast recall 5 times every 15 minutes. The 6th time has a 30 second cooldown. The 7th has a 60 second cooldown. The 8th has a 120 second cooldown and so forth.
I personally think that's very similar to the eating to be able to fight suggestion. It would really only help the people who already have money. There are a lot of tasks that don't make much money, but save a little like by utilizing recall scripts. For example buying arrows or regs from npcs. If people cannot teleport to them, then the people who have all the stock will be able to sell them at a premium. It would also make resource gathering much harder for quests. For example, some of the Mistvale quests would become exponentially more difficult to complete within the timeline.

For gathering items, it would make the players without means recoil from gathering anything that wasn't worth the time. It would snuff out the competition and make it harder to get into the competition. I suppose there may be benefits, but I am thinking of a lot of draw backs especially for newer players.

It would also hurt the inexperienced macro makers more than the macro makers with somewhat moderate coding experience. I am a leveler, so I will use that as an example. Some people make general macros, some people make super complex macros for leveling. I do most of my leveling in one place, but here is the thing... I did a leveling script for when I was in Mistvale. You don't need recalling for leveling scripts, it just makes them more efficient. Though I put a lot of effort into the transportation part of my script, I also put a lot of effort into abstracting it into small pieces. Meaning that enforcing recall restrictions would actually help weed out my competition more than it would hurt my profits. Not that it would be a trivial task, just that I already have ideas that I have looked into previously (with some success) that would make it possible to achieve.

My concern is that this kind of restriction might restrict the economy rather than diversify it. From a general perspective, monopolies are bad and more supply is good. I believe that restricting recalling would enforce monopolies and reduce supply. I believe there was some nasty gossip going around, in the somewhat recent past, about some individuals doing this with the ED stock. Though definitely different, I am concerned about similar situations occurring with a whole bunch of currently common items.

I am not in favor of a general recall instruction. I am open to discussion. Perhaps others can make more elegant arguments.

I think there is a reason fel and tram have different recalling rules. People are also compensated for those differences. I am not saying the current system is perfect, I just am not in favor of the suggestions.

Respectfully,
Paroxysmus.
Respectfully,
Paroxysmus ILV Master Spellcaster

Image
Nick
Legendary Scribe
Posts: 518
Joined: Fri Sep 24, 2010 12:40 pm
Location: PA native, liveing in NC right now Moveing to TX in march

Re: Auction report

Post by Nick »

Hey prox,

I personally don't think travel spells world wide really need that big a tweek (yes, I can recall level and gather but it's not a massive problem, and most importantly it is available to pretty much anyone) I specifically am talking about the bally, Yamamoto lizard slug, lurgs and maybe 2-3 other single target spawns with high gold payouts. Regardless of if this gold gathering is done AFK or monitored it has a negative impact on the economy in the form of hundreds of millions of gold printed for our uber-rich friends with little to no actual gameplay. My solution is simply to make a 50 tile no recall in and no recall out blocker (all forms of travel other than foot or mount)

I have written a razor script for ballys/lurgs (and it is very inefficient) and ran it and can easily net 3-3.5 mil ina day while I am working on work stuff but, it is very boring, and have seen the same 8-10 ppl with easy UO Scripts that are actually effiecent. Just think it is a part of the game that hurts to shard overall and am advocating for a change.

I also have an arrow buy script I wrote and I don't really make any money with it since arrows resell at like 4.5 so, its not really worth the time, so I really on use it for personal use and to keep arrows cheap... personally I think NPC vendors should either not sell arrows or should sell them for 30g each so younger players and crafters can actually make money lumberjacking/feather hunting 3 gold is way below effort level needed to make an arrow. (yes, If the shard ever implements that change i would be willing to give up my stash for the betterment of all)

I wrote and published a runbook element fight hunt scrip as well as a strip-mining script and have worked with ppl (yall know who you are Razor brothers unit) to make things work for them... I by no means want to keep the riches for myself (as you all know im just a poor boy anyway)

On a side note if 10 people would like to join be and just each bank sit one of these spawn points and answer AFK checks if and when they happen we could be the change we seek... lol

Take care
Nick of Old
User avatar
Muolke
Legendary Scribe
Posts: 796
Joined: Thu Jul 09, 2015 6:30 pm

Re: Auction report

Post by Muolke »

Nick wrote:Hey prox,

I personally don't think travel spells world wide really need that big a tweek (yes, I can recall level and gather but it's not a massive problem, and most importantly it is available to pretty much anyone) I specifically am talking about the bally, Yamamoto lizard slug, lurgs and maybe 2-3 other single target spawns with high gold payouts. Regardless of if this gold gathering is done AFK or monitored it has a negative impact on the economy in the form of hundreds of millions of gold printed for our uber-rich friends with little to no actual gameplay. My solution is simply to make a 50 tile no recall in and no recall out blocker (all forms of travel other than foot or mount)

I have written a razor script for ballys/lurgs (and it is very inefficient) and ran it and can easily net 3-3.5 mil ina day while I am working on work stuff but, it is very boring, and have seen the same 8-10 ppl with easy UO Scripts that are actually effiecent. Just think it is a part of the game that hurts to shard overall and am advocating for a change.

I also have an arrow buy script I wrote and I don't really make any money with it since arrows resell at like 4.5 so, its not really worth the time, so I really on use it for personal use and to keep arrows cheap... personally I think NPC vendors should either not sell arrows or should sell them for 30g each so younger players and crafters can actually make money lumberjacking/feather hunting 3 gold is way below effort level needed to make an arrow. (yes, If the shard ever implements that change i would be willing to give up my stash for the betterment of all)

I wrote and published a runbook element fight hunt scrip as well as a strip-mining script and have worked with ppl (yall know who you are Razor brothers unit) to make things work for them... I by no means want to keep the riches for myself (as you all know im just a poor boy anyway)

On a side note if 10 people would like to join be and just each bank sit one of these spawn points and answer AFK checks if and when they happen we could be the change we seek... lol

Take care
Nick of Old
Without even saying who it is or giving any hints...I think EVERYONE knows who we're talking about in this instance.

The simple fix would be to make TK Trammel like all the other dungeons and make it so you can't recall into TK. There's a teleporter just outside anyways. You can then block recalling into the Lurg cave and a 20 tile radius just outside. And finally put a 40-50 tile recall block around the Yamadon spawns in Tokuno.

Problem fixed.
User avatar
Wil
Legendary Scribe
Posts: 1227
Joined: Mon Dec 30, 2013 1:19 pm
Location: Seattle, WA, USA
Contact:

Re: Auction report

Post by Wil »

Muolke wrote:The simple fix would be to make TK Trammel like all the other dungeons and make it so you can't recall into TK. There's a teleporter just outside anyways. You can then block recalling into the Lurg cave and a 20 tile radius just outside. And finally put a 40-50 tile recall block around the Yamadon spawns in Tokuno.

Problem fixed.
"There is always an easy solution to every human problem -- neat, plausible, and wrong."
Nick
Legendary Scribe
Posts: 518
Joined: Fri Sep 24, 2010 12:40 pm
Location: PA native, liveing in NC right now Moveing to TX in march

Re: can we get a 50 tile no recall/travel spell around every bal

Post by Nick »

Gross ya'lls bickering got my post severed from the auction results post... you know how much work I put in adding up every number? mass Cut and paste find all letters and delete into excel is hard work...
dreamstalker
Legendary Scribe
Posts: 345
Joined: Wed Apr 16, 2014 3:39 pm
Location: North Carolina

Re: can we get a 50 tile no recall/travel spell around every bal

Post by dreamstalker »

Easiest fix would be to drop the gold payout on all mobs by 90%. Then unless you afk farm or donate the ridiculous amount of gold spent at grand auctions would dwindle to next to nothin and you wouldnt need all the current gold sinks. Imo way too much gold is just given to players. If they actually had to work/play for it they wouldnt blow it on 1 or 2 items. Btw @+C why are titans hammers not account bound?
I keep a gun because I'm too young to die and too old to take an ass whoopin! just cause you aint paranoid doesnt mean they aint after you
User avatar
Johnny Warren
Legendary Scribe
Posts: 967
Joined: Mon Oct 11, 2010 11:40 pm

Re: can we get a 50 tile no recall/travel spell around every bal

Post by Johnny Warren »

Some form of this thread always appears after an auction. There are always going to be ways of gathering resources and progressing through the game that are more, or less, efficient than others. Is this a crippling blight on the economy? probably not, could it be better, probably. I use the recall farming of balrons to make lots of my gold as well and I think it is worth curtailing this activity a little bit. I don't like the idea of messing with the recall spells. I think the idea of making it so you cannot mark in TK and the lurg cave would be enough to slow it all down so it is no longer as efficient and players will gravitate to other methods of gathering resources efficiently, whilst leaving all the other games systems intact.
dreamstalker wrote:@+C why are titans hammers not account bound?
Horrible idea.
JOHNNY WARREN!
Image
User avatar
Muolke
Legendary Scribe
Posts: 796
Joined: Thu Jul 09, 2015 6:30 pm

Re: can we get a 50 tile no recall/travel spell around every bal

Post by Muolke »

Nick wrote:Btw @+C why are titans hammers not account bound?
No way. No reason for them to be account bound.

However, a player suggested that all auction items be account bound for 1 year and I do like that idea. Auction items are unique (for the most part) and it's annoying to see players bid on items they have no intention of using but only want to win the item so they can turn around and sell it for a profit right away. Having these items be account bound for 1 year would be a great idea IMO.
Nick
Legendary Scribe
Posts: 518
Joined: Fri Sep 24, 2010 12:40 pm
Location: PA native, liveing in NC right now Moveing to TX in march

Re: can we get a 50 tile no recall/travel spell around every bal

Post by Nick »

Muolke wrote:
Nick wrote:Btw @+C why are titans hammers not account bound?

I NEVER SAID THAT!!! don't miss quote me!!!!!! rarw!!!

Personally, I hate account bound things and would rather nothing be account bound ever...

Also, I don't think nerfing gold drops server-wide is a good idea... nor do I think completely changing how global travel spells work everywhere is a good idea... Just think removing the ability go crl+1 bally/lurg farm 5 million in an afternoon should be nerfed by adding no recall (any form of travel other than by foot/mount) in or out within 50 tiles of a bally/lurg spawner. I'm not saying those players are breaking the rules I'm just saying I think it hurts the overall shard and should be changed.

Like how Appolion was nerfed to hell when I was like the only one that could do 5ers of him solo the first year it came out. (seriously miss trading 1 witch key for 3 demons or buying them for 20k). It hurt the shard overall as a whole and unfairly gave an unintended advantage to someone based strictly on the client they were using. I ran the tables for a few weeks made a few hundred million but, fully supported (okay not fully but understood the need) for the nerff/change. I think it is the same for ballies/lurgs

hope everyone had a good weekend
Nick
acolyte
Grandmaster Scribe
Posts: 80
Joined: Tue May 24, 2011 10:57 pm

Re: Auction report

Post by acolyte »

Muolke wrote:
Without even saying who it is or giving any hints...I think EVERYONE knows who we're talking about in this instance.

The simple fix would be to make TK Trammel like all the other dungeons and make it so you can't recall into TK. There's a teleporter just outside anyways. You can then block recalling into the Lurg cave and a 20 tile radius just outside. And finally put a 40-50 tile recall block around the Yamadon spawns in Tokuno.

Problem fixed.
If you disable recalling within 50 tiles of a balron, there is nothing stopping a scripter from making a script that recalls 51 tiles away and runs in and kills the balron. If you disable recalling into TK, there is nothing that stops a scripter from making a script that uses PWT to run into TK and kill the balron. Personally, I am not farming balrons and I agree there is a problem with scripters farming massive amounts of gold, but disabling recalls within X tiles is not going to solve it.

Scripts that can make you run to X coordinate and kill and loot Y creature exist. Here is a video of a cheater using such a script caught in action. AFAIK he was only caught by other players because of his obvious cheating and multi accounting. Not only that, he also blocked the entrance to Mistvale by dropping an item on the portal so he could AFK level in Mistvale without other people around. People have known about him for months but only recently did he actually end up facing consequences. One of his other alt accounts still has an active vendor in TC https://www.youtube.com/watch?v=BIXI_fKb1tI
Nick
Legendary Scribe
Posts: 518
Joined: Fri Sep 24, 2010 12:40 pm
Location: PA native, liveing in NC right now Moveing to TX in march

Re: can we get a 50 tile no recall/travel spell around every bal

Post by Nick »

Hey acolyte,

Agreed ppl could still run in there but it would very much slow down the gold printing press, likely by a factor of 10, which is the intended purpose. I can script a lot of things but if they are efficient is another answer completely, you cant recall into blood you have to run, and while a lot of players do chill there and farm, there really isn't a huge scripting problem.

Plus it might give me a new pass time of setting up roadblocks with Elvin chest to block scripting pathing...lul

see you in game
Nick
User avatar
Muolke
Legendary Scribe
Posts: 796
Joined: Thu Jul 09, 2015 6:30 pm

Re: can we get a 50 tile no recall/travel spell around every bal

Post by Muolke »

Nick wrote:Hey acolyte,

Agreed ppl could still run in there but it would very much slow down the gold printing press, likely by a factor of 10, which is the intended purpose. I can script a lot of things but if they are efficient is another answer completely, you cant recall into blood you have to run, and while a lot of players do chill there and farm, there really isn't a huge scripting problem.

Plus it might give me a new pass time of setting up roadblocks with Elvin chest to block scripting pathing...lul

see you in game
Nick
That's exactly it. It would slow things down which is the point. You can't recall to each spot every 2 seconds. It would take you 30 or so seconds to get to each spot.

Btw: I volunteer to help fund such chest placement operation Nick :dance
davethemage
Grandmaster Scribe
Posts: 90
Joined: Sun Aug 09, 2020 2:13 pm

Re: Auction report

Post by davethemage »

I am all in favor of this as it would help eliminate or at the very least slow down the amount of people i see weapon leveling in deciet. I go in and see going on every day (but have only bothered to report a couple of times. If there was a cool down timer, or an total elimination of being able to recall/travel in places (similar to fel) or other common farming places would be nice.
Muolke wrote:
Nick wrote:so we pulled 1,994,800,00 gold outa of the economy... good. Now can we get a 50 tile no recall/travel spell around every bally? #fightinflation

also we could hit 2 billion if war hammer and totum, was included... just saying
I fully support either having a 50 tile no recall radius around balron spawns, or having what Colibri was talking about the other day with a cooldown timer that increases as you cast more and more recalls.

For example:

You get to cast recall 5 times every 15 minutes. The 6th time has a 30 second cooldown. The 7th has a 60 second cooldown. The 8th has a 120 second cooldown and so forth.
Last edited by davethemage on Mon Dec 28, 2020 5:27 am, edited 1 time in total.
Post Reply